Sentences with phrase «supported by game developers»

They're well supported by game developers, often backward compatible and one of the few handheld options on the market.

Not exact matches

The developers are doing this by featuring over one hundred and seventy licensed cars from the most iconic brands, offering the largest track roster ever seen on any console racing game, and even including full VR support and 12K resolution (PC only).
The developers have tried to keep the battle fresh by adding some mechanics like the support party members or the overdrive feature but the game is usually too easy that you can defeat most of the major bosses with a standard strategy.
I don't think either is official, since Pikmin 4 hasn't been officially confirmed to be for NX by Nintendo, and the developer of Riverside said he would only bring the game to the NX if it supported VR (although I don't know why he still put it in the trailer).
However, support in apps and games depends on the support provided by developers.
The developers have said they are working on bringing the game out of Early Access, though, a claim supported by the announcement that they'll be bringing Plague Inc: Evolved to Xbox One with new scenarios, improvements and viruses being added as free updates.
Never the less its a great game and amazing story telling that should be experienced by as many people as possible to show support for indie developers but also help raise awareness about mental health
It has also been confirmed that the developers will make use of Steam's early access program to get the game out on PC, by putting a controller - only version out first, followed by a keyboard / mouse supported version later on.
Bungie is the perfect example of how a developer can foster support, even a fanatical devotion by some, for a product by actively listening to gamers and implementing their suggestions.
Show us you're good developers and not anti consumer by continuing to support your game, which will not only make more people buy and play the game and your future games, but also give a better name for your company, your games and the future games of that franchise, which of course, will make more people want to own and play them.
It seems that some game publishers and game developers dream of a purely digital generation in the future, which grants companies more wielding power over digital content (e.g., digital rights management (DRM), shutting down servers for online support, expiration dates on vouchers for downloadable content, copyright issues, re-licensing issues, etc.) and supposedly digital distribution of media is future - proof by denying all ownership to consumers.
Sure, it can be tough at times when you see other games supported by the developer and what not, but in no way should the developer be obligated to do that.
Frontier have created one of the best games in the genre, and judging by their support of Elite Dangerous post-launch, it seems that there's still more to come from the developers.
Through her experience in the different aspects of the game industry, Kimberly has gained tremendous insight into the platform and games as a service structure as seen by developers and publishers, having been involved with everything that makes publishing an online game possible: business development, licensing, QA, customer support.
Fortunately the game has been supported well by the developers and a steady stream of updates has improved these issues immensely as well as adding new features to the main game.
I don't think developer Iron Galaxy is done supporting this game by any means, and here's hoping that any future patches can rectify some of the technical issues with the title.
just flashing the games on said system its not impossible since the ps3 has its own hdd and since most game developers are tiring to support 360 by making shitty games that arnt over 17 gigs just so they can port it on the 360 on 1 disk mean not much of a pain to download and put on the game console since most people have at least an 60 gig hdd, so they can hold up to at least 3 games at once, since almost all non ps3 exclusives are less 12 gigs but thats just me ranting
Our community consists of over a thousand game developers, entrepreneurs, indies, freelancers, students and hobbyists based in southern Sweden and is supported and funded by our members companies, the region of Skåne and the city of Malmö.
We've seen some first - wave indie developers upping the ante without compromising their visions: the hauntingly beautiful INSIDE, the sprawling madness of The Witness, the existentialist infinitude of No Man's Sky, are multi-year team projects made possible by the success of previous releases (hence the importance of supporting your favorite game makers).
Games Used at professional and indie studios worldwide, it's a proven tool for games of all genres — from match threes to MMO: s. Community Used by more than 40,000 developers worldwide, our community constantly supports you with help and resources.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
That leaves me feeling reasonably confident that both the publisher and the developers behind Dreadnought are going to keep the game balanced and trust that players will want to support the title by choice rather than a desire to remain competitive.
Epic Games says it will support developers by assisting in the design of their game with Unreal Engine 4.
Book of Demons will be available on Xbox One thanks to ID@Xbox, Microsoft's program which enables qualified game developers of all sizes to unleash their creativity by self - publishing digital games on Xbox One, giving studios the tools and support needed to maximize their success.
Here we go again with another patch for Uncharted 2 by developers Naughty Dog as they continue their huge support for the game.
We aspire to give indie games exposure to new audiences by creating a network for developers and creative communities to support each other and connecting them with fans, publishers, platforms and individuals in mutually beneficial partnerships.
