[167][168] The longest running and most
successful early computer dating business, both in terms of numbers of users and in terms of profits, was Dateline, which was started in the UK in 1965 by John Patterson.
Not exact matches
In the course of the fascinating discussion, which ranges from Houston's
early computer obsession to his ideas about building a
successful startup culture, Houston boils down his advice for ambitious young people into an incredibly simple if slightly quirky three - part formula: a tennis ball, a circle, and the number 30,000.
Early in his return to Apple, he recognized that gorgeous design was a differentiator for Apple in a
computer industry gripped by the
successful blandness of Dell, Microsoft, and Intel.
In the
early days of the Internet, MIT Media Lab alumna, Engineer and
Computer Scientist, Cristina Dolan, co-founded OneMain.com, which grew to be the tenth largest ISP after a
successful...
Mercer is a brilliant
computer scientist, a pioneer in
early artificial intelligence, and the co-owner of one of the most
successful hedge funds on the planet (with a gravity - defying 71.8 % annual return).
Justin Zhan, a
computer science professor at North Carolina A&T State University in Greensboro, who serves as an ECR, adds, «if you don't even know what is a good evaluation, and what is needed from a reviewer's perspective, it's hard for
early - career [researchers] to make a
successful proposal.»
It is still much too
early to determine whether IBM, Intel and HP will be as
successful creating a mass market for solar energy on par with what they did for
computers.
His ACT * theory of learning was used to undergird a number of
successful ITS programs in the
early 1980s for teaching the Lisp
computer programming, called the Lisp Tutor, and ultimately the
successful Geometry and Algebra Tutors, which are sold today by Carnegie Learning Corporation.
A five year veteran of Apple
Computer, he worked on HyperCard, one of the
earliest successful interactive multimedia platforms, and managed one of Apple's first interactive publishing teams.