Emerging Writer: space to post a 100 word biography, 1000 word writing sample and 500 word
summary of your work in progress.
Not exact matches
• Key quotes from the NAO report: o «The source
of many problems has been the absence
of a detailed view
of how Universal Credit is meant to
work» [page 33] o «The Department is unable to explain to us why it originally decided to aim for national roll - out from October 2013» [Para 3.7] o «
In early 2013, it (DWP) did not have a convincing strategic plan in place» [3.35] o «It is unlikely that UC will be as simple or cheap to administer as originally intended» [15, summary] o «the Department has not achieved value for money... wider concerns about the Department's ability to deal with weak programme management, over-optimistic timescales and a lack of openness about progress.&raqu
In early 2013, it (DWP) did not have a convincing strategic plan
in place» [3.35] o «It is unlikely that UC will be as simple or cheap to administer as originally intended» [15, summary] o «the Department has not achieved value for money... wider concerns about the Department's ability to deal with weak programme management, over-optimistic timescales and a lack of openness about progress.&raqu
in place» [3.35] o «It is unlikely that UC will be as simple or cheap to administer as originally intended» [15,
summary] o «the Department has not achieved value for money... wider concerns about the Department's ability to deal with weak programme management, over-optimistic timescales and a lack
of openness about
progress.»
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order
of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue
in the «Not
in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket
summary at end
of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds
in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting
in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should
work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies
in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island
in Rush mode tweaked
in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived
in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner
of the flag • Fixed a problem where the capture
progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned
in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck
in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn
in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when
in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up
in the UI • Fixed a problem with the falling antenna on Caspian Border.
A review
of the
Working Strategic Plan's
Progress Summary shows that Otis College has advanced well
in recent years, with most of the Plan's five SMART Goals (Simple, Manageable, Achievable, Realistic, Timely), 25 Objectives, and 92 Strategies having been Accomplished; 15 being In Good Progress; and 2 remaining To Be Complete
in recent years, with most
of the Plan's five SMART Goals (Simple, Manageable, Achievable, Realistic, Timely), 25 Objectives, and 92 Strategies having been Accomplished; 15 being
In Good Progress; and 2 remaining To Be Complete
In Good
Progress; and 2 remaining To Be Completed.
WIP
Summary Report — We've just release a totally new report that allows you to quickly pull all
of your
Work -
In -
Progress (WIP).
Our
Work in Progress Report, which can be found under «Reports»
in the Accounting feature
of Zola Suite, provides your firm with a
summary of un-billed fees and disbursements.
Professional Experience Xap Corporation (Los Angeles, CA) 2008 — 2009 Client Success Leader / Implementation Manager • Managed the client experience
in the design, development, implementation, operation, and maintenance
of college and career planning portals for state - based education agencies • Generated statements
of work and project plans, tracking and reporting
progress of portal development against functional design plans and timelines • Developed and implemented standardized implementation reporting features to monitor performance against common benchmarks • Presented project
summaries to senior management and key stakeholders, addressing project status, risk analyses and mitigation plans • Conducted post-implementation analysis to streamline future efforts, installing change management processes for future project success