At the beginning of the press conference someone made a statement that some of the films in the festival seemed more concerned with
style than their characters.
Not exact matches
Being observed is often too great a temptation to imitate the
style of
characters we want to be rather
than investing in the hard work of mindfully becoming our unique selves.
Perhaps the most harmful transformation, though, has been the PCUSA's adoption of decision - making procedures that mimic American -
style liberal democracy rather
than expressing the
character and quality of ecclesial community.
Alexander Lowen, founder of bioenergetics, understands the core as the mysterious part of you that runs deeper
than your
character and your personality
style.
The wines were, as you'd expect, very different — but the most obvious differences were the «house
styles» of each wine, rather
than the vineyard
characters.
As Banrock Station's Chief Winemaker for more
than 10 years, Paul has harnessed the knowledge and skills he developed during stints in California and Tuscany to establish our unique signature
style of easy drinking wines that retain true fruit
character on the palate.
Until we change our game
style, formation, players that are not good enough, spending policy so that we buy in all the positions we need, not just one, buy players with
characters, driven by success with lots of titles behind them, change our ambition to titles, not fourth, reduce immense ticket prices, stop being a business rather
than a football club, introduce younger members to the board or unbelievably somehow change the manager, I will not be convinced.
While oversight and accountability genuinely help the democratic process, representing the proper
style of
character and the proper valence of emotion mattered more in this referendum
than facts about the economic prospects of the UK and of the working class.
Prom Week «s
style of storytelling is more natural
than The Sims, in which
characters communicate using icons and nonsense - babbling.
Although the
style and
character of each lab vary considerably, all are composed of very dedicated and hardworking individuals who are more
than willing to help others who are similarly committed to learning.
So what this process results in is much more
than simply a new party dress — but a coture garment that eliminates your own creative
character and individual
style — not simply a mainstream item off - the - rack.
And although the pervasive atmosphere of quirkiness often threatens to become overwhelming, it does become increasingly clear that Satrapi intends for the film's
style to represent the central
character's less -
than - sane mindset - with the heightened reality of the movie's environment going a long way towards fleshing out the protagonist and his deranged psyche.
Some of the
characters, too, are more fully conceived
than others: her sneering, Sid Vicious -
style punk singer is a cringe - inducing embarrassment, and the comically nasal drawl she gives the stockbroker who lays out the principles of Futurism emanates from nowhere on Earth outside a beginners» acting workshop.
It's rendered in a simpler
style than previous Ghibli / Miyazaki outings, with a handcrafted coloured - pencil look, while in the foreground the
characters are given a rather flat palette.
We expect a few things from a modern arcade -
style brawler: reasonably placed checkpoints, more
than one playable
character, varied enemies, and multiplayer.
What this film seriously lacks in a coherent and discernable plot and
character development, it more
than makes up for it with tons of
style, great cinematography, and well - placed tension.
There is no clearer distillation of Ford's visual
style, thematic concerns, manner of storytelling, and development of
character than My Darling Clementine.
Haneke's gaze, trained from an unbridgeable remove, carries no inflection of empathy; his
style is too frigid, his investment too remote, for the world of these
characters to open up before us, for their pain to ever feel like something more
than functional.
It's a compelling premise that's initially employed to less -
than - impressive effect by Johnson, as the writer / director has infused the early part of the proceedings with a
style - over-substance feel that prevents one from embracing either the
characters or the narrative.
But where Infernal Affairs is less interested in psychological nuance
than in Eastern -
style elegance of action, Scorsese and Monahan showcase Western -
style, actorly
character building at its most enjoyable.
Though it's mildly raunchy in the Apatow
style (he co-produced), The Five - Year Engagement, like most of the films Segel's co-written, also allows its female
characters to be recognizable human beings with senses of humor and personality traits other
than niceness.
Unfortunately, when those same
character actors aren't given roles with any depth, their skills are practically useless, and what could have been a film as exciting as Jones» previous similar effort, THE FUGITIVE, becomes little more
than another RAMBO
style action vehicle, with about the depth to match.
Each
character plays in a different
style and each one can make the game feel completely different
than the last.
One major problem is a ridiculously unconvincing villain: The script attempts to shoehorn in a bit of Skyfall -
style backstory between Bond and his enemy, which sadly leaves the
character looking more laughable
than terrifying, despite Waltz's best efforts.
For the first time, players will have the freedom to define their
character, story and
style based on the choices they make, the paths they choose and the
style of skating they use on the proving grounds from Philadelphia and Baltimore to Washington, D.C. Tony Hawk's Proving Ground features deeper customization
than ever before, including a Video Editor with full - featured editing tools and visual effects for creating «epic skate videos,» and a fully customizable online Skate Lounge where players can skate with friends in the ultimate pad.
As much as Scott and screenwriter David Scarpa paint Getty as a power - mad, ultimately tragic Shakespearean -
style character (Getty's exit from the movie certainly is reminiscent of Richard III), Plummer appears to relish portraying Getty as nothing more
than another eccentric, embittered huckster.
While most Pokémon games tend to have an anime aesthetic, Detective Pikachu's human
characters are rendered in a Pixar - like
style rather
than anime Cel - Shaded.
