As with the Droid Razr, you can make out some of the black
subpixels on the screen if you look hard enough.
However, the 960x540 - pixel resolution is not quite as sharp as it should be thanks to the arranging of
subpixels on a larger display.
Researchers at the University of Central Florida has developed a new surface that allows the fine tuning of individual
subpixels on a display.
This translates incoming video data into signals that turn
each subpixel on and off.
Not exact matches
Even if you're using a frontlit reader, it's gonna be much easier
on the eyes since it doesn't use 3 different colored
subpixels to cheat your brain thinking it's white.
An E Ink screen's image is made up of microcapsules, either white or black, meaning it has none of the gappy look a similarly - specced LCD screen would have — where
subpixels are surrounded by an expanse
on black
on (very) close inspection.
PenTile relies
on the human eye design - if you reduce the number of blue
subpixels, you barely reduce the image quality.
The approach is not without its drawbacks: a RGBW color mask will require 4
subpixels (red, green, blue and white) to color each pixel of the display, reducing the screen resolution by two
on both axes.
Because the color mask will require four or more
subpixels to color each pixel of the display, the screen resolution is reduced
on both axes.
Samsung claims the new SuperAMOLED Plus has 50 % more
subpixels, if we consider the actual SuperAMOLED
on Galaxy S are 800x480 PenTile equivalent, the new SuperAMOLED Plus should have an equivalent resolution of 1200x720, a reasonable resolution.
Dying Light uses SMAA - T2x (Enhanced
Subpixel Morphological Anti-aliasing) anti-aliasing solution
on consoles, and the result is that you don't see much jaggies and rough edges, although there are some places where it seems like the solution isn't working properly to eliminate jaggies.
However, the possible refresh rate (the amount of images per second that the screen can display) is slightly higher
on PlayStation VR, and the device displays more
subpixels than its PC competitors which leads to a reduction in the «screen door» effect, which sometimes renders the spaces between pixels visible
on a VR display.
The effective pixels - per - inch are lower than
on a 1080p LCD panel, mind you, given that the pentile matrix of the phone's AMOLED display results in lower effective color resolution because of the uneven colored
subpixels arrangement.
Samsung's Super AMOLED screens already provided one of the richest viewing experiences
on a smartphone, but the Super AMOLED Plus adds 50 percent more
subpixels, and we certainly noticed a crisper, smoother picture, and colors popped off the screen.
The actual problem with the Alpha's display is its reliance
on Samsung's PenTile
subpixel tech, which has long been terrible, but here doesn't have the super-high pixel count of a Galaxy S5 to mask its issues.
The display is low resolution compared to many flagships (exacerbated by its size and Pentile
subpixel array), which is a bit of a disappointment if you want to use the phone for VR when Daydream inevitably lands
on it.
The 10.5 - inch Tab S has the same RGB stripe
subpixel arrangement we saw in the Note 2 (with double the blue)
on a Super AMOLED display at 287 ppi.
Also, thanks to the combination of a PenTile display
on LCD technology (as best we understand), the screen also has a noticeable array of tiny black
subpixels that cover the screen, further washing out color and somewhat ruining the beauty of the high - resolution display.
The display uses a diamond PenTile pixel layout, which means every pixel
on the screen shares red, green, and blue
subpixels with the pixels around it — unlike previous iPhone LCD screens which have dedicated RGB
subpixels in a stripe for every pixel
on the screen.
As we'd expect from a modern SuperAMOLED screen, colors
on the Alpha's screen are bright and vibrant, however look close enough and you'll be able to see individual pixels, partly due to the PenTile
subpixel pattern being used.
The AMOLED display used
on the 9.7 - inch Galaxy Tab S2 uses RGB
subpixel technology, while the 8 - inch model is PenTile, making it very similar to the current batch of displays used
on the Galaxy Note 5 and Galaxy S6.