Sentences with phrase «such difficulties played»

However, to see such difficulties played out openly has its own value, for which the painter and her gallery share credit.
I found no such difficulty playing or understanding the game, and I thoroughly enjoyed the short experience.

Not exact matches

The viewer of art and the reader of a novel who surrender themselves to a new order of reality illustrate well both the validity of and the difficulties involved in such spontaneous freedom in the play experience.
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
Perhaps I view West Ham through a more critical lens but I don't believe any other Premier League side has such difficulty in ball retention or ends up playing it back to the keeper so often.
Again, it is imperative that all other potential causes of breastfeeding difficulty are ruled out, because any measure a mother takes to maximize and augment her milk production will be less effective if there are other factors at play, such as poor breastfeeding management or an inability on the baby's part to effectively transfer milk.
The game also features advanced options to adapt the difficulty to the specific cognitive and visual impairment of the person playing, such as changing the size or number of shapes, and the amount of time the player has to complete each level.
There are plenty of nits that can be picked with Fortified such as the lack of split - screen play, the aforementioned issue with not being able to place defenses within a wide range of the base, and the level of difficulty for solo play.
Both of these are a little odd, although one more so than the other — as you play the game and beat certain challenges (such as getting a B rank or higher on a Special difficulty track) you unlock «Keys» that let you pay a bird called Chuchu to poop out a gashapon ball containing three random user icons.
Pros + Mesh of 2D and 3D elements + Great Variety in Level design and Difficulty + Play as Mario (and Luigi later on) + A lot of elements from previous Mario games such as the NES series + Great Sound and Music work + Well designed visuals
Most of the film plays like your typical fish - out - of - water story before switching focus to the romantic subplot between Alan and Zahara in the final act, but while it's an interesting development that explores the difficulties of such a relationship in Saudi Arabia, it feels so rushed that Tykwer is unable to give it the attention it deserves.
Adjustable difficulty settings usually appear in games that are linear or story driven, and I for one have never had the patience to play through such a game more than once in its entirety (not counting something like Super Mario Bros. that could be beaten in less than 1 hour).
If there are three difficulties, such as «Easy,» «Normal,» and «Hard,» then I play on 3/3 difficulty — «Hard.»
- two new circuits: Pac - Man Stadium and Namco Circuit - photo frames were added to the right side of the screen - when you hit an opponent with an item, a big picture of them appear on the screen - get a visible warning anytime someone has thrown an item at you - selection of recommended courses (6 of the 12 available in the game), ranked by difficulty: Easy, Normal, Hard, Very Hard - all 12 courses (+ their mirrored version) are still available by pressing the Mario button - three Trial Karts - players with BaNa Passport get new special items such as Bowser's shell, Triple Green Shells, and more - players with BaNa Passport get 50 Mario coins if you chose to keep playing - get a special kart (Lightning Champ) and 12 items (Red Shell, Green Shell, Banana, Hammer, Paper Mushroom, Mega Mushroom, POW Block, and more) when you register with a Bana Passport - jump by pressing the Mario button - Mario coins to collect during races - new default item configuration - removal of the Team Play mode
One of them is the painful A.I. that makes difficulties such as Heroic and Legendary almost impossible to enjoy when it comes down to playing solo for the Lone Wolf achievement for those that are attempting to hunt it down in order to achieve their 100 % completion that they may seek in the long run.
You can filter the type of level such as the difficulty, most played and most popular.
I've played a few games throughout 2017 which have you control multiple characters at the same time in order to solve puzzles, such as The Girl and The Robot, but what makes Vesta stand out is the difficulty curve and the ingenious puzzle / level design on offer.
Various elements, such as wind or water current, eventually come into play and add even more difficulty to the proceedings.
Later on, the new Tutorial System will also be applied to other contents such as fishing, cooking, alchemy, so that you can play these contents with less difficulties.
Instead, the difficulty comes from extra modes, such as Metaknightmare Returns, where you play through various story segments as Meta Knight, and the Arena, which is basically a boss rush.
Aside from being able to play the whole thing in co-op with a friend, The Bug Butcher also boasts some neat power - ups (Super Pang players will recognise some of these, such as the freeze time ability) and a veritable murderers row of massively impressive bosses, who add a whole heap of difficulty to the proceedings and really make you think about your lateral movement and shooting strategies.
Furthermore, the home console version will deliver additional content including a terrifying new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as Hunk and other characters from the series.
