They're well
supported by game developers, often backward compatible and one of the few handheld options on the market.
Not exact matches
The
developers are doing this
by featuring over one hundred and seventy licensed cars from the most iconic brands, offering the largest track roster ever seen on any console racing
game, and even including full VR
support and 12K resolution (PC only).
The
developers have tried to keep the battle fresh
by adding some mechanics like the
support party members or the overdrive feature but the
game is usually too easy that you can defeat most of the major bosses with a standard strategy.
I don't think either is official, since Pikmin 4 hasn't been officially confirmed to be for NX
by Nintendo, and the
developer of Riverside said he would only bring the
game to the NX if it
supported VR (although I don't know why he still put it in the trailer).
However,
support in apps and
games depends on the
support provided
by developers.
The
developers have said they are working on bringing the
game out of Early Access, though, a claim
supported by the announcement that they'll be bringing Plague Inc: Evolved to Xbox One with new scenarios, improvements and viruses being added as free updates.
Never the less its a great
game and amazing story telling that should be experienced
by as many people as possible to show
support for indie
developers but also help raise awareness about mental health
It has also been confirmed that the
developers will make use of Steam's early access program to get the
game out on PC,
by putting a controller - only version out first, followed
by a keyboard / mouse
supported version later on.
Bungie is the perfect example of how a
developer can foster
support, even a fanatical devotion
by some, for a product
by actively listening to
gamers and implementing their suggestions.
Show us you're good
developers and not anti consumer
by continuing to
support your
game, which will not only make more people buy and play the
game and your future
games, but also give a better name for your company, your
games and the future
games of that franchise, which of course, will make more people want to own and play them.
It seems that some
game publishers and
game developers dream of a purely digital generation in the future, which grants companies more wielding power over digital content (e.g., digital rights management (DRM), shutting down servers for online
support, expiration dates on vouchers for downloadable content, copyright issues, re-licensing issues, etc.) and supposedly digital distribution of media is future - proof
by denying all ownership to consumers.
Sure, it can be tough at times when you see other
games supported by the
developer and what not, but in no way should the
developer be obligated to do that.
Frontier have created one of the best
games in the genre, and judging
by their
support of Elite Dangerous post-launch, it seems that there's still more to come from the
developers.
Through her experience in the different aspects of the
game industry, Kimberly has gained tremendous insight into the platform and
games as a service structure as seen
by developers and publishers, having been involved with everything that makes publishing an online
game possible: business development, licensing, QA, customer
support.
Fortunately the
game has been
supported well
by the
developers and a steady stream of updates has improved these issues immensely as well as adding new features to the main
game.
I don't think
developer Iron Galaxy is done
supporting this
game by any means, and here's hoping that any future patches can rectify some of the technical issues with the title.
just flashing the
games on said system its not impossible since the ps3 has its own hdd and since most
game developers are tiring to
support 360
by making shitty
games that arnt over 17 gigs just so they can port it on the 360 on 1 disk mean not much of a pain to download and put on the
game console since most people have at least an 60 gig hdd, so they can hold up to at least 3
games at once, since almost all non ps3 exclusives are less 12 gigs but thats just me ranting
Our community consists of over a thousand
game developers, entrepreneurs, indies, freelancers, students and hobbyists based in southern Sweden and is
supported and funded
by our members companies, the region of Skåne and the city of Malmö.
We've seen some first - wave indie
developers upping the ante without compromising their visions: the hauntingly beautiful INSIDE, the sprawling madness of The Witness, the existentialist infinitude of No Man's Sky, are multi-year team projects made possible
by the success of previous releases (hence the importance of
supporting your favorite
game makers).
Games Used at professional and indie studios worldwide, it's a proven tool for
games of all genres — from match threes to MMO: s. Community Used
by more than 40,000
developers worldwide, our community constantly
supports you with help and resources.
- when the team learned that Switch would
support Unity, they began the process of bringing the
game over - it was planned early on to get the
game onto Switch within a month of it launching -
by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped -
by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the
developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform
support on home and portable consoles
That leaves me feeling reasonably confident that both the publisher and the
developers behind Dreadnought are going to keep the
game balanced and trust that players will want to
support the title
by choice rather than a desire to remain competitive.
Epic Games says it will
support developers by assisting in the design of their
game with Unreal Engine 4.
Book of Demons will be available on Xbox One thanks to ID@Xbox, Microsoft's program which enables qualified
game developers of all sizes to unleash their creativity
by self - publishing digital
games on Xbox One, giving studios the tools and
support needed to maximize their success.
Here we go again with another patch for Uncharted 2
by developers Naughty Dog as they continue their huge
support for the
game.
We aspire to give indie
games exposure to new audiences
by creating a network for
developers and creative communities to
support each other and connecting them with fans, publishers, platforms and individuals in mutually beneficial partnerships.
