Level 5 has created a battle
system for Wrath of the White Witch that injects fun into every encounter by making attention a necessary factor in victory.
Not exact matches
If what you interpret Paul as saying is that before creating all the myriad galaxies and star
systems God decided that They would put some humans on the third planet from an insignificant star on a little arm of a middling galaxy and that the first hominids chosen role would be to perform pretty much to spec and do something silly and rebellious (arguably without sufficient information as to consequences
for themselves and their off spring, oh, and
for serpents) and cause affront to the tripartite godhead warranting separation of Gods grace from all their offspring; then we are left with people being chosen from way back before the Big Bang to do some terrible things like killing babies or betraying Jesus who was chosen on the same non date (time didn't exist before creation) to die in a fairly nasty fashion and thereby appease the righteous
wrath of himself and his fellow Trinitarians by paying a penalty as a substitute
for all future sins (of believers?)
PlayStation Vita owners will get to explore the dusty wastelands of Western Mudos in Oddworld: Stranger's
Wrath HD (available until November 27), as well as getting behind the wheel in Motorstorm RC (available until November 27); which is available
for both PlayStation 3 and Vita
systems.
For examples, Massive Mulitplayer Online RPGs tend to have achievement
systems now, especially when World of Warcraft introduced its own
system right around when
Wrath of the Lich King came out.