Not exact matches
With a familiar radial
weapon menu,
players can quickly
switch between their two
weapons of choice: guns and grenades.
When
players switch to one of the
weapons listed in the patch notes, there will be a small delay before these
weapons can be fired.
The second — because of the large number of
weapons that we'd have — is to have a scenario in future where
players can
switch weapons, and whichever
weapon you're using change how the game plays.
You'll see the
weapon's durability degrade at twice the speed when the
player switches from 30 fps to 60 fps about 1:40 into the video.
Getting used to more advanced combat techniques like stance -
switching the Ki Pulse can take a little effort, but Nioh actually does a good job of easing the
player in at first and once you have mastered the game's combat system and found a
weapon or two that you like, the combat can be thrilling and fun.
For example, a sharpshooter can pick up a demolitions - focused
weapon during battle, allowing
players to then add XP to that class if and when they decide to
switch character types.
Players have two main forms and may
switch between the two at will: their humanoid form, in which they can use
weapons to spread ink and splatter opponents, and their squid form, which they can use to swim through ink at great speed and up walls, recharge the
player's ink tank faster (while in their own ink), and hide in their team's ink.
Add to that the ring command menu system that the game introduced: allowing
players to user items, change
weapons and perform all of their requisite actions without the need to
switch screens.
The kind of
weapon you're seen carrying — or not seen carrying — can greatly impact how other
players approach you, it's self - projection and allows you to
switch up your fighting style based on who you're facing.
With over 50 heists, more than 150
weapons and plenty of heisters to choose from, PAYDAY 2 for Nintendo
Switch is the PAYDAY 2 experience
players know and love.
Nioh is a fast paced game, but gives the
player all the tools and mechanics you need to keep the fight moving, such as quick dodges, furious chain attacks, and edge of your seat
weapon switching.
Once a battle starts, the character can
switch between two
weapons of the
player's choice.
The best
players can
switch between tiles as quickly as Quake experts swap
weapons, assembling dizzying towers, editing doors into walls, holes into floors, and spinning switchback stairs out of flat ramps.
New
weapons and armor drop rather frequently, pushing the
player to
switch between Swords, Axes, Spears and Hammers often.
While the top 3DS screen displays the core action, the bottom screen serves as a quick - select inventory screen, allowing
players to quickly
switch between
weapons, reload guns and use healing items.
Tomb Raider DE utilises voice commands to allow
players to
switch weapons and navigate menus, but these voice activations can have a mind of their own.
- specialize in movement and various forms of support -
switch into a Nyanter by selecting one of your Palico Felynes at anytime before accepting a quest - in single
player mode, you can go as a Nyanter and have your two Palicoes tag along as well - Nyanters have their own exclusive quests, but they can play any quest a regular Hunter can - tag up to make a party of four Nyanters with your friends - Nyanters don't have a stamina gauge - their controls are the same as regular Hunters - they can also run around with their
weapons unsheathed - dig underground to avoid attacks - can do other similar actions as Hunters, such as gathering - they are faster at it and they don't need to carry around Pickaxes or Bug Nets - two acorns on the top - left part of the screen that counts as a couple of extra lives - once they lose all Acorns and then get KO'd, it'll count as a regular KO
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow
players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND,
SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1
player • All occupied Squads will now show up colored blue on the Squad selection screen •
Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some
weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing
players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived
players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong
weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no
weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where
players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Weapons are selected via the customary radial
weapon wheel, which many games have adopted so that the
player can quickly
switch between
weapons on the fly.
With the push of a button,
players can seemingly
switch between the any of the three types of
weapons.
This leads to some interesting scenarios where
players must quickly
switch weapons mid-battle to fend off waves of enemies.
Players have access to a variety of
weapons, like the P90 and AK47, must navigate stages to hit
switches and obtain key items or intel, and blast every foe on the way to the objective.
Players can also
switch between
weapons at any time to create unique combos and maximize damage output, as well as ride a horse to move about quickly through large, outdoor maps.
Both versions offer voice support and
players are able to navigate through menus and
switch weapons all by using their own voices while playing the game.
is so insanely overpowered with her variety of laser
weapons that you never need to
switch up your
player.
The elemental
switching on
weapons was mentioned as one example of such changes, encouraging the
player to adjust their strategies over time.
With the skill trees for each
weapon,
players are able to focus on play styles they want and get the benefit in battle without losing access to other playstyles along the way, simply
switch to a new
weapon and you are off.
There is also some elements of upgrades in the form of challenge levels, which will reward the
player with upgrades for the different
weapons with the option to choose different rings with different abilities to improve your skills helps
switch up the gameplay and give that replay value a run for its money.
In tandem with the better controls, Destiny 2 has
switched a couple of things with the way
weapons are equipped that allow for a bit more variety on the part of the
player and using what speaks to them.
The
weapon wheel also carries over into the online mode, with
players switching between Sniper Rifles, Chimeran Assault Rifles, and the much beloved Rossmore Shotgun.
As the name might imply, the
switch axe is a
weapon that has two different modes which
players can
switch between, the sword mode, and the axe mode.
Judges are neutral characters who wander around the battlefield, enacting laws prohibiting the use of certain elements or
weapons, making
players switch up their strategies on the fly.
The Armoury system, ARR «s version of previous FF «s Job System; allows
players to pick up new classes and jobs with the literal
switch of a
weapon and later, equipping a Soul Stone.
Players have different shields, dash abilities, and even
weapons at their disposal and the skill tree can be accessed and
switched up on the fly so that you're ready for whatever insanity the game throws you into.
Fixed an issue which allowed
players to
switch between two scoped
weapons without leaving the scoped view.
According to Nintendo, the GamePad will allow
player's to use the GamePad for control of Sam's gadgets, to easily
switching weapons, take out enemies as well as many other actions.
However, some scrolls are debuffs, which can do things such as limiting the
player to only
switching weapons when their current one is out of ammunition or reducing speed.
It also offers a nice variety of
weapons that are all useful and, in a move still unusual today for the genre, allows the
player to keep and
switch between several at once.
In each game,
players can use a virtual joystick to move around the environment and tap buttons to shoot, toss grenades,
switch weapons and more.
The maps are dense with places to hide, and every step or
weapon switch can be picked up by an attentive
player.
Controls PS3: Mike S. Says: The intuitive control scheme lets
players switch weapons and vigors on both sides (R2 and L2 respectively with visuals in the lower screen corners) then fire on each side (R1 and L1).
A big part of the push for this will be a 1 vs 1 mode where two
players on separate
Switches can fight over a map,
switching their
weapon of choice at will mid-game.
It was crucial that
players be able to both aim and fire their ranged
weapons at a distance and then seamlessly (and quickly)
switch to melee
weapons to perform brutal slashes and devastating combos at close range.
When getting into a gunfight, it is essential that a
player knows how to quickly navigate through their
weapons so that they can quickly
switch to the
weapon that is desired.
Speaking of attacks, each
player carries two
weapons into battle, which can be
switched between to string combos together.
It however also gets quite a few tweaks of its own that really help the game out, like being able to have each type of
weapon at the ready (melee, ranged, and thrown) and are
switched as
players use them, as well as easily swap between the available inventory with the directional buttons.
There are a lot of
weapons to choose from, and in the beginning,
players don't know the difference between a
Switch - Axe and a bow gun.