I took some ideas from Tony - T's
super high damage combos but simplified them or made them more match viable.
Fun to play, and if you like old school SFII with
its super high damage input I'd recommend picking this up when it releases sometime this year.
Not exact matches
Idolizing a
super mom is
damaging because it's not realistic, and it creates unreasonably
high standards that put pressure on mothers.
This short window of time is the best chance at
super loading your muscle cells with need carbohydrates, amino acids, micro-nutrients and water to repair
damage and create a
higher metabolic rate for increased protein synthesis.
With
super high reps, you don't get the myostatin problem or the
damage problem.
If, after all this research and careful eating, our LDL's are so
high due to nutritive deficiencies, shouldn't there be people out there eating the SAD (or other
super high carb diets) with a much greater degree of vascular
damage (due to nutritive deficiencies AND systemic inflammation) and hence much
higher LDL values?
Super attacks are inventive, sparkling
high damage combos that go off like mini nukes.
It can even heal itself if it were to be
damaged and due to it's
high levels of dissolved oxygen it is particularly attractive to marine organisms Th
super food for our coral reefs!
the idea of
supers to finish people is cool but i love the idea of getting a
higher damage % then flying further away like smash bros. quick question, will there be any other game modes that you could hint at such as one that is based on a
damage percent or maybe collect coins maybe even break the target?
Vega will deal out
high levels of
damage per hit and loves to finish with
super combo attacks.
I hardly ever use my
high damage super attack, which requires a full meter bar, so useful is each bar of meter for other things in this game.
Each character also had a launcher move which would catapult their opponent
high into the air, and if followed up with a well - timed
Super Jump, could be the start of an awesome and highly
damaging Air Combo.
Unlike other fighting games, the
Super Smash Bros series uses the mechanic of attacking opponents and raising their
damage level to the point where they can be «smashed» out of the arena; the
higher the
damage level, the easier you get pushed back.
Rage Arts are
high damage cinematic attacks which are reminiscent of Street Fighter's
super moves.
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Don't get us wrong, the
Supers in Injustice 2 look awesome and are often a nail in the coffin for most matches given their
high damage output.
If you build your energy meter up enough, you'll earn
super attacks that do tons of
damage, as well as an instant kill move if you build it up even
higher.
The phablet proved to be durable enough to withstand most conventional types of
damage, with its Gorilla Glass 5 layer adequately preventing coins and razors from scratching the 5.8 - inch Infinity Display panel, whereas the
Super AMOLED module demonstrated a
high level of heat resistance, being able to recover even from direct exposure to fire.