The temperature hardly hit 50 both Saturday and Sunday so that was kind
of a bummer, but I got in two
super long and legit workouts, and Joe had to
work Saturday anyway so I got a ton
of baking, blog and school stuff done around the apartment that
day.
I have a
long day of activity and
work a head
of me, so in order to get my energy levels up, I mixed @championnaturals endurance vegan, protein powder (in chocolate) with additional
super foods such as cherries, pomegranate seeds, spirulina and cocao powder.
- after the remakes
of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version
of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as
long as it's interesting» - the creation
of the Dragon Quest Monsters:
Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect
of the game, but eventually
worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form
of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one
of the items that can be bought with Communication Coins has the same effect with «Key
of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each
day
I can't separate
Super Mario World from the cold winter wind blowing through my open window on an overcast morning, nor can I break New
Super Mario Bros. away from relaxing in a hotel room at E3 2006 with my Kombo pals at the end
of a
long day of work.
Ultimately, I did not want to put in those
super long days until retirement, and wanted to get away from the back breaking
work of hauling pipe, loading trucks and selling plumbing supplies.