You worked so hard and created
super interesting content.
Not exact matches
If 20 percent of people engage with a specific piece of
content, then it has to be
super interesting and worth to be seen by more eyeballs, right?
As a result, Kim championed what he called
super remarketing in which brands combine remarketing of high engagement
content with demographic,
interest and behavioral targeting.
Quickly scrolling through the tabs a couple times a day can yield all kinds of
interesting news, trends, and links to relevant
content and events... keeping you on top of what's happening, and making you look
super connected and tuned in.
The magazine itself it amazing, I love the illustrations, the
super edgy and outside the box editorials, as well as the
interesting and straight forward
content.
The
Super Famicom version is great all - around and serves as the basis for this iOS port, but the Game Boy Color version has some
interesting added
content that none of the other versions have.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's
interesting» - the creation of the Dragon Quest Monsters:
Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related
content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Arwings in The Legend of Zelda Ocarina of Time, Yoshi Eggs and Blarggs in
Super Mario 64, a whole train system that never got used in
Super Mario Sunshine... to some degree it seems like the beta versions of the games are more
interesting in terms of
content and game mechanics than the ones we actually got to play!
And the variety in the levels it had means that putting all that different
content into about ten levels would have made each «course» far more
interesting than any of those in
Super Mario 64 ever were.
Yes, three whole trailers / videos were released showing levels and
content from New
Super Mario Bros 2 complete, with a whole lot more
interesting information about the game.
The slow down is a century - long phenomenon — it would be instructive to have a break - down of its displacement in time — I bet that it is dominated by the 1980 - 2000 period and the 1998
super ENSO event — in which case, their explanation of the post-2002 stillstand on ocean heat
content and recent la Nina would be
interesting — though probably put down to random variability.
We are offering
Super Nintendo Entertainment System:
Super NES Classic Edition in special recognition of the fans who show tremendous
interest our classic
content.
We are offering
Super Nintendo Entertainment System:
Super NES Classic Edition in special recognition of the fans who show tremendous
interest [in] our classic
content.»