Sentences with phrase «successful game projects»

Fortunately, our key people have all been responsible for delivering several successful game projects including Starlancer, Gods and Heros: Rome Rising, Ultima Online: Third Dawn, and Conquest: Frontier Wars.
More successful game projects are much more likely encourage creative risk - taking and open discussion of failure, and ensure that team members feel comfortable and supported when taking creative risks.
We were curious whether this also applied to the game industry, and whether a respectful working environment contributed to differences between failed and successful game project outcomes as well.

Not exact matches

New Alchemy coordinates successful ICO launches for its clients by providing them with C - level strategy, smart contract development, project management, token game theory, and marketing services.
Hatsune Miku has had a string of successful rhythm games, and her next project is coming to a PC near you.
When asked about VR mode for a driving game and things like motion sickness, the developers swore up and down that they've had successful play tests, including an anecdote about a guy reeling from a previous VR demo finding comfort and even recovery sitting down with Project Cars 2.
Paper Mario: Color Splash was released in October, and our guide for the game has been the most successful project we have ever produced.
Hatsune Miku has had a string of successful rhythm games, and her next project is coming to a PC near...
Games can draw students into dry - seeming materials of history, literature, etc., but the project is successful only when students end the game and expound the materials themselves.
ADLA volunteers have helped Arizona Game & Fish Department biologists on the successful project to reintroduce black - tailed prairie dogs to Southern Arizona after being extirpated 50 years ago.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
«According to the complaint, defendants» Class Period statements were materially false and misleading because they failed to disclose and misrepresented the following adverse facts which were known to or recklessly disregarded by defendants: (a) Battlefield 4 was riddled with bugs and multiple other problems, including downloadable content that allowed players access to more levels of the game, a myriad of connectivity issues, server limitations, lost data and repeated sudden crashes, among other things; (b) as a result, Electronic Arts would not achieve a successful holiday season 2013 rollout of Battlefield 4; (c) the performance of the Electronic Arts unit publishing Battlefield 4 was so deficient that all other projects that unit was involved in had to be put on hold to permit it to focus its efforts on fixing Battlefield 4;»
The acquisition builds on a successful publishing partnership between Respawn and EA, with multiple projects currently in development — a new title in the Titanfall franchise, a game set in the Star Wars universe and a VR gaming experience.
Projects in Development «Deadlands» Xbox Entertainment Studios has committed to a script based on the successful pen - and - paper role playing game created by Shane Lacy Hensley.
Hideo Kojima, the man responsible for the hugely successful Metal Gear games, has stated that he would like to step away from the franchise and focus on other projects but so far he hasn't found...
Part of the first wave of highly successful Kickstarter projects, notable others being Wasteland 2, Pillars of Eternity, and more, Torment: Tides of Numenera angles itself as a spiritual successor to one of the most legendary CRPG games of all time, Planescape: Torment.
Since I have an interest in Kickstarter projects (I've run a successful one in the past and will probably run others in the future) and Kickstarter has really taken off for video game projects in the past month, I thought I'd start this weekly column, The Kickstarter Video Game Repgame projects in the past month, I thought I'd start this weekly column, The Kickstarter Video Game RepGame Report.
When I attended GDC 2013 I spent most of my time at the Independent Game Developers Summit where I got to hear many successful indie developers talk about how their projects succeeded and how they've stayed in business through both success and failure.
Since its launch last week, Project CARS has had a successful start, parking at the number one spot in the UK charts - an impressive feat for a new IP, particularly one that's in a specialist genre such as racing simulation games.
What began as an indie project has become one of the most successful video games in history.
As one of the masterminds behind the successful Project Gotham Racing series, he strives to ensure that racing games continue to be the fascinatingly fun experience that has secured them a top tier position among today's favorite game genres for many years.
As of right now, the development of «Retro Game Designer» would make it possible for creating games for the Sega Genesis / Mega Drive, Dreamcast, PS1 and Atari Jaguar, with the potential for adding additional platforms later on if the project is shown to be successful.
Following the release of its debut game, Bohemia Interactive took on various ambitious new projects, and was involved in establishing a successful spin - off business in serious gaming and simulations with its first game for training: VBS1.
Simbin are also supporting their titles at a range of competitions and events, with a new major project being their «Game Room» innovation, currently sited only in Europe, should they prove successful we could look forward to seeing these kinds of locations spread to both the UK and US in the coming years.
