Sentences with phrase «successful gaming products»

The console brought Nintendo back from the seemingly dead and has pretty much wiped the floor with the competition from Microsoft and Sony while becoming one of the most successful gaming products of recent times.

Not exact matches

Ma's company has a number of successful and widely used platforms in its portfolio, including QQ, its instant - messaging service, which is one of the world's 10 largest websites; a mobile - texting service (WeChat) with over 800 million users; a mobile - commerce product (WeChat Wallet); and an online - gaming community (Tencent Games), the largest in China.
Ma's company has a number of successful and widely used platforms in its portfolio, including QQ, its instant - messaging service, which is one of the world's 10 largest websites; a mobile - texting service (WeChat) with 600 million users; a mobile - commerce product (WeChat Wallet); and an online - gaming community (Tencent Games), the largest in China.
Making social connections is a cornerstone to successful casual gaming, and with BBM integration, our fans will be able to easily connect with their friends to compete or cooperate,» said Nick Tremmaglia, Product Manager THK Live, Magmic Games «The integration of BBM functionality into our leading sports app will be a game - changer for ScoreMobile,» says Benjie Levy, Executive Vice President and Chief Operating Officer, Score Media Inc. «We expect that embedding key BBM features will deepen user engagement, lengthen visit sessions, and help virally grow ScoreMobile's user base.»
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Sony is one of the largest companies in the world, and it has developed more than a few successful and popular products, but the PlayStation (the original and all subsequent editions) is definitely their most successful product line, as well as the most successful gaming console in the world.
«Since its merger in late 2005, BANDAI NAMCO Games has grown to be one of the largest and most successful game publishers in its native Japan, the United States, Latin America, and Europe,» says Nobuhiro Kasahara, Chief Operating Officer at NAMCO BANDAI Games America Inc. «The BANDAI NAMCO Games logo has now become synonymous with great gaming products and services; it's the perfect time for us to unify our corporate brand around the world and move forward together in a united front as a global company.»
In it, I wished there was no more success in the gaming industry, because every so often new successful products would introduce bad business strategies for consumers, who wouldn't know how to say «no» with their wallets.
PlayStation Move (PS3)-- Bioshock Infinite, DUST 514, Epic Mickey 2, LittleBigPlanet Karting, Sports Champions 2 There's no denying that Move is the least successful and least useful motion gaming product from the three console manufacturers.
From classic Bejeweled to Chuzzle to Peggle, the game takes pieces of each successful title and combines the game play, sounds, graphics and modes into a product that will bring casual gaming to a new level.
a b c d e f g h i j k l m n o p q r s t u v w x y z