Sentences with phrase «style story scenes»

Adventure novel - style story scenes then precede other missions, offering a deeper look into the world of SENRAN KAGURA, which extends beyond just the games to an anime and manga series in Japan.

Not exact matches

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Director Nora Twomey changes the film's style for the fantasy story, transitioning from the sharp lines and solid colors of the real - life scenes to animation that looks like paper models in motion.
Not only is this a halfhearted attempt at capitalizing on yet another cult classic, but it has received the most offensive CSI - style glazing - over that the networks seem to think is what constitutes good story and visuals these days: Glamour, Glitz, Perfect Hair, Stylish Clothes, Fake Top 40 Music, Anorexic Women and let's not forget Flash Scene Cuts and Grotesque Overuse of CG Recoloring.
Rating: 7/10 — better than average, and scoring points for the deftness of its characterisations, Cardboard Gangsters tells an overly familiar tale with verve and no small semblance of rugged style; some may find the Irish accents impenetrable at times, but the gist of the story (and individual scenes) shines through, making this easier to follow than expected, and shot through with moments of quiet power.
As I say in my video review above, you might think you already know this story, but in fact Berg along with his co-screenplay writers Matt Cook and Joshua Zetumer have much more in mind, taking us behind the scenes after the bombing to reveal with almost documentary - style detail how the city went into action and caught the two brothers who committed these heinous crimes.
Of course, the movie has its supernatural elements — and a couple of inexplicable Michael Bay - style shots — but she dishes them out sparingly (the baseball scene rules), knowing that this is first and foremost a love story.
Another style over substance Hong Kong action film that has some pretty exciting fight scenes, but also some very flimsy and annoyingly romanticized back story to fill in between them.
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroes.
I just can't hate a story that includes multiple emotionally - stirring fist - bump scenes and culminates in hundreds of sass - talking forest creatures facing off in a Lord of the Rings style battle.
Although other films might've depicted a fun - filled female - bonding sequence as a throwaway montage backed by an En Vogue song, Story transformed it into a full - fledged music video set to Bell Biv DeVoe's 1990 mega-hit «Poison,» complete with MTV - and BET - style corner - screen end credits, resulting in one of Think Like a Man Too's most memorable scenes.
Many of Haynes's fans will enjoy unpicking its style, though others might find something frustrating and anti-climactic about where its story leads after some truly fizzing earlier scenes.
The Film: 1.66:1 Anamorphic Widescreen, Dolby Digital 5.1 (Disney's Enhanced Home Theater Mix), Dolby Digital 2.0 (Original Theatrical and Enhanced Mixes), Spanish and French 5.1 tracks Disc 1: Audio commentary with Julie Andrews, Dick Van Dyke, Richard Sherman, and Karen Dotrice, Poppins Pop - Up Fun Facts, Disney's song selection Disc 2: «Supercalifragilisticexpialidocious: The Making of Mary Poppins», new animated short «The Cat That Looked at a King» (based on P.L. Travers story, done chalk - drawing style), «A Magical Musical Reunion», «A Musical Journey with Richard Sherman», «I Love to Laugh» game, «Movie Magic» featurette, Gala World Premiere featurette, deleted song «Chimpanzoo», 2 scene deconstructions, galleries, trailers & TV spots, Dick Van Dyke make - up test
The new, previously unreleased bonus features will include: • Audio commentary • Full - length documentary, «The Making of Lilo & Stitch» with scene selections and notes • 2 Animator Conversations: «Andres Deja discusses Lilo» and «Alex Kupershmidt discusses Stitch» • Deleted scenes & Early Concepts • Chris Sanders» Photo gallery • 2 new music videos: «Your Ohana», «Suspicious Minds» by Gareth Gates • The Style Book of Chris Sanders • The Story of Stitch • A Conversation with Joe Grant and Dean DeBlois • Ric Sluiter Interviews Maurice Noble • Dean DeBlois pitches a New Sequence • Mulan: «Mulan's Decision» • Dumbo: «The Train Arrives»
During the story - driven scenes, everything is presented with a very clean and anime - based style and the narrative which — whilst spoken in Japanese — is subtitled in English.
