Sentences with phrase «sword combat for»

Not exact matches

Totals: One burning horse; a sisterly prison slap; a wicked backhand as punishment for hitting a prince; one scaly princess burned at the stake (NOT OKAY); a cornucopia of violence in the Meerenese fighting pits: one totally bitchin» decapitation, one Dothraki impaled, an over-the-shoulder stab to the heart, another guy speared through the chest, a deus ex machina back - stabbing, one combat roll leading to a sword in the gut and an Olympic - worthy javelin toss to kill an assassin.
On the front you can see a close up of Raiden readying his sword for combat.
Donnchadh Tiernan continues our We Love... Soundtracks series, sword by side and ready for combat, listening to Hans Zimmer's score for «Gladiator» and not afraid to turn it up to Maximus.
The musou games are built for the officer classes, not privates: focus solely on sword - to - sword combat without a crow's eye perspective and you'll soon lose.
For those who have never played the DMC series, the game uses stylized combat with a sword and guns.
You've buffed your sword and shield for the Charge Blade, now master it in combat.
The combat tree focuses on sword play and defense, for the times when Geralt engages in melee combat.
For every sword token you spend, up to a maximum of three, you can roll a die and add it to your combat strength.
In Hellraid you'll venture through a dark fantasy realm for whatever contrived reason the writers have come up with and engage many, many monsters in first - person combat using either your straightforward melee stuff like swords and maces, by using magic or by precision use of a crossbow, depending on whether you choose to play as a Warrior, Mage, Paladin or Rogue.
«As well as the iconic Rebellion sword and Ebony and Ivory pistols you've got access to demon and angel weapons, activated by holding the relevent modifier — right trigger for demon stuff (a massive axe and a fiery set of gauntlets) and left trigger for the angelic (a scythe and a set of lighting fast shurikens» They go on to say that Dante's new arsenal is both, «powerful and a blast to play with», also describing the overall combat as, «characteristically balletic».
Killer is Dead lets you upgrade Mondo with a couple of news moves for combat, increase the effectiveness of sub-weapons and unlock a couple of other handy things, such as trading Blood for Health and removing some limitations on your sword, making it more deadly.
This sword NOT intended for LARP or any real combat.
Meanwhile the warrior has a shield and sword for combat, and can smash up certain stuff.
-- New World Thugs data recorder has been fixed to always work regardless of your level — Old Friends, Old Swords: Added failsafe to fix situations where the mission does not advance — Project Aegis, Part 1: Set the turrets to disable 15 seconds after combat has been complete — Project Aegis, Part 1: Fixed the issue where some enemies were spawning without using a spawn vehicle — Increased the times and locations of the emergency necessary to fulfill the «Svushinnira: Just Business» contract — Lowered the minimum level required to gain access to Contracts from 250 to 175 — Removed one of the runners from the Mount Tam crash site to improve driving paths — Vehicle stats will no longer show up as zero in the vendor buy screen — Weapons that require an EGO Rating of less than 250 have been added to Faction vendors — Lowered the minimum level requirement for the Soleptor Excavation co-op map to 100 — Lowered the minimum level requirement for the Island of Lost Soldiers to 150 — Lowered the minimum level requirement for the Scrapworks Salvage to 225
Your demonic room - mate grants access to several fire - based magical abilities that can be used during combat, all of which can be upgraded in the Pyromancer skill tree, which exists alongside two others; one for the two - handed sword - swinging warrior stance, and another for the dual - dagger Ranger stance, but we'll get back to those later.
Though he's far from the most known of Marvel's massive roster of characters, on paper Deadpool is the perfect fodder for a videogame, sporting dual pistols and dual swords for epic combat along with a regenerative powers.
It took only an hour or two for me to enter the mindset of Geralt and begin trying to play as a proper Witcher, considering each fight carefully, negotiating the best price for a contract, applying oils to my swords for bonuses in combat, brewing potions and keeping my gear in order, all while trying to navigate dialogue options in a way I image someone like Geralt would.
Combat feels just like A Link to the Past, however in lieu of a shield which was mostly ornamental in that game, Swords of Ditto offers a dodge roll which is vital for survival.
The DMC series combat system is recognized for being flashy and fun, full of great sword fights and gunplay.
For most of Dragon Quest Builders, you'll be wielding a sword or a hammer, so combat is about getting in close, dealing some damage, and backing out of the fray to dodge attacks.
If you find combat too slow, switch to the dual blades to launch a slew of fast but weak attacks, or if you aren't afraid to leave yourself exposed as you wind up for slow but powerful swings, take the great sword out for a spin.
