Sentences with phrase «such a long way until»

Naturally, some fans might be hesitant to have pledged support for System Shock with it being such a long way until its launch, especially when one considers the amount of time put into other Kickstarter projects like Star Citizen, which has yet to officially release after being announced nearly four years ago.

Not exact matches

I was put off by them for so long until I found a way to create them in a way I liked (such as this).
I told her I used to think the same way she does — until I did it myself — and there never seemed to be a time when weaning was «necessary» — she doesn't get it — but that's OK — I am proud of how long I nursed my son and that I was able to give him such a wonderful gift and such a great start in life!
Until the Iraq invasion, I had voted Labour all my (rather long) life but after that voting Labour became unthinkable until such time as the party acknowledged its mistake — and the many other mistakes it made which opened the way for the Tories to wreck our socUntil the Iraq invasion, I had voted Labour all my (rather long) life but after that voting Labour became unthinkable until such time as the party acknowledged its mistake — and the many other mistakes it made which opened the way for the Tories to wreck our socuntil such time as the party acknowledged its mistake — and the many other mistakes it made which opened the way for the Tories to wreck our society.
With such capabilities making their way into ever smaller craft, it may not be long until the PD - 100 Black Hornet (pictured), which is set to become the world's smallest operational drone, gets an upgrade as well.
Epidemiologists have long understood statistical ways to separate confounding data, but it was not until the 1990s that they began developing computational tools that could control for factors such as smoking and sloth.
Its Books Content Update Form — for years the standard way of submitting such info — has been subject to longer and longer processing times, until it seems to have stopped working at all.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
This creates an issue similar to games such as the Xenosaga or Metal Gear Solid series where story sequences drag on much longer than they should and there's no way to perform a quick save until you get past these sequences and the game decides you can have the ability to do so.
He or she may have taken any important personal items at the time (or may have made arrangements to come back for them soon after) but once the final split happens and the dust has settled, the non-essential personal items (such as hobby or recreational equipment, family heirlooms, art or other collections) may remain in the home for a long period of time until the parties wend their way through the legal process of divorce.
We will not stop until we achieve it and we are sober in our assessment that we have such a long way to go.
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