However, that all changed
suddenly, and we were greeted with an announcement that put fighting - game fans in excited uproar — Marvel vs Capcom 3 would be
coming to consoles, and it wasn't even that far off.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on
to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission
to Nintendo - I Am Setuna was the first title
to enter this process - a meeting with Unity was
suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers
to finish the master version that year if possible - the team was able
to port quickly due
to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work
come together quickly - setting various aspects such as the app's icon, languages, etc. was said
to be very simple - there was also good compatibility for titles that have / planned
to have multi-platform support on home and portable
consoles
Suddenly I'm moving through the park
to read each blurb in some strange social
console experiment, and despite every legitimate word against Nintendo's long standing resistance
to online gaming, the signature charm of the company's designs have
come from behind
to offer something that grasps the online space in ways few of us could have anticipated.