It's a model that worked well for more than a century, until recent years when declining ad and
subscription revenue forced many magazines to either close down or severely cut back.
Not exact matches
This seems to be the reason why Hearst Magazines
forces readers to buy digital
subscriptions even if they are print subscriber — they want that reader to migrate to digital, and don't want to lose the
revenue when they do so.
-- developer ran out of money or time and was
forced to release an unfinished game in the hope of gaining some
revenue, any
revenue to continue with — but there just wasn't enough game to justify a
subscription