During the presentation, Lead
System Architect Mark Cerny remarked that PS4 was made «by game creators, for game creators.»
Lead
system architect Mark Cerny revealed that the DualShock 4 features improved rumble, reduced latency and some other performance improvements, and gamers critical of the older PlayStation controllers» convex control sticks will be happy to note that the DualShock 4 has concave sticks.
The video opened with a quotation from William Blake, and closed with credits — including the reveal that PS4
system architect Mark Cerny will be contributing as technical producer.
There is, of course, a little bit more to it than that, as our recent extensive look inside the PS4 Pro discusses; there is an additional 1 GB of DDR3 RAM specifically for swapping out non-game apps, and 1 GB of RAM dedicated to two functions, one half allowing developers to hit 4K render targets, and the other half dedicated to handling a 4K version of the dashboard; delta compression technology, enhanced 16 - bit half - float support and much more - full details and an interview with
system architect Mark Cerny is within the prior link.
While speaking on stage with PS4
system architect Mark Cerny at the Develop Conference (as per Digital Spy), Kojima noted that he won't be making compromises this time around.
The second talk from Bossa Studios will immediately follow the previously announced opening discussion between Metal Gear Solid creator Hideo Kojima and PS4
system architect Mark Cerny on Wednesday July 13th.
Knack 2, the sequel to the PlayStation 4 launch title from lead
system architect Mark Cerny and SIE Japan Studio, will be released Sept. 5, Sony announced today with an E3 trailer.
Not exact matches
In addition to requiring high performance from a large number of hardware and software subsystems, the nuller mode requires them to work smoothly together as a single, integrated
system, according to Mark Colavita, the Keck Interferometer System Arch
system, according to
Mark Colavita, the Keck Interferometer
System Arch
System Architect.
Here we hear from Rick Porras, Peter Jackson, Richard Taylor, Barrie Osborne, Ben Wootten, John Howe, Jamie Beswarick,
Mark Ordesky, Weta senior animator Jason Schleifer, actor Andy Serkis, Christian Rivers, animation designer and supervisor Randy Cook, visual effects DP Brian Van't Hul, Elijah Wood, Sean Astin, Weta creature facial lead Bay Raitt, Weta visual effects supervisor Joe Letteri, motion capture supervisor Remington Scott, visual effects supervisor Jim Rygiel, Weta
systems architect Jon Labrie, visual effects producer Dean Wright, Philippa Boyens, Weta animation department head Adam Valdez, animation supervisor Richie Baneham, Warren Mahy, Weta 3D sequence lead Ken McGaugh, and Gino Acevedo.
During the panel both Hermen Hulst, Managing Director of Guerrilla Games, and
Mark Cerny, Lead
System Architect Of The PlayStation 4, were present and it was discussed how both studios would benefit from this sharing of technology.
Metal Gear Solid creator Hideo Kojima will receive this year's Development Legend award, and will be handed the prize by previous Legend winner
Mark Cerny, who served as
system architect for the PS4.
House explained his vision at the Developer Conference in Brighton, where he was also joined by
Mark Cerny, the
system architect who also developed launch title Knack.
Mark Cerny, head of Cerny Games and the lead
system architect behind PlayStation 4, has said that we are entering a new renaissance of gaming with the arrival of Sony's next console.
Mark Cerny, the lead
system architect on Sony's PlayStation 4 console, will deliver the conference keynote at Develop in Brighton, which takes place at the city's Hilton Metropole from 9 - 11 July 2013.
Mark Cerny, PS4 Lead
System Architect, took the stage shortly after the announcement.
Mark Cerny, a fabled game designer responsible for some of Sony's most enduring franchises including Rayman, Jax and Daxter and Uncharted, was announced as the
System Architect for the Playstation 4.
Mark Cerny, PlayStation's lead
systems architect, delivered only a summary view of the PS4 Pro's hardware advantages over the standard PS4 at the news conference, citing a GPU with double the power of the standard hardware and a boosted clock rate for the CPU.
Mark Cerny, the PS4's main
architect, demonstrated the
system's capabilities and features via a number of gameplay videos and trailers from released and upcoming games such as Uncharted 4 and the Insomniac Spider - Man game, among others.
The best analogy to prefab houses is the Mini Cooper — mass produced but with enough options to let the owners feel they have a custom automobile...» Michael Pyatok, FAIA Pyatok
Architects Berkeley, Calif.»... As long as housing is treated as a commodity in a capitalist
system, the technological advances that occur more often help the production end rather than the consumer end, and when they help both, it usually means a portion of the labor market somewhere has been hurt...»
Mark Simon, FAIA Centerbrook
Architects and Planners Essex, Conn. «This is an issue of class and perception.