The default control scheme lets you play either way, with a face button (X) controlling the guns if you want to play Valken - style, which adds to the difficulty but is a really neat feature for fans of the 2D SNES games that were inspired by Valken, such as Metal Warriors and Front Mission: Gun Hazard.
Capcom have also released info on additional content such as new difficulty modes and a new Raid mode, which first appeared on the 3DS version of the game, will be equipped with new skill sets, weapons and the option of playing as veteran Resident Evil soldier, Hunk.
The home console version will also have additional content including a new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as Hunk and other characters from the series.
The development team cited difficulty with playing the five button setup and the use of only three fingers as one of the reasons for the scale up; not to mention such a dramatic shift up now makes the game feel so much fresher and revitalized.
In such a dark game the developers have still managed to fit humor in the game as playing this difficulty will have you seeing hearts as well rainbows when torsos are torn in half and just dying repeatedly will automatically unlock this mode.
Muslim women who choose to cover their heads or bodies more fully than is customary in the Western world have faced difficulties doing so while participating in a variety of public activities such as playing sports, 33 obtaining citizenship, 34 voting, 35 testifying in court and accessing government services.
Arranged for easy reference, each bearing a succinct description and targeted application, the interventions illustrated — including Fantasy, Storytelling, Expressive Arts, Game Play, Puppet Play, Play Toys and Objects, and Group Play — have been used with success to address such common problems as low self - esteem and unresolved fear and anger as well as more serious difficulties arising from loss, abuse, and sexual trauma.
Unintegration and the Place of Milieu Therapy Her second major contribution was to recognize that if such children existed with such specific difficulties, then neither conventional child care, however excellent in quality, nor conventional psychotherapy or play therapy were likely to meet their basic needs.
When the American Academy of Pediatrics (AAP) was founded in 1930, the acute health care needs of children were largely infectious in nature.1 Over the ensuing 80 years, as increasingly effective vaccines, hygiene, and other public health initiatives produced dramatic gains, astute observers began to note that many noninfectious disease entities, such as developmental, behavioral, educational, and family difficulties, were playing increasingly prominent roles in affecting child health and well - being.
Children are referred for play therapy to resolve their problems which can include behavioral problems such as acting out at school or in the home, emotional difficulties such as depression, anxiety, or OCD, or poor social skills.
Depending on their age and development, symptoms of SAD may manifest through the children's inability to play in a room by themselves, avoiding visiting friends, struggling to focus on anything else, having nightmares, difficulty either falling or staying asleep, stomach problems such as nausea and vomiting, and having palpitations at the thought of being away from their mothers (Allen et al., 2010).
In this age group there is often unusually poor intensity of play and excessive motor restlessness.8, 9 Associated difficulties, such as delayed development, oppositional behaviour, and poor social skills, may also be present.
Adolescents learned strategies to deal with these difficulties using group based techniques such as role play.
The main results can be summarized as follows: (1) Synchrony during early mother - child interactions has neurophysiological correlates [85] as evidenced though the study of vagal tone [78], cortisol levels [80], and skin conductance [79]; (2) Synchrony impacts infant's cognitive processing [64], school adjustment [86], learning of word - object relations [87], naming of object wholes more than object parts [88]; and IQ [67], [89]; (3) Synchrony is correlated with and / or predicts better adaptation overall (e.g., the capacity for empathy in adolescence [89]; symbolic play and internal state speech [77]; the relation between mind - related comments and attachment security [90], [91]; and mutual initiation and mutual compliance [74], [92]-RRB-; (3) Lack of synchrony is related to at risk individuals and / or temperamental difficulties such as home observation in identifying problem dyads [93], as well as mother - reported internalizing behaviors [94]; (4) Synchrony has been observable within several behavioral or sensorial modalities: smile strength and eye constriction [52]; tonal and temporal analysis of vocal interactions [95](although, the association between vocal interactions and synchrony differs between immigrant (lower synchrony) and non-immigrant groups [84]-RRB-; mutual gaze [96]; and coordinated movements [37]; (5) Each partner (including the infant) appears to play a role in restoring synchrony during interactions: children have coping behaviors for repairing interactive mismatches [97]; and infants are able to communicate intent and to respond to the intent expressed by the mother at the age of 2 months [98].
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