The work produced and conceived for The Suburban aims to reflect on
the substance of given space.
Not exact matches
Funny how star gazing
gives one awe and a sense
of eternity and in my case it removes the hope
of heaven... i.e. there is no heaven, just
space with gazeous
substance... a place where it is childish and absurd to think we are going when we die... Our solar system / galaxy seem empty
of organic life altogether... actually inorganic seems to be the norm... so my faith struggle
of the week is how can I possibly believe in after life... when reality shows me decomposition
of all that we are, scientific observation does not allow room for a «spirit body» to rise and go in some nebulae... So why do I still need to believe despite this raw evidence... I drive me crazy sometimes...
With no need for aerodynamic trickery, the rear bumper fills out the perimeter footprint
of the Ridgeline,
giving the impression
of space and
substance.
The official standard describes the Pembroke's general appearance as «low set, strong, sturdily built and active,
giving an impression
of substance and stamina in a small
space.»
Low - set, strong, sturdily built and active,
giving an impression
of substance and stamina in a small
space.
In essence, open world games can be visually stunning but simultaneously feel hollow with many other areas
giving off a feeling that lacks
substance, and in doing so many gaps and
spaces become prominent by the bareness
of an open world game's design.