Once there's something to do or discover, characters leave the map and enter a gamebook -
styled narrative section to complete their quest.
Not exact matches
-- correcting errors: spelling, grammar, punctuation, dropped words, incorrectly used words — rewriting / revising passages that come across as awkward or ambiguous — pruning wordy or difficult passages — identifying and eliminating repetitive word choices (and «crutch» words)-- ensuring consistent
style choices throughout the manuscript — locally restructuring
sections to improve
narrative flow — flagging continuity errors and significant plot holes
Benjy's
section is characterized by a highly disjointed
narrative style with frequent chronological leaps.
The
narrative sections are delivered in a bright and colourful 2D comic-esque
style not dissimilar
style to Danganronpa or Virtue's Last Reward.
Generously illustrated in color and black and white, Dan Graham: Beyond features eight new essays, two new interviews with the artist, a
section of reprints of Graham's own writing, and an animated manga -
style «life of Dan Graham»
narrative.