As directed by John Cameron Mitchell, in a
style much less outrageous
than in his previous «Hedwig and the Angry Inch» and «Shortbus», «Rabbit Hole» is full of sentiment without being sentimental, it's not afraid to make its
characters seem unsympathetic.
One major problem is a ridiculously unconvincing villain: the script attempts to shoehorn a spot of «Skyfall» -
style backstory between Bond and his enemy, which sadly leaves the
character looking more laughable
than terrifying, despite Waltz's best efforts.
Older viewers who grew up with the Disney
style of fluid animation, as seen in Snow White, Bambi and Pinocchio, might have to get used to the
style, but the humor and the exploits of the diverse set of
characters should more
than make up for the less - costly animation technique.
It does have the richness in setting,
style and
characters that Goodfellas has, but in mindset it seems much closer to Menace to me, in that it's more about escaping the senseless, chaotic violence of street gang life
than it is a psuedo - glorification of the Mafia lifestyle.
Characters are rendered in a slightly cartoonish art
style, bosses like Abobo looking much more exagerrated and threatening
than before.
The tangled, darkly comic plotting might smack of an assortment of crime movies from around the world, but the visual
style has a distinctive
character, closer to the static panels, crisp lines, and muted colors of modern graphic novels
than to traditional animation.
Colorful and kinetic seriocomedy... Wes Anderson breaks no new ground thematically, picture comes closer to «The Royal Tenenbaums»
than «The Life Aquatic With Steve Zissou,» but without achieving the poignance of «Rushmore»... Here, as in his two prior outings, Anderson's arch, highly artificial
style gets in the way of
character and emotional development, rendering picture piquant rather
than profound... Full Review
It all goes back to Guy Ritchie being more interested in using these
characters as a vessel for his personal
style rather
than giving a proper revitalization to this long forgotten television series.
TT Games promises more
than 150
characters, including the likes of Killer Croc and Solomon Grundy done in the «big figure»
style first seen in Lego Marvel Super Heroes for larger
characters like the Hulk, with new gadgets and abilities.
Each of their JRPG
style games have been more addictive
than the next, and they are classics despite suffering largely the same drawbacks of story,
character design, and general immaturity that its peers are mired with.
Tarsem Singh, a director known for his astonishing visuals more
than his deep storytelling or compelling
characters, continues his usual
style by making an undoubtedly nice - looking flick but one which has only intermittent fun action sequences with mind - numbingly boring scenes in between.
There's a bit of Expendables -
style flair and over-the-top effects that are more in line with what we can expect from Roland Emmerich's White House Down, but Fuqua's pedigree of bringing out the truth in his
characters gives me faith that this will be more
than just «Die Hard meets Air Force One on steroids.»
This all comes off as more interesting in the synopsizing
than in the actual telling; screenwriter Peter Landesman («Parkland») and director Michael Cuesta («L.I.E.,» the «Homeland» pilot) bobble their portrayal of journalism early on — you'll flinch if you know the first thing about newspaper captions or the inverted - pyramid
style of reportage — and they (along with Renner) never make Webb a captivating enough
character to follow through the ups and downs of this saga.
But unlike De Palma, who tends to undo his movies through over-directing and loving
style over
character, Tarantino almost undoes this film by under - directing and loving his script more
than his technique.
The breadth of diversity in subject matter and
style at Sundance 2015 couldn't be better represented
than the segue from «The Amina Profile» to «Finders Keepers,» a doc that could do for its subjects what «The King of Kong: A Fistful of Quarters» did for the unforgettable
characters within it.
If you're looking for a resonating
character piece on the complexity of man this isn't going to satisfy your appetite, but if you want a bloody, in - your - face crime flick with a great cast and a unique, adrenalized
style than Welcome to the Punch is right on the money.
Demme's film was a rich psychological film that moved when its
characters moved, but Hannibal director Ridley Scott is more concerned with
style than substance.
The «paywall»
style of play where you can't access certain areas without extra
characters from store shelves has emptied more wallets
than a Gamblers Anonymous meeting letting out onto the streets of Las Vegas and parents have perhaps grown tired of this.
One wishes that Silva returns to the
character - driven, personal filmmaking
style of the first hour of «Nasty Baby» and soon realizes that that's more
than enough.
The Star Trek Beyond teaser does indeed have a decidedly «un-Star Trek - y» feel, selling the movie as more of a Fast & Furious -
style sci - fi / action film that features Star Trek
characters - rather
than a Star Trek movie that includes more action and comedy, a la Abrams» Star Trek and its sequel, Star Trek Into Darkness.
Baker Street Irregulars will follow the «motley crew of
characters who assist the modern - day Sherlock in solving cases with their unique talents,» while Person of Interest: Animated is an «anime
style» show that «will extend from the TV series to deliver bigger -
than - real - life action.»
Oh, it sets up the story and introduces the
characters, but when they said they were trying to make a new game in the 16 - bit
style, they were obviously thinking more of Final Fantasy 5 [$ 14.99]
than Final Fantasy 6 [$ 14.99].
Well considering I've been sold on this game from day one way back when, and knowing the guys and Monolith are going for the whole anime -
style and all but am I the only one who feel the
character motels are less
than what they could be?