The fast cutting camera, the blistering pace and
the swarms of enemies make this a game that will pummel anyone without lightning reflexes.
The slightly awkward controls, lack of any viable sort of dodge mechanic and the never - ending
swarms of enemies make this game a bitch to master.
Not exact matches
A lot
of areas are
swarming with
enemies too, and the placement
of them and their patrol path
makes it difficult for you to complete a mission stealthily.
Lastly, we have Chaos — entirely focused on decimating your
enemies with remotely detonated grenades, setting them on fire, launching
swarms of enemy frying nanobots like Firefly from GI Joe and
making your human
enemies puke themselves to death.
I've faced off against him plenty, but the
swarms of enemies and impediments he puts in your way
make him a tough boss to beat.
Pros: - It's genuinely fun beneath the odd design choices and meshing
of genres - Voice acting in story scenes
make it a lot more vibrant - Getting that perfect combination
of skills, facets, and weaponry to take down a
swarm of enemies is very satisfying
It bleeds into the game itself,
of course, not just background trimmings — the Kojima attention to detail comes in how a guard will notice a rifle on the ground, dropped by his formerly - conscious comrade; it
makes for a smelly Snake emerging from his hiding spot in a bin, flanked by a
swarm of flies (and able to be discovered easier thanks to his stench); it comes in the form
of the utterly ludicrous boss
enemies you face.
Their «
Swarm A.I»
enemy behaviour system adds a new level
of tension,
making tactical movement and teamwork critical to your squad's survival.
Part 2 is the action stage and sees ever increasing
swarms of enemies pitch into view and
make their way crystal - ward.
These are more focused battle spaces than anything the story mode provides, with fixed offensive / defensive emplacements that up to four players can
make use
of to keep the
swarming enemies at bay.