Special Features Audio Commentary with director Lee Toland Krieger A Love Story for the Ages Style Throughout the Ages Discovering Young Harrison Ford: Anthony Ingruber, an Online Sensation Deleted Scenes
Minecraft: The Story of Mojang is charming fluff, a sweet tribute to a popular game, and its piecemeal «best of» style makes for a pleasant enough affirmation for fans who want nothing more than a brief glimpse behind the scenes, but for a documentary about a game in which players are compelled to dig ever deeper in search of raw material, it's disappointingly ironic how many blocks of narrative ore the film fails to unearth.
Starting things off, there's an audio commentary from director Mark Hartley, joined by «Ozploitation Auteurs» Brian Trenchard - Smith, Antony I. Ginnane, John D. Lamond, David Hannay, Richard Brennan, Alan Finney, Vincent Monton, Grant Page, and Roger Ward; a set of 26 deleted and extended scenes, now with optional audio commentary from Hartley and editors Sara Edwards and Jamie Blanks; The Lost NQH Interview: Chris Lofven, the director of the film Oz; A Word with Bob Ellis (which was formerly an Easter Egg on DVD); a Quentin Tarantino and Brian Trenchard - Smith interview outtake; a Melbourne International Film Festival Ozploitation Panel discussion; Melbourne International Film Festival Red Carpet footage; 34 minutes of low tech behind the scenes moments which were shot mostly by Hartley; a UK interview with Hartley; The Bazura Project interview with Hartley; The Monthly Conversation interview with Hartley; The Business audio interview with Hartley; an extended Ozploitation trailer reel (3 hours worth), with an opening title card telling us that Brian Trenchard - Smith cut together most of the trailers (Outback, Walkabout, The Naked Bunyip, Stork, The Adventures of Barry McKenzie, three for Barry McKenzie Holds His Own, Libido, Alvin Purple, Alvin Rides Again, Petersen, The Box, The True Story of Eskimo Nell, Plugg, The Love Epidemic, The Great MacArthy, Don's Party, Oz, Eliza Fraser, Fantasm, Fantasm Comes Again, The FJ Holden, High Rolling, The ABC of Love and Sex: Australia Style, Felicity, Dimboola, The Last of the Knucklemen, Pacific Banana, Centrespread, Breakfast in Paris, Melvin, Son of Alvin, Night of Fear, The Cars That Ate Paris, Inn of the Damned, End Play, The Last Wave, Summerfield, Long Weekend, Patrick, The Night, The Prowler, Snapshot, Thirst, Harlequin, Nightmares (aka Stage Fright), The Survivor, Road Games, Dead Kids (aka Strange Behavior), Strange Behavior, A Dangerous Summer, Next of Kin, Heatwave, Razorback, Frog Dreaming, Dark Age, Howling III: The Marsupials, Bloodmoon, Stone, The Man from Hong Kong, Mad Dog Morgan, Raw Deal, Journey Among Women, Money Movers, Stunt Rock, Mad Max, The Chain Reaction, Race for the Yankee Zephyr, Attack Force Z, Freedom, Turkey Shoot, Midnite Spares, The Return of Captain Invincible, Fair Game, Sky Pirates, Dead End Drive - In, The Time Guardian, Danger Freaks); Confession of an R - Rated Movie Maker, an interview with director John D. Lamond; an interview with director Richard Franklin on the set of Patrick; Terry Bourke's Noon Sunday Reel; the Barry McKenzie: Ogre or Ocker vintage documentary; the Inside Alvin Purple vintage documentary; the To Shoot a Mad Dog vintage documentary; an Ozploitation stills and poster gallery; a production gallery; funding pitches; and the documentary's original theatrical trailer.
The disjointed style of MTV seems to have influenced early scenes; soon enough, however, the story of a risk - taking Secret Service agent (William Peterson) who stops at nothing to avenge the murder of his partner begins to hold interest.
Through these sessions, children will explore 3 news reports about heroes; generate their own toolkits; strip a fiction text (Beowulf) back to its bare bones; create captions and draw scenes from the story; take part in drama activities and finally write news reports using a consistent style and appropriate register.
