Following Mario Kart 64, the Mario Kart series experimented with its approach to competition in other ways: Double Dash's two - player karts, Wii's motion controls, 7's hang gliding and
submersible karts, and 8's anti-gravity racing.
Hence, the addition of glider wings, aerial sections,
submersible karts and underwater detours.
In 2011, Mario Kart 7 for the Nintendo 3DS featured optional stereoscopic graphics, and introduced hang gliding,
submersible karts, an alternate first - person perspective, and kart customization.
Not exact matches
And finally, Mario
Kart 7 introduced the hang gliding mechanic, submersible gameplay, kart customizations, and even a weird first person perspect
Kart 7 introduced the hang gliding mechanic,
submersible gameplay,
kart customizations, and even a weird first person perspect
kart customizations, and even a weird first person perspective.