Not exact matches
When players
switch to one of the
weapons listed in the patch notes, there will be a small delay before these
weapons can be
fired.
With the classic
weapons triangle, tactically choose and
Switch between
Fire Emblem heroes to gain the advantage in combat against countless enemies
Fire Emblem's traditional
weapon triangle, whereby swords beat axes that beat lances that beat swords, incentivises infidelity: a mounted unit will be able to carve a neat path through swordsmen, but unless you
switch to another character when you arrive at a fort that's occupied by an archer, you risk a swift death.
Fixed deployable exploit (run over deployable while
firing weapon, get in vehicle while still
firing, and never
switch to deployable).
Basically rapid
fire, quick
weapon switch, automatic reloading and auto aim with the sights while you
fire were the only ones that seemed worthwhile.
Your standard
weapon is a mini gun, but there are plenty of pick - ups than can upgrade your buggy to
fire missiles, flames, and even a freeze ray to turn enemies to take the reigns of a helicopter, tank, and mech, but to
switch vehicles you'll have to hop out of your current vehicle first, leaving your poor little guy pretty vulnerable to enemy
fire.
When on this
switch, XiaoShan freezes in place, and now looking around and tapping on enemies will
fire off your
weapon.
Some of these levels are very challenging, requiring you to channel your inner ninja reflexes, by dodging deadly obstacles, avoiding
weapon fire and hitting all necessary
switches.
After
switching weapons rapidly, and
firing your gun, you will now have to reload — bummer, right?
Unfortunately, it just feels unnatural and counter intuitive as the aim really hinders the movement, leaving you in the lurch during the frantic moments; maybe having the right stick
firing at the enemies and a button to
switch weapons would've been better.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND,
SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some
weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong
weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no
weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the
firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
To make up for that, you can
switch this PUBG
weapon to burst
fire for a DPS rating close to that of the Groza - just bear in mind the delay between bursts, which makes the M16A4 tough to use up close.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to
fire a
weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to
switch between your primary and secondary
weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a
weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
With the classic
weapons triangle, tactically choose and
Switch between
Fire Emblem heroes to gain the advantage in combat against countless enemies
Annoying and once I
switched to an alternate
weapon the game was ridiculous easily and the last quarter consisted of me raiding enemy outposts and pressing the
fire button repeatedly.
The two gadgets I got to try, a
fire - based one and a thunder - based one, felt different enough to the point where I could see myself
switching between
weapons while playing the game to keep things fresh.
The C button on the control pad will
switch between
weapons and the B button will
fire your currently selected
weapon.
I had a couple of issues with strange freeze ups where Viktor would be frozen but I could still
fire and
switch weapons.
Controls PS3: Mike S. Says: The intuitive control scheme lets players
switch weapons and vigors on both sides (R2 and L2 respectively with visuals in the lower screen corners) then
fire on each side (R1 and L1).
It was crucial that players be able to both aim and
fire their ranged
weapons at a distance and then seamlessly (and quickly)
switch to melee
weapons to perform brutal slashes and devastating combos at close range.