We've got two very different worlds in the game, the Finch family house Edith is exploring and the more surreal,
stylized world of the stories where each is meant to reflect the personality and emotional state of the family member that story is focused on.
Not exact matches
Hill has always had a penchant for dropping pulp fiction ideals
of gangster code and loyalty under fire in a gritty existence, shaped and
stylized into a rarified, at times insular
world where the rest
of the population is either backdrop to their
story or simply absent from the frame.
Stylized watercolor
story sequences, a contemporary fairytale set in a parisian fantasy
world and haunting, evocative music (not to mention spectacular use
of Debussy's Claire de Lune) all add up to a game with a beating heart that clearly means a great deal to its creators.
Boasting uniquely
stylized animated cutscenes, multiple endings, and an atmospheric soundtrack by Keiji Yamagishi
of Ninja Gaiden and Tecmo Super Bowl fame, players who take up Jameson's mantle will find themselves investigating a massive, interconnected alien
world as they solve the mysteries
of a dark, underground complex and experience a
story filled with ancient riddles and modern - day hubris.