The editor tells the story of Mrs Jo Jo, recently resurrected and now competing again / Dexter Brown also known as de Bruyne — Tony Clark traces the career of this renowned artist and evaluates his distinctive style, illustrated with examples of his work / de Bruyne Painting — One of the earlier, large De Bryune paintings depicting a scene from the 1908 French Grand Prix / Granville Bradshaw — Michael Worthington - Williams considers a new biography of this prolific and talented, but flawed, designer / The Genius of Fangio — Simon Moore talks to Michel Poberejsky about Juan Manuel Fangio and the 1957 Monaco Grand Prix
Intricately designed, vintage - style spreads incorporate light and well - balanced text, and the slow transition from drab scenes to ones replete with brilliant hues breathes life into the story of an orphan boy and his serendipitous encounter with the Night Gardener.
When the story shifts near the end to some out - of - bed action, the art style keeps up with good fight scenes however brief.
There were some scenes that the style worked well in, especially the school haunting, and some of the woodland styles of the second volume, but I felt more often than not that the art distracted me from the story, rather than an worked as a positive addition.
«Tightly entwined story lines, compact scenes that evoke a grim world while capturing character subtleties, and a style pared to the essential make this a fast, intriguing read.»
We may not all aspire to Shakespearean style and affectations, but we can learn a lot from a master like him, and the first thing to learn is that every good story begins with a scene, and it doesn't take much to set a powerful scene.
Don't get me wrong, Mr.K can deliver some excellent over the top cinema style cut scenes, the MGS story as a whole is simple to grasp, but if you start thinking about character motives, and scene setups... the story falls apart.
Whenever a story scene plays, the portraits for characters is a much higher - quality artistic style seen in more recent games, which really helps bring Madeline and the other characters to life.
The comic book / animation style graphics, stirring score, beautifully drawn story scenes, and interwoven historical references all combine to form an irresistible package that immediately drew me in.
The story is told in a slightly different fashion to the main game — with most of the cut scenes being told in an animated, black and white comic style, sometimes switching back to the game's normal in - game scenes before dropping you into the action.
It is on the short side, with only 10 different «scenes» to explore, but the storybook art - style and interesting story will keep your kids going.
Maintaining the same high bar for story, fantasy setting, and characters, Dragon Nest M will feature similar scenes and play style present in the PC version, but there are some new additions to await eagerly.
Another novel feature is using graphic novel - style panels during «level loading» screens — keeping players involved in the on - going story, and readying them for the next scene.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
The majority of Rain's story is told via in - game cut - scenes, but the game opens and closes with a absolutely stunning watercolor - style cinematic.
The story in Switch Galaxy Ultra now features a series of comic book style scenes that you'll unlock as you progress.
Past hat you get your usual spread of the story, which for new players is a mix of on the field visual novel style, and light animated cut - scenes.
In fact its story is mostly told through comic style scenes that are flipped like pages with a touch of the Vita's 5 inch OLED screen.
Exchanging stories with characters, witnessing dramatic scenes and exploring cities are all represented as beautifully drawn still images in a rough sketchpad style, something that a wandering storyteller might make use of.
It's a fun story and told through detailed and humorous cut scenes, you can tell that there's a lot of effort that has been put into the style and atmosphere of the game.
There is essentially no story to worry about with PUBG as it is literally an all - out Battle Royale style death match, which means no cut scenes to watch, its just all action.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
That aside the cinematics were golden and there were so many crazy action scenes, but this felt more like style than substance with the story being a boring romp across the solar system.
While both Bioshock and Half - life offered an «amusement park ride» style narrative, driving the player through scenes with talking heads explaining the story thus far, neither game exhibited a terribly deep story.
The storybook - style cut scenes support the strong story very well.
All story scenes are told through a multi-panel cutscene effect that pays homage to the previous titles comic book style presentation but feels like its own unique effort.
I just can't hate a story that includes multiple emotionally - stirring fist - bump scenes and culminates in hundreds of sass - talking forest creatures facing off in a Lord of the Rings style battle.
The story follows several characters affected by a serial killer, with adventure game - style point - and - click mechanics and action scenes controlled by motion and quick - time events.
Prosecutors, however, presented evidence that showed the crime scene and story was fake, and used forensically tested Apple Watch data to illustrate the time and style of attack.
Lanthimos films the story in a formal, almost clinical style, giving each scene an uncanny look.
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