I'd forgotten, but they really break up
the swift pace of battles, in a bad way, forcing you to wait until they decide to use a move you can counter, which can sometimes happen a lot, or sometimes they'll just wait for minutes at a time without using it.
I'd forgotten, but they really break up
the swift pace of battles, in a bad way, forcing you to wait until they decide to use a move you can counter, which can sometimes happen a lot, or sometimes they'll just wait for minutes at a time without using it.
Not exact matches
Most importantly, unlike in most JRPGs, which delineate bosses and regular enemies through
pacing, with regular enemies being defeated easily in
swift battles, and with bosses absorbing more punishment and requiring more complex strategy, Dragon Quarter has two
paces of battles: slow, and slower.