Sentences with phrase «survive wave after wave»

That's the backdrop for the action, with each stage being a single - screen arena in which players must survive wave after wave of enemies, topped off with a boss encounter.
It has some charming 3D graphics and you'll play as a bunch of different animals as you run around, survive wave after wave of bad guys, and defeat bosses.
The objective is to survive wave after wave of cavemen who attack with sticks, stones, and other debris.
There are two modes — «Crossfire,» where six people fight six other people, and another mode where a team of humans try to survive wave after wave of robot onslaught.
You meet up with two of your brothers - in - arms, get to the point, then survive wave after wave of suddenly appearing Chaos Marines.
Survive wave after wave of hostile puffs and hordes of boss - tastic creatures from the deepest darkest depths of space.
Your job is to build up your defenses and survive wave after wave of bad guys.
In many ways, what I played could be considered a horde mode since we had to survive wave after wave of enemies.
Warping from star system to star system in your search, Strikefleet Omega struggles to survive wave after wave of enemy attacks while mining precious crystals that allow you to warp in reinforcements from the last remaining shipyard in the Armada.
#killallzombies sees you attempting to survive wave after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to provide a new experience different from that of the previous wave.
You might need to destroy all the enemy's buildings, assassinate a commander, destroy missile launchers or simple survive wave after wave of attacks.
It is, in its simplest form, a game where you and your team must survive wave after wave of increasingly more deadly zombies until everyone is killed off.
KILLALLZOMBIES sees you attempting to survive wave after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to...
The level design feels broken, almost all the missions have an attrition vibe where you must survive wave after wave of suicide units until victory.
The action is not varied enough, relies too heavily on surviving wave after wave and rarely equals the tension of shooters like Killzone or Gears of War.
After that, it's all about protecting the Fabricator and surviving wave after wave of enemies that get increasingly harder.
Outside of the main campaign, there's also «survival mode» which, as you can imagine, involves surviving wave after wave of enemies for as long as possible.

Not exact matches

The worst of the butchery happened after the surviving settlers waved a white flag of surrender, and then were executed at close range after the false truce.
The current UN Convention on the Safety of Life at Sea (SOLAS), introduced in 1990, only stipulates that ferries should be able to survive after a collision in seas with waves of up to 1.5 metres.
Up to four of you team up and then, after deciding on which of the four weapon loadouts you each want to play with, you're dropped into a spooky environment and must survive for as long as possible against increasingly tough waves of undead.
After you're done there you can hit up the game's 4 player co-op escalation mode where players work together to survive infinite waves of enemies while strategically spending points for weapon upgrades, health and more.
There is a wide variety of weaponry with the ability to customise loadouts after surviving each wave through the trader in exchange for in - game currency that is earned by killing Zeds, although all of the weaponry and armour have a certain weight to them which must weigh in at equal or less than the total weight allowed within the inventory.
After the first couple of waves my consumables were out, and I just wasn't equipped to survive the onslaught anymore.
All of these shortcoming are also irrelevant as the fun you'll soon have fending off wave after wave will have you to busy trying to survive to worry about little things.
Free Mode also makes a return in DW8: XL after it went missing in DW7, allowing players to replay completed stages with any character, and Challenge Mode also makes another appearance as well, presenting different courses, like speed running a stage to surviving waves of enemies.
Players will be rewarded after mowing down and surviving five waves of enemies, with a -LSB-...]
They come in a variety of different shapes and size and since the game tends to throw a lot of them at the same time, the scenery can get chaotic as the players team up to kill these monsters and survive through the waves after waves of enemies.
There's also bosses that you need to be concerned with, if you survive specific levels you will find, after the final wave, that there's one more monster that wants to destroy you, get through that and you're well on your way to victory.
They're very well built (a Disney rep told us that the Hulk survived a drop out of a window), and accordingly, they aren't that cheap - especially if you want to complete your collection, as you'll need to keep up with subsequent waves of characters that will be released after launch.
And after surviving the digitization of real estate data and automation of conveyancing — more secure electronic communications should be plain sailing for the Ontario real estate bar, «whatever waves may seem to be on the horizon.»
a b c d e f g h i j k l m n o p q r s t u v w x y z