Fortunately, our key people have all been responsible for delivering several
successful game projects including Starlancer, Gods and Heros: Rome Rising, Ultima Online: Third Dawn, and Conquest: Frontier Wars.
More
successful game projects are much more likely encourage creative risk - taking and open discussion of failure, and ensure that team members feel comfortable and supported when taking creative risks.
We were curious whether this also applied to the game industry, and whether a respectful working environment contributed to differences between failed and
successful game project outcomes as well.
Not exact matches
New Alchemy coordinates
successful ICO launches for its clients by providing them with C - level strategy, smart contract development,
project management, token
game theory, and marketing services.
Hatsune Miku has had a string of
successful rhythm
games, and her next
project is coming to a PC near you.
When asked about VR mode for a driving
game and things like motion sickness, the developers swore up and down that they've had
successful play tests, including an anecdote about a guy reeling from a previous VR demo finding comfort and even recovery sitting down with
Project Cars 2.
Paper Mario: Color Splash was released in October, and our guide for the
game has been the most
successful project we have ever produced.
Hatsune Miku has had a string of
successful rhythm
games, and her next
project is coming to a PC near...
Games can draw students into dry - seeming materials of history, literature, etc., but the
project is
successful only when students end the
game and expound the materials themselves.
ADLA volunteers have helped Arizona
Game & Fish Department biologists on the
successful project to reintroduce black - tailed prairie dogs to Southern Arizona after being extirpated 50 years ago.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various
projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile
games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile
games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be
successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
«According to the complaint, defendants» Class Period statements were materially false and misleading because they failed to disclose and misrepresented the following adverse facts which were known to or recklessly disregarded by defendants: (a) Battlefield 4 was riddled with bugs and multiple other problems, including downloadable content that allowed players access to more levels of the
game, a myriad of connectivity issues, server limitations, lost data and repeated sudden crashes, among other things; (b) as a result, Electronic Arts would not achieve a
successful holiday season 2013 rollout of Battlefield 4; (c) the performance of the Electronic Arts unit publishing Battlefield 4 was so deficient that all other
projects that unit was involved in had to be put on hold to permit it to focus its efforts on fixing Battlefield 4;»
The acquisition builds on a
successful publishing partnership between Respawn and EA, with multiple
projects currently in development — a new title in the Titanfall franchise, a
game set in the Star Wars universe and a VR gaming experience.
Projects in Development «Deadlands» Xbox Entertainment Studios has committed to a script based on the
successful pen - and - paper role playing
game created by Shane Lacy Hensley.
Hideo Kojima, the man responsible for the hugely
successful Metal Gear
games, has stated that he would like to step away from the franchise and focus on other
projects but so far he hasn't found...
Part of the first wave of highly
successful Kickstarter
projects, notable others being Wasteland 2, Pillars of Eternity, and more, Torment: Tides of Numenera angles itself as a spiritual successor to one of the most legendary CRPG
games of all time, Planescape: Torment.
Since I have an interest in Kickstarter
projects (I've run a
successful one in the past and will probably run others in the future) and Kickstarter has really taken off for video
game projects in the past month, I thought I'd start this weekly column, The Kickstarter Video Game Rep
game projects in the past month, I thought I'd start this weekly column, The Kickstarter Video
Game Rep
Game Report.
When I attended GDC 2013 I spent most of my time at the Independent
Game Developers Summit where I got to hear many
successful indie developers talk about how their
projects succeeded and how they've stayed in business through both success and failure.
Since its launch last week,
Project CARS has had a
successful start, parking at the number one spot in the UK charts - an impressive feat for a new IP, particularly one that's in a specialist genre such as racing simulation
games.
What began as an indie
project has become one of the most
successful video
games in history.
As one of the masterminds behind the
successful Project Gotham Racing series, he strives to ensure that racing
games continue to be the fascinatingly fun experience that has secured them a top tier position among today's favorite
game genres for many years.
As of right now, the development of «Retro
Game Designer» would make it possible for creating
games for the Sega Genesis / Mega Drive, Dreamcast, PS1 and Atari Jaguar, with the potential for adding additional platforms later on if the
project is shown to be
successful.
Following the release of its debut
game, Bohemia Interactive took on various ambitious new
projects, and was involved in establishing a
successful spin - off business in serious gaming and simulations with its first
game for training: VBS1.
Simbin are also supporting their titles at a range of competitions and events, with a new major
project being their «
Game Room» innovation, currently sited only in Europe, should they prove
successful we could look forward to seeing these kinds of locations spread to both the UK and US in the coming years.
Starting its life as a hugely
successful Kickstarter campaign that has since inspired multiple other dream
projects, developer Double Fine released the first part of its new adventure
game on PC at the beginning of 2014.
The
game is still planning for a launch this year, but like any ongoing
game project, especially one that's delayed its alpha already, it could benefit from additional funding past its
successful Kickstarter.
