Sentences with phrase «such a shot amount»

I think it's so important that family life is captured as well as weddings, our children are small for such a shot amount of time, its great if you can get some lovely images to remember the special times with!

Not exact matches

For the amount of time that it takes to actually sign up for a cougar dating site, it's such a low - risk, low - investment move on your part - that it's worth a shot.
Chazelle, the quintessential film nerd, lays in a good supply of trainspottery factoids about his aesthetic choices amid the more practical information such as the amount of times they shot the iconic dance number with the LA sunset as a backdrop (three times over two nights in a half - hour window as the horizon shimmered pink).
In that shot, there such an extreme longshot with a huge amount of trees, and Mija is a small dot.
Despite extremely loud gunfire and the echoes that ensue in a such a large, abandoned warehouse, Vern can still be heard over all of it complaining about his bullet wounds, as if he's the only one shot, his stupid makeshift cardboard armor and just a mass amount of random grumbling in a hard - to - place accent making him all the more frustrating for the other characters and even funnier for the audience.
The actors bring a suitable amount of inflection to their lines, but in dramatic scenes, such as when headliner BC Da Bossman's father is shot, voices alone don't convey the drama of the scene.
Outdoor shots with a fair amount of ambient light looked crisp and colorful, such as an image of a New York City street and a blue sky in the background.
Normal difficulty provides enough of a challenge, although the major differences between each difficulty level being a certain increase in the amount of damage you receive from every enemy, while the damage you deal to enemies is vastly decreased to such a point that you may have to even double or treble the number of times you shoot or make contact with your sword before having the same effect during the insane difficulty level in comparison to the easy difficulty level and in some cases; there are even a greater quantity of enemies to contend with.
Perks possess varying lengths of effectiveness, such as a one shot effect for a huge explosion from «The Duke Is In Town» perk, a time limited effect for freezing bullets from the «Ice Ice Baby» perk, and a session permanent effect for moving slower but increasing the amount of damage inflicted upon enemies from the «Heavyweight» perk.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
10Tons have been in the videogame industry for over a decade and yet they still continue their incredible diversity in the genres they expertly tackle within their games such as match 3 puzzles in Sparkle and Azkend to physics based puzzles in King Oddball, shoot «em up Xenoraid and even top - down shooters in Neon Chrome and Crimsonland that showcase a clear departure from one another coupled with an extreme amount of enthusiasm and imagination to deliver unique experiences.
There are a fair amount of shoot - em - ups on the Genesis which do not look as nice as this one — I am thinking immediately of games I like such as Wings of Wor, Insector X, and Gaiares.
The perfect mechanical elements of the gameplay that are in place means enormous amount of work and time are required to tweak the mechanics for individuals player to provide them with unique, dribbling animations, running styles and shooting style without breaking the outstanding mechanics in place and being able to adapt to the other mechanics such as the collision engine.
I've spent a fair amount of time in the past with games such as Duck Hunt and Time Crisis so I felt at home right away with The Shoot.
The new and improved iSight camera lets you shoot stunning 1080p HD videos at 60 FPS, which is an impressive amount of frames for such high resolution video.
a b c d e f g h i j k l m n o p q r s t u v w x y z