As the warrior, I corralled them into a small area using shield blocks and wide -
swinging sword attacks, allowing my fire goddess ally to light them all on fire.
Not exact matches
Lin's charged
attack sees the character
swinging their
sword in a wide arc in front of them while the hooded Ozo's charged
attack sees the character
attack only from the sides.
It's all very well getting Conan to go all in with his melee
attack in order to defeat a demon or powerful foe, but for that to work out the other players really need to make sure that he isn't going to get swarmed on the overlord's turn, leaving him really wishing he hadn't exerted himself
swinging a
sword instead of holding up a shield.
Attacking an experienced bandit or a soldier will likely end in misery, as it should when you're just the son of a blacksmith whose still learning to
swing a
sword without accidental decapitating himself.
Normal
attacks are your typical punches, kicks,
sword swings, etc..
This looks like a super powerful
attack, and the video reveal of the character class shows off some nice effects when you blow apart a skeleton with this
sword swing.
Never before was Zelda so immersive and intelligent, most enemies would have a form of defence which you could only defeat by
swinging your
sword in the correct direction, and often they would change their defence to counter your
attack.
The
sword combat strikes a great balance of hefty
attacks, breezy movement, and strategic
swinging and parrying.
People were
swinging it to play baseball, to fish, to
attack with a
sword, to fire a gun, to do everything.
When you use the motion controls to
swing your
sword or block an
attack with your shield and the sound effects are responsive to that action.
If you come across an enemy and
swing your
sword and hit the enemy first before they
attack you, you get to
attack them first in battle.
Gone is the «ram into the baddies» battle system, replaced with a more standard «
swing your
sword with an
attack button» method.
If you find combat too slow, switch to the dual blades to launch a slew of fast but weak
attacks, or if you aren't afraid to leave yourself exposed as you wind up for slow but powerful
swings, take the great
sword out for a spin.
Everything from a standard
sword swing to a slide
attack, and even a ground pound type moves that comes in handy in many of the later levels.
Managing your stamina is also key, as each roll, block or
swing of the
sword depletes your stamina bar, ensuring that those who barge in flailing their weapon wildly will soon find themselves left open to
attack.
Bryce rolls around with a massive
sword that you pull out and with the L1 / left bumper you ready the
sword and
swing the right stick to
attack while holding R1 / right bumper you can block (but why would you ever need to when everything dies with 3 swipes?)
Swinging your
sword works fine, unless you are dual wielding, in which case
attacks can get confused.
The game play shows Jecht's
attacks to be a combination of basic punches and
sword swings that lead into hitting the opponent in the air with follow up aerial combos to deal heavy damage.
There's still button input required for actions like drawing an arrow, but even wielding a
sword and shield can see you raise the left Joy - Con to block and incoming
attack to then
swing the right Joy - Con to retaliate.
By timing your
sword swings to the music, by using the right joystick, you can block the
attacks and survive the various areas of the game.
Link appears as a tall teenager with a perpetual dopey grin on his face,
swinging a painfully short
sword and collecting experience points from downed bad guys to raise health, magic, and
attack power.
Too many enemies to count...
Swing your
sword with [W] to
attack nearby enemies.
As opposed to the ridiculously fast, fire -
sword swinging king of Dark Souls, Dark Souls II has a giant skeleton woman with slow
swinging attacks.
You don't just hold up a
sword and
swing it, instead you must choose which angle you want to
swing your
sword from (there are six points), as well as anticipating where your enemy will
attack from as well.
When you
swing your
sword or fire your pistol — yep, you dual wield for long - and short - range
attacks — you feel the recoil of the gun and you struggle a bit as you cleave through flesh.
You can equip him with «pins,» which give you various
attacks, like
sword swinging, projectile shooting, and elemental magic.
With a
sword and shield equipped, players can hold the circle button down to block incoming
attacks, while a succession of quick taps produce a powerful combo (and on the final
swing, the sequence can leave players prone).
By swiping on the Wii U GamePad touch screen, you can
swing your
sword in different directions — slash away at the ghoulish monsters to inflict damage, or parry their
attacks in defence.
«I cant
swing a
sword to
attack or use a bow like in every VR - game.
If you're determined to crack the Barroth's noggin, try using the Long
Sword's Spirit
attacks, the Switch Axe's
sword form, the Charge Blade's axe
swings or the Hammer's fully charged spin
attack.
It's fun at first to be able to lift your left arm and see your shield come up in front of you, or
swing your right for a heavy
sword attack.
The knight, when being carried around, can
swing its
sword to
attack, providing a faster and more consistent method of combat than using Elasto Blasts or simply tossing whatever is being carried around.