Despite being a multi-platform release (or perhaps because of it), Mass Effect 3 on PC won't
support game pads such as the Xbox 360 controller.
Not exact matches
I'm not forced to use the
pad for off tv play, I play
games with the pro-controller if
supported.
A Nintendo spokesperson I spoke with also stated that it's possible for later updates to provide the
pad with additional features to
support the
game but at that time could not confirm anything.
Features Include: — Fight as 25 Street Fighter characters (three new characters and six more coming as free updates)-- Higher resolution graphics and wide screen
support — Intuitive virtual
pad controls allow players to execute full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos — Take your
game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super moves with a tap of the «SP» button — Four levels of difficulty
Games Due to the Tegra 3 processor used in the
Pad Infinity,
games support is relatively good.
The recently released Android version of cloud gaming service OnLive also
supports USB
pads, allowing you to turn your tablet into a
games platform capable of playing the very latest titles, such as Batman Arkham City and Deus Ex: Human Revolution.
With a starting MSRP of $ 149 (US), the ASUS MeMo
Pad ™ features Android ™ 4.1 and offers full
support for Google Play so you can choose from over 750,000 apps and
games, browse the world's largest eBookstore, search millions of songs, watch thousands of the latest and greatest movies and TV shows, and even flip through your favorite magazines *.
Just like the mouse
pad, though, there are currently only three
games supported (CS: GO, League of Legends and Minecraft) and it's ultimately a pointless feature.
This feature will be
supported by licensed stereo headsets that plug directly into the headphone port of the
Game Pad.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the
game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle
Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each -
supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Although it is mainly used for Super Smash Bros, for Wii U, the PDP Wired Fight
Pad is also compatible with Wii and Wii U
games that
support the Classic Controller and Classic Controller Pro.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, character gallery menus, options menus and various gameplay menus with
support for navigation via the left analogue stick, directional
pad, face buttons and touch
pad, although there is no
support for navigation via the right analogue stick.
The presentation of the
game is solid with a great touch screen based user interface across various menus such as the main menu, options menu, extras menus and gameplay menus with
support for navigation via the left analogue stick, d -
pad and face buttons, although there is no
support for navigation via the right analogue stick and rear touch
pad.
The PS4 version of the
game will also
support dance
pad gameplay!
If this
game has dance
pad support that'd be pretty awesome (although I'm not sure how it'll work on Vita).
The system's OS uses the touch
pad for very little and very few launch
games support it.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, although it does not include
support for navigation via the touch
pad.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, Digivice menus, online battles menus, options menus and gameplay menus with
support for navigation via the left analogue stick, d -
pad and face buttons, although there is no
support for navigation via the right analogue stick, touch screen and rear touch
pad.
Diablo 3 is a prime example of these kinds of isometric
games that do well with control
pads, I understand that touch has its limitations but at least have that MFI
support as an option if it makes sense to do so and «leap of fate» simply could do better with that option.
Nintendo's decision to release the Circle
Pad Pro peripheral proves that their console was simply not capable of
supporting the range of
games that third - party developers wanted to make for the system.
The
game is now
supporting Trackball, D -
Pad and Accelerometer as possible ways of controls.
As was the case upon the original release of Burnout Paradise; Remastered
supports 2 to 8 players in online multiplayer with the same quality of performance complimented by every online
game mode from the original version and all online
game modes that were introduced during post-launch updates and downloadable content such as Cops and Robbers which are easily accessible through pressing right on the d -
pad to browse the easy drive menus.
The presentation of the
game is solid due to its stylistic TV broadcast inspirations with a mostly great user interface across various menus such as the main menu, off - road masters menus, free race menus, online multiplayer menus, time attack menus, online leaderboards, weekly challenges menus, options menus, add - ons menus and various gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, although it does not include
support for navigation via the right analogue stick and touch
pad.
At the time of writing, native
support of fight sticks and fightpads is non-existent if they are DirectInput (incidentally this is every stick and
pad I have for PC that isn't a 360 controller... for a
game that isn't available on Microsoft consoles?).
The presentation of the
game is solid with a great user interface across various menus such as the main menu, World Tour menus, Quick Mode menus, online multiplayer menus, online leaderboards, My Rider menus, options menus and gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, although it does not include
support for navigation via the right analogue stick or touch
pad.
However, if you care at all about single player content in your fighting
games, proper
support for arcade sticks and fight
pads, a robust selection of modes, multi-person lobbies for online play, a diverse selection of stages to fight on, or a sizable roster of fighters to play with then Street Fighter V is going to disappoint you.
