Sentences with phrase «style than their characters»

At the beginning of the press conference someone made a statement that some of the films in the festival seemed more concerned with style than their characters.

Not exact matches

Being observed is often too great a temptation to imitate the style of characters we want to be rather than investing in the hard work of mindfully becoming our unique selves.
Perhaps the most harmful transformation, though, has been the PCUSA's adoption of decision - making procedures that mimic American - style liberal democracy rather than expressing the character and quality of ecclesial community.
Alexander Lowen, founder of bioenergetics, understands the core as the mysterious part of you that runs deeper than your character and your personality style.
The wines were, as you'd expect, very different — but the most obvious differences were the «house styles» of each wine, rather than the vineyard characters.
As Banrock Station's Chief Winemaker for more than 10 years, Paul has harnessed the knowledge and skills he developed during stints in California and Tuscany to establish our unique signature style of easy drinking wines that retain true fruit character on the palate.
Until we change our game style, formation, players that are not good enough, spending policy so that we buy in all the positions we need, not just one, buy players with characters, driven by success with lots of titles behind them, change our ambition to titles, not fourth, reduce immense ticket prices, stop being a business rather than a football club, introduce younger members to the board or unbelievably somehow change the manager, I will not be convinced.
While oversight and accountability genuinely help the democratic process, representing the proper style of character and the proper valence of emotion mattered more in this referendum than facts about the economic prospects of the UK and of the working class.
Prom Week «s style of storytelling is more natural than The Sims, in which characters communicate using icons and nonsense - babbling.
Although the style and character of each lab vary considerably, all are composed of very dedicated and hardworking individuals who are more than willing to help others who are similarly committed to learning.
So what this process results in is much more than simply a new party dress — but a coture garment that eliminates your own creative character and individual style — not simply a mainstream item off - the - rack.
And although the pervasive atmosphere of quirkiness often threatens to become overwhelming, it does become increasingly clear that Satrapi intends for the film's style to represent the central character's less - than - sane mindset - with the heightened reality of the movie's environment going a long way towards fleshing out the protagonist and his deranged psyche.
Some of the characters, too, are more fully conceived than others: her sneering, Sid Vicious - style punk singer is a cringe - inducing embarrassment, and the comically nasal drawl she gives the stockbroker who lays out the principles of Futurism emanates from nowhere on Earth outside a beginners» acting workshop.
It's rendered in a simpler style than previous Ghibli / Miyazaki outings, with a handcrafted coloured - pencil look, while in the foreground the characters are given a rather flat palette.
We expect a few things from a modern arcade - style brawler: reasonably placed checkpoints, more than one playable character, varied enemies, and multiplayer.
What this film seriously lacks in a coherent and discernable plot and character development, it more than makes up for it with tons of style, great cinematography, and well - placed tension.
There is no clearer distillation of Ford's visual style, thematic concerns, manner of storytelling, and development of character than My Darling Clementine.
Haneke's gaze, trained from an unbridgeable remove, carries no inflection of empathy; his style is too frigid, his investment too remote, for the world of these characters to open up before us, for their pain to ever feel like something more than functional.
It's a compelling premise that's initially employed to less - than - impressive effect by Johnson, as the writer / director has infused the early part of the proceedings with a style - over-substance feel that prevents one from embracing either the characters or the narrative.
But where Infernal Affairs is less interested in psychological nuance than in Eastern - style elegance of action, Scorsese and Monahan showcase Western - style, actorly character building at its most enjoyable.
Though it's mildly raunchy in the Apatow style (he co-produced), The Five - Year Engagement, like most of the films Segel's co-written, also allows its female characters to be recognizable human beings with senses of humor and personality traits other than niceness.
Unfortunately, when those same character actors aren't given roles with any depth, their skills are practically useless, and what could have been a film as exciting as Jones» previous similar effort, THE FUGITIVE, becomes little more than another RAMBO style action vehicle, with about the depth to match.
Each character plays in a different style and each one can make the game feel completely different than the last.
One major problem is a ridiculously unconvincing villain: The script attempts to shoehorn in a bit of Skyfall - style backstory between Bond and his enemy, which sadly leaves the character looking more laughable than terrifying, despite Waltz's best efforts.
For the first time, players will have the freedom to define their character, story and style based on the choices they make, the paths they choose and the style of skating they use on the proving grounds from Philadelphia and Baltimore to Washington, D.C. Tony Hawk's Proving Ground features deeper customization than ever before, including a Video Editor with full - featured editing tools and visual effects for creating «epic skate videos,» and a fully customizable online Skate Lounge where players can skate with friends in the ultimate pad.
As much as Scott and screenwriter David Scarpa paint Getty as a power - mad, ultimately tragic Shakespearean - style character (Getty's exit from the movie certainly is reminiscent of Richard III), Plummer appears to relish portraying Getty as nothing more than another eccentric, embittered huckster.
