I realize the intention is to make
survival feel challenging — and rightly so — but for the love of god give me a shortcut to drink water or eat food.
Not exact matches
While the several game modes, with emphasis on the
survival aspects, add some
challenge, the game
feels like too much of an effort made for mobile devices and its lifespan relies too much on repeating the same contents.
With Dead Rising 4, we have a reboot that abandons the idea of a thoughtful beat»em up that encourages time management and
feels like
survival is a
challenge.
Some of it
feels like a genuine
challenge, but as typical in
survival horror games, some deaths and hard spots
feel like total bullshit designed to drain your resources and put you on the back foot.
The story mode doesn't last for very long but there are
challenges that make up for it and benefit the
survival / start - with - nothing
feel.
Anyone with completionist behavior will find a ton of replayability thanks to this secondary tier of
challenge where the strategy for 100 % - ing can
feel dissimilar enough from baseline
survival as to seem like an entirely different stage.
While some will miss those diversions, this release
feels more cohesive, with components like creating custom playlists and a
survival mode existing for those who crave more than single - song
challenges.