«Grim Dawn», very much an underappreciated ARPG imo, which continues to be well
supported by it's
developer (Crate), recently saw a major expansion (2 new classes, a new act, free in -
game cosmetics system and much more) at 18 $ a pop and is utterly void of an online store.
#GameDevDay is a
Game Republic,
supported by Autodesk and Escape Technology, event which features the exciting launch of GamesLab Leeds from Creative England, including a talk on this new
games fund for the Leeds City Region and other
developer support available, from Creative England's new Head of
Games and Digital, Rob Crossley.
The trend is in
support of the notion that
game developers need to somehow demonstrate the maturity of their medium and of their own creative capabilities
by making
games that have a moral — or at least a socially responsible — message.
Digital Melody is
supported by Indie Games Polska, a
game developer organization in Poland.
The base
game included plenty of levels to keep things interesting, but the
developers kept
supporting the
game with a few holiday - themed level packs which come with the Switch version of the
game by default.
Oasis
Games are a publisher based out of Hong Kong who help
support Chinese
developers by bringing their
games to market in China and overseas.
«We are humbled
by the trust
developers place in us when they depend on our services to run their
games, and look forward to rewarding that trust with the entirely new level of features, resources, and
support that this acquisition is going to enable.
The campaign would not have been possible without additional
support from the
game developers and artists who banded together to produce an honestly sort of unbelievable lineup of backer rewards, including art
by Katamari Damacy & Noby Noby Boy creator Keita Takahashi, Double Fine artist & illustrator Scott C., comic artist James Kochalka and Adventure Time creator Pendleton Ward.
The Media Indie Exchange (MIX) is all about the
games — developed
by indies, indie
game enthusiasts and industry professionals, The MIX was created to provide an experience for
developers to share their carefully crafted experiences with the press and friends in the development culture while
supporting the community, and provide casual yet professional opportunities for
developers to raise their visibility.
By releasing the collection Stateside, we would be able to experience the
game's storyline as the
developers intended, as well as provide financial
support and / or compensation for their work on the title.
Indie Fund aims to
support the growth of
games as a medium
by helping independent
developers get financially independent, and stay financially independent.
I don't think the
game developers,
game company, or
game players are
supporting or in any way backing slavery with this
game or trying to whitewash history
by trying to «forget» slavery.
The original 7 partners started Indie Fund in 2010 with the goal to
support the growth of
games as a medium
by helping independent
developers get and stay financially independent.
We unfortunately still live in a world where backing up saves of your favorite iOS
games is not easily
supported through iOS, and iCloud is not
supported by many
developers.
[In this editorial, originally printed in
Game Developer magazine and already causing much debate on online messageboards, editor - in - chief Brandon Sheffield questions whether oft - theorized «graphics plateau» has already occurred, as
supported by the continued success of graphically modest systems such as Wii and PlayStation 2.]
I don't think either is official, since Pikmin 4 hasn't been officially confirmed to be for NX
by Nintendo, and the
developer of Riverside said he would only bring the
game to the NX if it
supported VR (although I don't know why he still put it in the trailer).
The winners are
supported by Unity (Platinum sponsor), Korean
Game Developers Association (Gold sponsor) and the prizes for winners are provided
by: Tenjin, Photon, Amazon Appstore, Appodeal, SpeedLink, ironSource and IBM.
Our aim is to
support the growth of
games as a medium
by helping indie
developers get (and stay) financially independent.
The
developers are doing this
by featuring over one hundred and seventy licensed cars from the most iconic brands, offering the largest track roster ever seen on any console racing
game, and even including full VR
support and 12K resolution (PC only).
Launched in July 2013, the label
supports independent
developers by providing a full publishing team, bringing expertise and resources to their
games while leaving creative control in the
developers hands.
It was only a matter of time before Major League Gaming made an official announcement, but concern is still being raised over the extent to which Infinity Ward will continue down the path taken
by Call Of Duty: Black Ops 2
developer Treyarch in
supporting their
games on the competitive scene.
A dedicated community of modders can do things for a
game that no
developer, constrained
by publishing / monetary concerns, can ever do — indefinitely
support a
game's development.
One of the biggest «only in Battlefield 4 lures is a promise made
by EA and
developer DICE that the
game will
support 64 player multiplayer gameplay and run at a smooth 60 frames - per - second while doing it.
«
By supporting development for multiple devices and by adopting libraries to create a variety of content not only limited to games, PS Suite SDK will not only help developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs,&raqu
By supporting development for multiple devices and
by adopting libraries to create a variety of content not only limited to games, PS Suite SDK will not only help developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs,&raqu
by adopting libraries to create a variety of content not only limited to
games, PS Suite SDK will not only help
developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs,»