Not exact matches
Totals: One burning horse; a sisterly prison slap; a wicked backhand as punishment
for hitting a prince; one scaly princess burned at the stake (NOT OKAY); a cornucopia of violence in the Meerenese fighting pits: one totally bitchin» decapitation, one Dothraki impaled, an over-the-shoulder stab to the heart, another guy speared through the chest, a deus ex machina back - stabbing, one
combat roll leading to a
sword in the gut and an Olympic - worthy javelin toss to kill an assassin.
On the front you can see a close up of Raiden readying his
sword for combat.
Donnchadh Tiernan continues our We Love... Soundtracks series,
sword by side and ready
for combat, listening to Hans Zimmer's score
for «Gladiator» and not afraid to turn it up to Maximus.
The musou games are built
for the officer classes, not privates: focus solely on
sword - to -
sword combat without a crow's eye perspective and you'll soon lose.
For those who have never played the DMC series, the game uses stylized
combat with a
sword and guns.
You've buffed your
sword and shield
for the Charge Blade, now master it in
combat.
The
combat tree focuses on
sword play and defense,
for the times when Geralt engages in melee
combat.
For every
sword token you spend, up to a maximum of three, you can roll a die and add it to your
combat strength.
In Hellraid you'll venture through a dark fantasy realm
for whatever contrived reason the writers have come up with and engage many, many monsters in first - person
combat using either your straightforward melee stuff like
swords and maces, by using magic or by precision use of a crossbow, depending on whether you choose to play as a Warrior, Mage, Paladin or Rogue.
«As well as the iconic Rebellion
sword and Ebony and Ivory pistols you've got access to demon and angel weapons, activated by holding the relevent modifier — right trigger
for demon stuff (a massive axe and a fiery set of gauntlets) and left trigger
for the angelic (a scythe and a set of lighting fast shurikens» They go on to say that Dante's new arsenal is both, «powerful and a blast to play with», also describing the overall
combat as, «characteristically balletic».
Killer is Dead lets you upgrade Mondo with a couple of news moves
for combat, increase the effectiveness of sub-weapons and unlock a couple of other handy things, such as trading Blood
for Health and removing some limitations on your
sword, making it more deadly.
This
sword NOT intended
for LARP or any real
combat.
Meanwhile the warrior has a shield and
sword for combat, and can smash up certain stuff.
-- New World Thugs data recorder has been fixed to always work regardless of your level — Old Friends, Old
Swords: Added failsafe to fix situations where the mission does not advance — Project Aegis, Part 1: Set the turrets to disable 15 seconds after
combat has been complete — Project Aegis, Part 1: Fixed the issue where some enemies were spawning without using a spawn vehicle — Increased the times and locations of the emergency necessary to fulfill the «Svushinnira: Just Business» contract — Lowered the minimum level required to gain access to Contracts from 250 to 175 — Removed one of the runners from the Mount Tam crash site to improve driving paths — Vehicle stats will no longer show up as zero in the vendor buy screen — Weapons that require an EGO Rating of less than 250 have been added to Faction vendors — Lowered the minimum level requirement
for the Soleptor Excavation co-op map to 100 — Lowered the minimum level requirement
for the Island of Lost Soldiers to 150 — Lowered the minimum level requirement
for the Scrapworks Salvage to 225
Your demonic room - mate grants access to several fire - based magical abilities that can be used during
combat, all of which can be upgraded in the Pyromancer skill tree, which exists alongside two others; one
for the two - handed
sword - swinging warrior stance, and another
for the dual - dagger Ranger stance, but we'll get back to those later.
Though he's far from the most known of Marvel's massive roster of characters, on paper Deadpool is the perfect fodder
for a videogame, sporting dual pistols and dual
swords for epic
combat along with a regenerative powers.
It took only an hour or two
for me to enter the mindset of Geralt and begin trying to play as a proper Witcher, considering each fight carefully, negotiating the best price
for a contract, applying oils to my
swords for bonuses in
combat, brewing potions and keeping my gear in order, all while trying to navigate dialogue options in a way I image someone like Geralt would.
Combat feels just like A Link to the Past, however in lieu of a shield which was mostly ornamental in that game,
Swords of Ditto offers a dodge roll which is vital
for survival.
The DMC series
combat system is recognized
for being flashy and fun, full of great
sword fights and gunplay.
For most of Dragon Quest Builders, you'll be wielding a
sword or a hammer, so
combat is about getting in close, dealing some damage, and backing out of the fray to dodge attacks.
If you find
combat too slow, switch to the dual blades to launch a slew of fast but weak attacks, or if you aren't afraid to leave yourself exposed as you wind up
for slow but powerful swings, take the great
sword out
for a spin.
Combat is mostly controlled by the mouse with timely left clicks
for sword combos and right clicks
for your Fus - Ro - Dah magic.
