There is
a surprising lack of music in the game, but it is more of a simulator than a game like Need for Speed, so this is understandable and unimportant in comparison to how well the mechanics, customization, and graphics all go together.
There is
a surprising lack of music in the game, but it is more of a simulator than a game like
Not exact matches
I was pleasantly
surprised at the acting and
music in the film, but wondered by the
lack of publicity for it.
Seeing James Newton Howard's name in the end's musical credits was
surprising as the muted
music of the film did nothing to heighten tension or encourage the edge it's sorely
lacking in.
The
music and video player are respectable enough, but given the leaning towards streaming (given the
lack of external memory slots on current - gen Nexus devices, and
lack of HDMI ports) we're
surprised that Android doesn't offer any network media access at the core level.
The boss fights also
lack creativity, and the
music is a
surprising step down from the Super Mario Land titles (thankfully, the graphics are on par with those
of Super Mario Land 2).
The
lack of any DualShock 4 speaker implementation is
surprising as it could have produced a further layer
of atmosphere from sound effects such as ambience to conversations or
music.
The
lack of any DualShock 4 speaker implementation is
surprising as it could have produced a further layer
of atmosphere from sound effects such as nearby walkers and ambient sounds to conversations or
music.
But for what the developer considers a rhythm game, the absolute
lack of variety in
music and gameplay is quite
surprising.
The
lack of any DualShock 4 speaker implementation is
surprising as it could have produced another layer
of atmosphere from sound effects such as nearby walkers and ambient sounds, conversations or
music.