Tapping the button once
switches weapons and items quickly, while holding it opens the entire collection of weapons in that class.
Not exact matches
The
items and weapons truly are the focus of the game, with tons of options available at your finger tips thanks to a quick pallete for
switching between them.
The
Switch version does not offer the real - time events featured in the mobile version, but comes equipped with new content, including missions,
weapons, skills,
and items exclusive to the
Switch version.
Hunting Horn: similar to Hammer, but tends to have less damage with the ability to create songs that have different affects, overall great
weapon for groups, such as multiplayer Sword
and shield: able to use
items while holding
weapon, able to block as well
Switch Axe: Ability to morph inbetween Axe
and Sword form, sword form tends to have different effect than axe.
Add to that the ring command menu system that the game introduced: allowing players to user
items, change
weapons and perform all of their requisite actions without the need to
switch screens.
This was also seen in Team Fortress 2 originally before they
switched to a
weapon drop
and item store for unlocking new stuff.
While the top 3DS screen displays the core action, the bottom screen serves as a quick - select inventory screen, allowing players to quickly
switch between
weapons, reload guns
and use healing
items.
However, there may be DLC
and updates after launch, but nothing has been decided yet (it will most likely depend on how successful the game is - Nintendo
Switch version will feature additional content, such as exclusive missions,
weapons, skills,
items,
and more - the development team is considering adding support for the passwords from previous NeverlandWorld games, but it would be a pretty complex feature to implement, so nothing is guaranteed yet.
The
weapon switching is now done in real - time, too, so you can still run
and take damage while
switching items - so be quick about it.
Players have access to a variety of
weapons, like the P90
and AK47, must navigate stages to hit
switches and obtain key
items or intel,
and blast every foe on the way to the objective.
Square will reload a
weapon or interact with different objects — like crates or
items you discover, «X» is your general activate button, circle acts as an evade,
and triangle
switches between the characters in play.
Other core actions include a dynamic reload — clicking the right stick starts the process,
and if you click it a second time when the meter is in its sweet spot you'll reduce the time a la Gears of War —
switching through your three equipped
weapons and interacting with
items in the environment, such as activating stationary turrets or planting explosives.
There's great depth to its fighting system — you can
switch between four
weapons on the fly, use all manner of explosives
and magical
items, adjust your stance for more defensive or offensive benefits,
and summon a variety of guardian spirits to boost your combat effectiveness.
The Wii U's gamepad will make use of Link's vast inventory of
weapons and items, allowing you to
switch to them on the fly, as well as giving you interactive mini-maps to see.
Small things like opening doors, grabbing
items,
and switching weapons, just look terrible.
There's not even allegiance to a single covenant because acquiring all spells,
weapons,
and items usually necessitates
switching.