In fact, it's less than a zero -
sum game once you factor in the trading costs involved.
Not exact matches
Once again the recap
sums up the
game perfectly.
Arsenal fans loved it as a neat little moment to
sum up the Egyptian's desire to help the team back into the
game, with a passionate celebration following
once he'd seen Welbeck had put it away.
Once you factor in costs, that zero -
sum game becomes a loser's
game, where only a small number of competitors will earn outsized returns.
The drawback to this though, is that
once you've blown through the rather generous lump
sum of cash that the
game provides at the start, you'll find that money trickles in very slowly and earning enough to max out the stats on one vehicle, let alone upgrading to the next, soon proves to be quite the grindy chore.
But Miyamoto will also have seen a
game put together with great imagination, wit and prudence that makes its chosen genre easier to get along with while also refreshing it; that is at
once simple and sophisticated; that fits clean and clever concepts together until they add up to a great deal more than the
sum of their parts.
Because even though up until now in the review I have been nothing but positive, and the fact that I said that I love to hate the
game but I also hate to love the
game is still true, and the hate comes in the form of the mission structures, the missions are incredible repetitive and you can easily
sum up 80 % of the mission by saying this, you enter a planet that you have already visited numerous times before, you head out to find some data that your ghost buddy can encrypt, while your ghost encrypts the data enemies respawn, sometimes with a larger enemy, and you need to clear them out,
once that is done and your ghost got the data you are sent back to the tower to sell, buy, upgrade your character and then rinse and repeat.
Attacking AI The best way I can think to
sum up Attacking AI would be to quote Toby saying at the end of a match «I didn't press LB
once in that
game»....