While most Pokémon games tend to have an anime aesthetic, Detective Pikachu's human characters are rendered in a Pixar - like style rather than anime Cel - Shaded.
As directed by John Cameron Mitchell, in a style much less outrageous than in his previous «Hedwig and the Angry Inch» and «Shortbus», «Rabbit Hole» is full of sentiment without being sentimental, it's not afraid to make its characters seem unsympathetic.
One major problem is a ridiculously unconvincing villain: the script attempts to shoehorn a spot of «Skyfall» - style backstory between Bond and his enemy, which sadly leaves the character looking more laughable than terrifying, despite Waltz's best efforts.
Older viewers who grew up with the Disney style of fluid animation, as seen in Snow White, Bambi and Pinocchio, might have to get used to the style, but the humor and the exploits of the diverse set of characters should more than make up for the less - costly animation technique.
It does have the richness in setting, style and characters that Goodfellas has, but in mindset it seems much closer to Menace to me, in that it's more about escaping the senseless, chaotic violence of street gang life than it is a psuedo - glorification of the Mafia lifestyle.
Characters are rendered in a slightly cartoonish art style, bosses like Abobo looking much more exagerrated and threatening than before.
The tangled, darkly comic plotting might smack of an assortment of crime movies from around the world, but the visual style has a distinctive character, closer to the static panels, crisp lines, and muted colors of modern graphic novels than to traditional animation.
Colorful and kinetic seriocomedy... Wes Anderson breaks no new ground thematically, picture comes closer to «The Royal Tenenbaums» than «The Life Aquatic With Steve Zissou,» but without achieving the poignance of «Rushmore»... Here, as in his two prior outings, Anderson's arch, highly artificial style gets in the way of character and emotional development, rendering picture piquant rather than profound... Full Review
It all goes back to Guy Ritchie being more interested in using these characters as a vessel for his personal style rather than giving a proper revitalization to this long forgotten television series.
TT Games promises more than 150 characters, including the likes of Killer Croc and Solomon Grundy done in the «big figure» style first seen in Lego Marvel Super Heroes for larger characters like the Hulk, with new gadgets and abilities.
Each of their JRPG style games have been more addictive than the next, and they are classics despite suffering largely the same drawbacks of story, character design, and general immaturity that its peers are mired with.
Tarsem Singh, a director known for his astonishing visuals more than his deep storytelling or compelling characters, continues his usual style by making an undoubtedly nice - looking flick but one which has only intermittent fun action sequences with mind - numbingly boring scenes in between.
There's a bit of Expendables - style flair and over-the-top effects that are more in line with what we can expect from Roland Emmerich's White House Down, but Fuqua's pedigree of bringing out the truth in his characters gives me faith that this will be more than just «Die Hard meets Air Force One on steroids.»
This all comes off as more interesting in the synopsizing than in the actual telling; screenwriter Peter Landesman («Parkland») and director Michael Cuesta («L.I.E.,» the «Homeland» pilot) bobble their portrayal of journalism early on — you'll flinch if you know the first thing about newspaper captions or the inverted - pyramid style of reportage — and they (along with Renner) never make Webb a captivating enough character to follow through the ups and downs of this saga.
But unlike De Palma, who tends to undo his movies through over-directing and loving style over character, Tarantino almost undoes this film by under - directing and loving his script more than his technique.
The breadth of diversity in subject matter and style at Sundance 2015 couldn't be better represented than the segue from «The Amina Profile» to «Finders Keepers,» a doc that could do for its subjects what «The King of Kong: A Fistful of Quarters» did for the unforgettable characters within it.
If you're looking for a resonating character piece on the complexity of man this isn't going to satisfy your appetite, but if you want a bloody, in - your - face crime flick with a great cast and a unique, adrenalized style than Welcome to the Punch is right on the money.
Demme's film was a rich psychological film that moved when its characters moved, but Hannibal director Ridley Scott is more concerned with style than substance.
The «paywall» style of play where you can't access certain areas without extra characters from store shelves has emptied more wallets than a Gamblers Anonymous meeting letting out onto the streets of Las Vegas and parents have perhaps grown tired of this.
One wishes that Silva returns to the character - driven, personal filmmaking style of the first hour of «Nasty Baby» and soon realizes that that's more than enough.
The Star Trek Beyond teaser does indeed have a decidedly «un-Star Trek - y» feel, selling the movie as more of a Fast & Furious - style sci - fi / action film that features Star Trek characters - rather than a Star Trek movie that includes more action and comedy, a la Abrams» Star Trek and its sequel, Star Trek Into Darkness.
Baker Street Irregulars will follow the «motley crew of characters who assist the modern - day Sherlock in solving cases with their unique talents,» while Person of Interest: Animated is an «anime style» show that «will extend from the TV series to deliver bigger - than - real - life action.»
Oh, it sets up the story and introduces the characters, but when they said they were trying to make a new game in the 16 - bit style, they were obviously thinking more of Final Fantasy 5 [$ 14.99] than Final Fantasy 6 [$ 14.99].
Well considering I've been sold on this game from day one way back when, and knowing the guys and Monolith are going for the whole anime - style and all but am I the only one who feel the character motels are less than what they could be?
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