Now if they drop the price a tad more and come out with good
games that's make use of the
game pad, and with alot more 3rd party
support I'll definitely get it
20 Challenge runs 450 + items, including 160 new unlockables Uber secrets 10 Playable Characters 100 + enemies with new designs Over 50 bosses, including tons of new and rare bosses Mystic Runes Upgradeable shops Integrated controller
support for popular control
pads Analog directional movement and speed Tons of feature film quality animated endings Over 100 specialized seeds 2 - Player local co-op Over 100 co-op characters Dynamic lighting, visual effects, and art direction All - new
game engine @ 60 FPS 24/7 All - new soundtrack and sound design Multiple Save slots A bunch of achievements
The presentation of the
game is solid with a great touch screen based user interface on Vita, despite the touch
pad on DualShock 4 not being
supported; across various menus such as the main menu, story menus, time attack menus, options menus and gameplay menus with
support for navigation via the left and right analogue sticks, directional
pad and face buttons.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, character customisation menus, inventory menus, clan menus, settings menus and gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, while being able to rotate your character with the right analogue stick, although it does not include
support for navigation via the touch
pad.
I just got the Circle
Pad Pro and was a little disappointed that dual stick control is not
supported Other than that it is a great
game.
The Aleph One engine adds
support for OpenGL shaders, online co-op and overall multiplayer, «modern mouse look» and
support for
game pads.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, career menu, challenge mode menu, quick race menu, online multiplayer menu, split - screen menu, stats menu, settings menu and gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, although it does not include
support for navigation via the right analogue stick or touch
pad.
Few
games supported it, but the DualShock 3 featured 8 - bit precision analogue response not just on the face buttons but on the d -
pad and L1 and L2 buttons too.
However, the general presentation of the
game is solid with a great user interface across various menus such as the main menu, Career menus, Grand Prix menus, Championship menus, Time Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus, options menus and various gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons on the DualShock 4 controller, although it does not include
support for navigation via the right analogue stick or touch
pad.
The original arcade
game sported a full - sized aircraft - style joystick that allowed for precise control and aiming, but no console version of the
game since - aside from the Sega Ages version that was released for the Saturn - has
supported anything but digital D -
pad controls.
While some may lament the
games lack of d -
pad support (* cough * Taz * cough *), and it's a legitimate complaint amongst the 2D purist crowd, I thought the
game felt great on the analog sticks.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, single player menus, local multiplayer menus, showcase menus, options menus and gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, although it does not include
support for navigation via the right analogue stick and touch
pad.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, career mode menus, championship season menus, quick race menus, online multiplayer menus, time trial menus, online leaderboards, options menus and various gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, although it does not include
support for navigation via the right analogue stick or touch
pad.
The
game also
supports the back touch
pad with a similar implantation as the touch screen which is great for those that don't want their fingers in the way of the action, but I really wish there was a way to disable it.
The presentation of the
game is solid albeit the loading screens could have been far more imaginative with a great user interface across various menus such as the main menu, relics menu, outfits menu, settings menu and gameplay menus with
support for navigation via the left analogue stick, directional
pad, face buttons and touch screen on Vita, although it does not include
support for navigation via the right analogue stick and rear touch
pad, while the navigation through the menus on the PS4 version rather surprisingly does not include
support for the touch
pad given that the Vita's touch screen is
supported.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, options menu, additional content menus and gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, although it does not include
support for navigation via the right analogue stick and touch
pad.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, garage vehicle customisation menus, event and track selection menus, vehicle selection menus, online multiplayer menus, settings menus and various gameplay menus with
support for navigation via the left analogue stick, directional
pad and face buttons, although it does not include
support for navigation via the right analogue stick and touch
pad.
The presentation of the
game is solid yet minimal with a great touch screen based user interface across various menus such as the main menu, level selection menu, options menu and various gameplay menus, although there is no
support for navigation via the left and right analogue sticks, directional
pad and face buttons.
The presentation of the
game is solid with a great user interface across various menus such as the main menu, help and options menu, settings menu and gameplay menus, although it does not include
support for navigation via the right analogue stick and the lack of a touch based user interface via the touch
pad is disappointing given the fact of how effective and responsive the touch screen user interface is in the Vita version.
Furthermore, with the Dualshock 4's touch -
pad and gyro
support, Hearthstone could have some interesting design and functionality advantages that could make the
game relatively easy and accessible for PlayStation
gamers.
The
game supports Classic Controller and GameCube control
pads in addition to Remote + Nunchuk controls; I used the Classic Controller (Pro) and had very few issues.
The presentation of the
game is solid with a great user interface across various menus such as the contest menu, level selection menu, options menu and gameplay menus with
support for navigation via the left and right analogue sticks, directional
pad and face buttons, although it does not include
support for navigation via the touch
pad.
Despite having played and thoroughly enjoyed every Souls
game with a controller — including console counterpart Demon's Souls and its cousin Bloodborne — there's something to be said for M&K input that doesn't simply emulate control
pad support, but instead ties mouse input to the
game's camera functions.
Unless things change in the future, the New Nintendo 3DS considers the c - stick the same as the circle
pad pro, meaning it only works if the
game supports the circle
pad pro.