Combat is mostly controlled by the mouse with timely left clicks for sword combos and right clicks for your Fus - Ro - Dah magic.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Essentially you grab the three combat dice, add your heroes die / dice and then roll, aiming to match or beat the number of swords and shields shown on the monster token, which also lists what happens for success or failure.
Geralt needs three red Leads to create one red combat Proof token, for example, but he needs 7 purples to create a single diplomacy Proof token since he's incapable of saying more than a few words without feeling the urge to draw his sword and kill something.
From a cursory glance at the screenshots you'll have noticed that our demonic nutter of a hero is wielding dual fire - arms and a sword, and so given the nature of the game you'd be forgiven for believing that NeverDead is going for a Devil May Cry style of combat.
Lastly, due to the era that Ubisoft Quebec has chosen for Syndicate, combat is much more hand - to - hand focused as this time period didn't see people walking around with swords or axes.
Eradan, for example, has separate abilities in the areas of stealth, sword and bow combat.
For example, the sword combat is all physics driven, and damage you output depends on where you hit a person.
Combat, yeah, the game didn't need combat, but when enemies take a break and Dastan puts his sword away for an extended period of time to allow himself to parkor around the room, the game vibrates with excelCombat, yeah, the game didn't need combat, but when enemies take a break and Dastan puts his sword away for an extended period of time to allow himself to parkor around the room, the game vibrates with excelcombat, but when enemies take a break and Dastan puts his sword away for an extended period of time to allow himself to parkor around the room, the game vibrates with excellence.
Shay gets a whole toy box of weapons, including an air rifle and a primitive grenade launcher, but the sword combat still takes center stage, and it's still OK — fun when it works, but easy to exploit, for both Shay and his AI opponents.
For 30 years, Zelda's combat has revolved around a now iconic structure: at the centre of the experience is Link's trusty sword and shield, beyond that are an array of tools that you can collect as you progress through the linear narrative that can double up as weapons.
Shigeru Miyamoto has said that the next Zelda game for Wii will use MotionPlus in order to provide more realistic sword combat and targeting.
I can imagine this tech being put to excellent use in a more robust Samurai Warriors / Dynasty Warriors - like adventure, where you use the buttons and analogues for movement and swords and move the controller for your shield — or even a firstperson combat game like Ryse.
Certain Servans can temporarily transform into powerful weapons, such as spears and great - swords for Aluche to use in combat.
With action - packed combat and several unique weapons to choose from, including the epic and humming nanosword, the boomerang - like top hat, the ghost sword projectile, and plenty of bombs, Songbringer allows players to go it alone in the galaxy or with a friend — local co-op allows for a second player to join you as Jib, your robot companion with a strange propensity for moustaches.
Each has a specific combat style — swords and shield, fire magic, arcane magic, or guns — but they all fill the same role: a self - healing damage - dealer that swaps between two stances, one best suited for fighting a single target and one for taking down groups.
While this forces the player to take a combined arms approach to combat, the penalty for showing up with arrows to a sword fight is somewhat severe.
The 3 - hit combo sword attacks, projectile use for combat and puzzles and the side - swiping world aesthetic all helped whisked me back to the joyous feeling of being a kid lost in the world of Hyrule.
Each game of Terraria is different — working your way through a procedurally - generated world, the player is given a pickaxe to mine resources, a sword for combat, and an axe for woodcutting.
Colbjorn plows into combat with heavy, club - like short swords, knocking back enemies with melee attacks and lining them up for easy kills.
It is time to switch your sandals for sturdy boots, for Swords and Sandals moves into the middle ages in this action packed, turn - based combat RPG.In Swords and Sandals Medieval you start as a...
For a series featuring a rubber dude, a shapeshifting reindeer, and a guy wielding a sword in his mouth, combat is bland and unsatisfying.
ZOMBITSU (noun: zom - bit - su)- a traditional form of Japanese sword combat against warriors of the undead.The evil Lord Nakatomi has torn apart your land and unleashed his army of soldiers for total destruction.
After the Greenlight processes success, the third person pvp combat game with swords and guns arrives just in time for the 10th anniversary for the original.
His weapon of choice is a simple silver sword, plus he can whip out his crossbow for ranged combat.
I wasn't too thrilled, and if I'm honest, I'm still not too thrilled by For Honor and Ubisoft Montreal's desire to create a game about medieval combat so realistic and visceral you can feel the weight and power sinking heavy - as - all - get - out swords into heavy - as - all - get - out armored warriors ripped straight from the history books.
She has a sword for close quarters combat, with ranged attacks coming from the Pod support system.
Whether you're up for some dungeon looting, sword - and - sorcery combat, or for some reason really like crafting stuff, there's something for everyone here.
While its predecessors either used the equipped gun or the default omni - tool for melee combat, Mass Effect: Andromeda will instead include specific swords and hammers amongst other weapons.
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