-- Nintendo previously made Zelda games by making small areas and connecting them together —
For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in
combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine
for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs
for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control
for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for snowboarding — Can mine rocks which can be solid
for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for rupees or used
for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including
sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make
for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Essentially you grab the three
combat dice, add your heroes die / dice and then roll, aiming to match or beat the number of
swords and shields shown on the monster token, which also lists what happens
for success or failure.
Geralt needs three red Leads to create one red
combat Proof token,
for example, but he needs 7 purples to create a single diplomacy Proof token since he's incapable of saying more than a few words without feeling the urge to draw his
sword and kill something.
From a cursory glance at the screenshots you'll have noticed that our demonic nutter of a hero is wielding dual fire - arms and a
sword, and so given the nature of the game you'd be forgiven
for believing that NeverDead is going
for a Devil May Cry style of
combat.
Lastly, due to the era that Ubisoft Quebec has chosen
for Syndicate,
combat is much more hand - to - hand focused as this time period didn't see people walking around with
swords or axes.
Eradan,
for example, has separate abilities in the areas of stealth,
sword and bow
combat.
For example, the
sword combat is all physics driven, and damage you output depends on where you hit a person.
Combat, yeah, the game didn't need combat, but when enemies take a break and Dastan puts his sword away for an extended period of time to allow himself to parkor around the room, the game vibrates with excel
Combat, yeah, the game didn't need
combat, but when enemies take a break and Dastan puts his sword away for an extended period of time to allow himself to parkor around the room, the game vibrates with excel
combat, but when enemies take a break and Dastan puts his
sword away
for an extended period of time to allow himself to parkor around the room, the game vibrates with excellence.
Shay gets a whole toy box of weapons, including an air rifle and a primitive grenade launcher, but the
sword combat still takes center stage, and it's still OK — fun when it works, but easy to exploit,
for both Shay and his AI opponents.
For 30 years, Zelda's
combat has revolved around a now iconic structure: at the centre of the experience is Link's trusty
sword and shield, beyond that are an array of tools that you can collect as you progress through the linear narrative that can double up as weapons.
Shigeru Miyamoto has said that the next Zelda game
for Wii will use MotionPlus in order to provide more realistic
sword combat and targeting.
I can imagine this tech being put to excellent use in a more robust Samurai Warriors / Dynasty Warriors - like adventure, where you use the buttons and analogues
for movement and
swords and move the controller
for your shield — or even a firstperson
combat game like Ryse.
Certain Servans can temporarily transform into powerful weapons, such as spears and great -
swords for Aluche to use in
combat.
With action - packed
combat and several unique weapons to choose from, including the epic and humming nanosword, the boomerang - like top hat, the ghost
sword projectile, and plenty of bombs, Songbringer allows players to go it alone in the galaxy or with a friend — local co-op allows
for a second player to join you as Jib, your robot companion with a strange propensity
for moustaches.
Each has a specific
combat style —
swords and shield, fire magic, arcane magic, or guns — but they all fill the same role: a self - healing damage - dealer that swaps between two stances, one best suited
for fighting a single target and one
for taking down groups.
While this forces the player to take a combined arms approach to
combat, the penalty
for showing up with arrows to a
sword fight is somewhat severe.
The 3 - hit combo
sword attacks, projectile use
for combat and puzzles and the side - swiping world aesthetic all helped whisked me back to the joyous feeling of being a kid lost in the world of Hyrule.
Each game of Terraria is different — working your way through a procedurally - generated world, the player is given a pickaxe to mine resources, a
sword for combat, and an axe
for woodcutting.
Colbjorn plows into
combat with heavy, club - like short
swords, knocking back enemies with melee attacks and lining them up
for easy kills.
It is time to switch your sandals
for sturdy boots,
for Swords and Sandals moves into the middle ages in this action packed, turn - based
combat RPG.In
Swords and Sandals Medieval you start as a...
For a series featuring a rubber dude, a shapeshifting reindeer, and a guy wielding a
sword in his mouth,
combat is bland and unsatisfying.
ZOMBITSU (noun: zom - bit - su)- a traditional form of Japanese
sword combat against warriors of the undead.The evil Lord Nakatomi has torn apart your land and unleashed his army of soldiers
for total destruction.
After the Greenlight processes success, the third person pvp
combat game with
swords and guns arrives just in time
for the 10th anniversary
for the original.
His weapon of choice is a simple silver
sword, plus he can whip out his crossbow
for ranged
combat.
I wasn't too thrilled, and if I'm honest, I'm still not too thrilled by
For Honor and Ubisoft Montreal's desire to create a game about medieval
combat so realistic and visceral you can feel the weight and power sinking heavy - as - all - get - out
swords into heavy - as - all - get - out armored warriors ripped straight from the history books.
She has a
sword for close quarters
combat, with ranged attacks coming from the Pod support system.
Whether you're up
for some dungeon looting,
sword - and - sorcery
combat, or
for some reason really like crafting stuff, there's something
for everyone here.
While its predecessors either used the equipped gun or the default omni - tool
for melee
combat, Mass Effect: Andromeda will instead include specific
swords and hammers amongst other weapons.