The game
supports analog controllers.
Not exact matches
They revealed that the official name for the
controller is the Wii U GamePad, and revealed that the
controller supports dual
analog sticks that are clickable, the NFC technology, and...
The
controller is truly comfortable with its a mode button, 2
analog sticks, a Dpad, and the DirectInput and Xinput
supports.
Native
support for Xbox
controllers and a wide range of other dual -
analog controllers are now commonplace, and sometimes recommended, for PC games.
Here, Space Harrier
supports the
analog sticks present on the Dual Shock and Dual Shock 2
controllers, as well as two of Hori's USB flight sticks (break out your limited - edition copies of Ace Combat 5!).
Then lastly there is the
support controller now named the Navigation
Controller, featuring an
analog stick and is — not surprisingly — used to navigate.
Some highlights: The Wired Fight Pad has higher quality rubber membranes and buttons but lacks
analog shoulder button
support even though Classic
Controllers originally
supported it.
While it wouldn't be efficient, I still would have liked to see Pro
Controller support for
analog control, as I don't believe the Pro
controller supports gyroscopic pointer mechanics.
Jeff Minter programmed
support for
analog rotary control in Tempest 2K (Jaguar) despite no Atari
controllers with that ability.
The
controllers feel more natural and having 2
analog sticks means traditional locomotion if the game
supports it.
If the game in question has
controller support, it will attempt to behave as if it were an
analog stick, with sometimes disastrous results.
Its
analog sticks and buttons are comfortable enough for hours - long gaming sessions, and since it's compatible with the Xbox One, it takes advantage of the great Xbox -
controller support built into both Windows and Steam.
XInput is easier for developers to use (according to Microsoft) and offers
support for
analog triggers and
controller vibration.
The box includes a 3.5 mm
analog, S / PDIF output for headphones or digital audio connections, and while there's no built - in ethernet port, the full - sized USB port
supports USB - to - ethernet adapters, along with external storage drives and game
controllers.
There are two
analog sticks and nice, clicky buttons, and while Motorola won't currently comment on whether it is working with developers to optimize specific games for the GamePad, all games with built - in
controller support will work out of the box.