Starting its life as a hugely successful Kickstarter campaign that has since inspired multiple other dream projects, developer Double Fine released the first part of its new adventure game on PC at the beginning of 2014.
The game is still planning for a launch this year, but like any ongoing game project, especially one that's delayed its alpha already, it could benefit from additional funding past its successful Kickstarter.
We have joined the kicking it forward community so, if the project is successful, after the game launches we will help back other kickstarter projects by donating part of the actual game revenue to their projects.
REVIEWS Polygon (9/10) Glixel «A dreamlike masterpiece» Washington Post «An extravagantly successful project» The Guardian (5/5) South China Morning Post (4.5 / 5) Game Respawn (85/100) Game Informer (8.5 / 10) Horror Geek Life (5/5) Kotaku PC World (4/5) MONG (8.6 / 10) GameSpace (8.2 / 10) Otaku Gamers (9/10) PSN Stores (4.5 / 5) PS4 Blog (9/10) Brash Games (9/10) The Gamers Lounge (4.5 / 5) Digitally Downloaded (5/5) Anait Games [ES]- (9/10) Vandal [ES](86/100) GamePark [CZ](89/100) Gamer.nl (9/10) COGconnected (85/100)
Sebastian has experience in game design and runs the business side of things, having owned a successful 3D graphics company since 2005 (his first game credit was «DoveZ: The Second Wave», a scrolling shooter released in 2004), while Julian is the lead programmer on the project.
-- John Romero An extravagantly successful project... it is the rare game that may push you to want to lead a better life.
They may have worked on dozens of commercially successful games that you've heard of, however on each game their individual input or exact contributions to the overall project may be difficult to pinpoint.
But it now looks like they will begin to stock Mega Drive titles as well, which is very exciting — especially as there has been an increase in new Mega Drive games being developed over the last couple of years, particularly with the rise of successful Kickstarter projects.
Andrew: The Project Gotham Racing series has been pretty successful for Microsoft, possibly even more so than their Forza games.
Now, having closed their campaign today, Crowfall currently ranks as the 15th most successful crowdfunded game project in history.
«Combining the development power of FromSoftware with NAMCO BANDAI Games» global publishing expertise will greatly benefit our upcoming projects,» said Eiichi Nakajima, studio head, FromSoftware, Inc. «We look forward to a successful partnership and delivering new revolutionary titles for gamers around the world.»
From a potential sequel through to independent project and finally successful game, Sean Cleaver talks to Techland's Tymon Smektala about the storied production of Dying Light
EA Labels head honcho Frank Gibeau has said that one of EA strategies going forward will be to reinforce the idea that you don't need to throw money and bodies at a project to make it successful, rather that the best games tend to have, as Gibeau puts it, «small teams with strong cultures».
Yeah Jam Fury started life as a student project, which was released as a successful free Flash game via Newgrounds.
With approximately 500 units sold, generating an income of about $ 6,000.00, this addon was moderately successful and we have also used it for several contract game projects as well as our current game Virtual Reality game Holodance.
- The successful Kickstarter project from the twisted Polish minds at CreativeForge Games brings a gritty frontier - inspired turn - based tactical game and adds a dash of the supernatural to create the weird, Wild West -
Telltale Games has always been relatively tight - lipped when it comes to details about its future episodic game projects, but the studio is getting ready to officially reveal the third season of its very successful The Walking Dead, with Robert Kirkman himself talking about the coming story and the timeline of the franchise.
And with all the positive media coverage regarding the outspoken Gears of War creator's latest project, you would think the game is on track to become another successful competitive shooter... however, that might not be case after looking at the early player counts during the game's beta on Steam.
Hatsune Miku has had a string of successful rhythm games, and her next project is coming to a PC near you.
His concepts, design ideas and imagery have been featured in many of the most successful and beloved projects in games, including HALO, DOOM, Call of Duty, Left 4 Dead, and Age of Booty.
While game development remains inherently risky, this team is qualified and dedicated to drive this project to successful conclusion with skill and passion.
As a platformer that guides a child through the chaos of a night filled with madness, the game received funding from a successful Kickstarter campaign, and I chatted with developer Brandon Goins on his project.
Speed Up online game is one of the most successful projects of NOA Games company which is designed to expand healthy recreational culture and it is developed and implemented in Persian web space and has attracted cultural institutions and people interested in computer games in the country.
After the successful launch of Gamesplanet Lab on last Wednesday (more than 30 % reached for Magrunner's project within 4 days), Pendulo Games and Gamesplanet Lab are happy to announce «Day One», a dark comedic adventure from one of Spain's oldest and most successful game studios.
Unusual distribution for an unusual game type doesn't strike me as a good strategy for a financially successful game for this scale of a project.
Godcat Studio is currently developing Judgement of Rage out - of - pocket; a successful Kickstarter campaign will allow the team to finish the project and bring their true vision of the game to life.
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