We have joined the kicking it forward community so, if the
project is
successful, after the
game launches we will help back other kickstarter
projects by donating part of the actual
game revenue to their
projects.
REVIEWS Polygon (9/10) Glixel «A dreamlike masterpiece» Washington Post «An extravagantly
successful project» The Guardian (5/5) South China Morning Post (4.5 / 5)
Game Respawn (85/100)
Game Informer (8.5 / 10) Horror Geek Life (5/5) Kotaku PC World (4/5) MONG (8.6 / 10) GameSpace (8.2 / 10) Otaku
Gamers (9/10) PSN Stores (4.5 / 5) PS4 Blog (9/10) Brash Games (9/10) The
Gamers Lounge (4.5 / 5) Digitally Downloaded (5/5) Anait Games [ES]- (9/10) Vandal [ES](86/100) GamePark [CZ](89/100) Gamer.nl (9/10) COGconnected (85/100)
Sebastian has experience in
game design and runs the business side of things, having owned a
successful 3D graphics company since 2005 (his first
game credit was «DoveZ: The Second Wave», a scrolling shooter released in 2004), while Julian is the lead programmer on the
project.
-- John Romero An extravagantly
successful project... it is the rare
game that may push you to want to lead a better life.
They may have worked on dozens of commercially
successful games that you've heard of, however on each
game their individual input or exact contributions to the overall
project may be difficult to pinpoint.
But it now looks like they will begin to stock Mega Drive titles as well, which is very exciting — especially as there has been an increase in new Mega Drive
games being developed over the last couple of years, particularly with the rise of
successful Kickstarter
projects.
Andrew: The
Project Gotham Racing series has been pretty
successful for Microsoft, possibly even more so than their Forza
games.
Now, having closed their campaign today, Crowfall currently ranks as the 15th most
successful crowdfunded
game project in history.
«Combining the development power of FromSoftware with NAMCO BANDAI Games» global publishing expertise will greatly benefit our upcoming
projects,» said Eiichi Nakajima, studio head, FromSoftware, Inc. «We look forward to a
successful partnership and delivering new revolutionary titles for
gamers around the world.»
From a potential sequel through to independent
project and finally
successful game, Sean Cleaver talks to Techland's Tymon Smektala about the storied production of Dying Light
EA Labels head honcho Frank Gibeau has said that one of EA strategies going forward will be to reinforce the idea that you don't need to throw money and bodies at a
project to make it
successful, rather that the best
games tend to have, as Gibeau puts it, «small teams with strong cultures».
Yeah Jam Fury started life as a student
project, which was released as a
successful free Flash
game via Newgrounds.
With approximately 500 units sold, generating an income of about $ 6,000.00, this addon was moderately
successful and we have also used it for several contract
game projects as well as our current
game Virtual Reality
game Holodance.
- The
successful Kickstarter
project from the twisted Polish minds at CreativeForge Games brings a gritty frontier - inspired turn - based tactical
game and adds a dash of the supernatural to create the weird, Wild West -
Telltale Games has always been relatively tight - lipped when it comes to details about its future episodic
game projects, but the studio is getting ready to officially reveal the third season of its very
successful The Walking Dead, with Robert Kirkman himself talking about the coming story and the timeline of the franchise.
And with all the positive media coverage regarding the outspoken Gears of War creator's latest
project, you would think the
game is on track to become another
successful competitive shooter... however, that might not be case after looking at the early player counts during the
game's beta on Steam.
Hatsune Miku has had a string of
successful rhythm
games, and her next
project is coming to a PC near you.
His concepts, design ideas and imagery have been featured in many of the most
successful and beloved
projects in
games, including HALO, DOOM, Call of Duty, Left 4 Dead, and Age of Booty.
While
game development remains inherently risky, this team is qualified and dedicated to drive this
project to
successful conclusion with skill and passion.
As a platformer that guides a child through the chaos of a night filled with madness, the
game received funding from a
successful Kickstarter campaign, and I chatted with developer Brandon Goins on his
project.
Speed Up online
game is one of the most
successful projects of NOA
Games company which is designed to expand healthy recreational culture and it is developed and implemented in Persian web space and has attracted cultural institutions and people interested in computer
games in the country.
After the
successful launch of Gamesplanet Lab on last Wednesday (more than 30 % reached for Magrunner's
project within 4 days), Pendulo Games and Gamesplanet Lab are happy to announce «Day One», a dark comedic adventure from one of Spain's oldest and most
successful game studios.
Unusual distribution for an unusual
game type doesn't strike me as a good strategy for a financially
successful game for this scale of a
project.
Godcat Studio is currently developing Judgement of Rage out - of - pocket; a
successful Kickstarter campaign will allow the team to finish the
project and bring their true vision of the
game to life.