«Grim Dawn», very much an underappreciated ARPG imo, which continues to be well supported by it's developer (Crate), recently saw a major expansion (2 new classes, a new act, free in - game cosmetics system and much more) at 18 $ a pop and is utterly void of an online store.
#GameDevDay is a Game Republic, supported by Autodesk and Escape Technology, event which features the exciting launch of GamesLab Leeds from Creative England, including a talk on this new games fund for the Leeds City Region and other developer support available, from Creative England's new Head of Games and Digital, Rob Crossley.
The trend is in support of the notion that game developers need to somehow demonstrate the maturity of their medium and of their own creative capabilities by making games that have a moral — or at least a socially responsible — message.
Digital Melody is supported by Indie Games Polska, a game developer organization in Poland.
The base game included plenty of levels to keep things interesting, but the developers kept supporting the game with a few holiday - themed level packs which come with the Switch version of the game by default.
Oasis Games are a publisher based out of Hong Kong who help support Chinese developers by bringing their games to market in China and overseas.
«We are humbled by the trust developers place in us when they depend on our services to run their games, and look forward to rewarding that trust with the entirely new level of features, resources, and support that this acquisition is going to enable.
The campaign would not have been possible without additional support from the game developers and artists who banded together to produce an honestly sort of unbelievable lineup of backer rewards, including art by Katamari Damacy & Noby Noby Boy creator Keita Takahashi, Double Fine artist & illustrator Scott C., comic artist James Kochalka and Adventure Time creator Pendleton Ward.
The Media Indie Exchange (MIX) is all about the games — developed by indies, indie game enthusiasts and industry professionals, The MIX was created to provide an experience for developers to share their carefully crafted experiences with the press and friends in the development culture while supporting the community, and provide casual yet professional opportunities for developers to raise their visibility.
By releasing the collection Stateside, we would be able to experience the game's storyline as the developers intended, as well as provide financial support and / or compensation for their work on the title.
Indie Fund aims to support the growth of games as a medium by helping independent developers get financially independent, and stay financially independent.
I don't think the game developers, game company, or game players are supporting or in any way backing slavery with this game or trying to whitewash history by trying to «forget» slavery.
The original 7 partners started Indie Fund in 2010 with the goal to support the growth of games as a medium by helping independent developers get and stay financially independent.
We unfortunately still live in a world where backing up saves of your favorite iOS games is not easily supported through iOS, and iCloud is not supported by many developers.
[In this editorial, originally printed in Game Developer magazine and already causing much debate on online messageboards, editor - in - chief Brandon Sheffield questions whether oft - theorized «graphics plateau» has already occurred, as supported by the continued success of graphically modest systems such as Wii and PlayStation 2.]
I don't think either is official, since Pikmin 4 hasn't been officially confirmed to be for NX by Nintendo, and the developer of Riverside said he would only bring the game to the NX if it supported VR (although I don't know why he still put it in the trailer).
The winners are supported by Unity (Platinum sponsor), Korean Game Developers Association (Gold sponsor) and the prizes for winners are provided by: Tenjin, Photon, Amazon Appstore, Appodeal, SpeedLink, ironSource and IBM.
Our aim is to support the growth of games as a medium by helping indie developers get (and stay) financially independent.
The developers are doing this by featuring over one hundred and seventy licensed cars from the most iconic brands, offering the largest track roster ever seen on any console racing game, and even including full VR support and 12K resolution (PC only).
Launched in July 2013, the label supports independent developers by providing a full publishing team, bringing expertise and resources to their games while leaving creative control in the developers hands.
It was only a matter of time before Major League Gaming made an official announcement, but concern is still being raised over the extent to which Infinity Ward will continue down the path taken by Call Of Duty: Black Ops 2 developer Treyarch in supporting their games on the competitive scene.
A dedicated community of modders can do things for a game that no developer, constrained by publishing / monetary concerns, can ever do — indefinitely support a game's development.
One of the biggest «only in Battlefield 4 lures is a promise made by EA and developer DICE that the game will support 64 player multiplayer gameplay and run at a smooth 60 frames - per - second while doing it.
«By supporting development for multiple devices and by adopting libraries to create a variety of content not only limited to games, PS Suite SDK will not only help developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs,&raquBy supporting development for multiple devices and by adopting libraries to create a variety of content not only limited to games, PS Suite SDK will not only help developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs,&raquby adopting libraries to create a variety of content not only limited to games, PS Suite SDK will not only help developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs,»
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