As opposed to the ridiculously fast, fire -
sword swinging king of Dark Souls, Dark Souls II has a giant skeleton woman with slow swinging attacks.
The movements the Kinect requires gamers to pull off for everything from a quick dodge or
sword swing are fairly responsive and largely intuitive but often leave you off - centered making quick multiple chain movements (such as those required with the Lizard
King and the final showdown with Singe) frustrating.