There is also a hint at the possibility of an enhanced
underwater swimming mechanic within the game, but for now fans will have to wait and see if this will be a playable feature.
For example, one level will
introduce swimming mechanics, another a new kind of enemy or two and another platforms that change / flip when Mario jumps.
It's a different experience, but it's fairly easy to get used to and is arguably a tad more precise than the
awkward swimming mechanics found in the Super Mario Galaxy titles.
Besides giving biologists a better understanding of how fish have optimized
their swimming mechanics, the results of the study could also be useful to engineers developing underwater autonomous vehicles.
It fixes pretty much everything that was wrong with Returns, and gives us new things like extra sidekick characters and new
swimming mechanics.
Fans who saw the leaked map were quick to point out that some areas were surrounded by water, and the first game didn't feature
any swimming mechanic.
Check out the SMOG group HERE,
The Swim Mechanic's INSTAGRAM, and THESWIMMECHANIC.COM
The worst element of the gameplay comes in
the swimming mechanics.
Fans who saw the leaked map were quick to point out that some areas were surrounded by water, and the first game didn't feature
any swimming mechanic.
It fixes pretty much everything that was wrong with Returns, and gives us new things like extra sidekick characters and new
swimming mechanics.
The swimming mechanics themselves, while a logical addition to gameplay, also feel a little dated when playing today.