The only thing I found a little difficult was trying to lock on and
successfully hit enemies, which are able to move around the full range of the screen whereas the ribbon path never leaves the outermost circumference.
Successfully hitting the enemy's weakness (or a critical hit) can knock them down and trigger an extra turn.
Not exact matches
To be able to hop onto one of the large Disney - themed rides and use it against
enemies, Sora has to
successfully land a certain number of
hits on
enemies with green targets.
There is a power bar which you can charge by
successfully blocking an
enemy attack, or by
hitting an
enemy.
Many other items add new functions to previous weapons such as the icebeam, which causes
enemies to become platforms to jump on when
hit successfully!