Sentences with phrase «system mechanics work»

The shooting and cover system mechanics work well, allowing you to take advantage of the various objects that are spread across the world for cover.

Not exact matches

The team worked to integrate this system into NMR, eventually building a device that connects electronics to mechanics, and then to optics.
Studying mouse communication and behavior can produce great insight into brain mechanics and systems and possibly give researchers valuable insight into how human brains work.
«The reported work is a major step in trying to push quantum mechanics to its limits, showing that larger and larger physical systems can behave according to the strange predictions of quantum mechanics
«The reported work is a major step in trying to push quantum mechanics to its limits, in the sense of showing that larger and larger physical systems can behave according to the «strange» predictions of quantum mechanics
You go to the mechanic to solve what you can not solve because the mechanic has the training to understand the concept of the vehicle, how the systems work together, and how those systems work with other systems... not the problem that is the vehicle not cranking.
Chunky, white beard, 20 service in US Navy as engine and fuel systems mechanic, enjoy Riding my motorcycle, working on vehicles and motorcycles.
The mix with Monster Hunter mechanics works in the end, as the part MMO, part hunting - game combat system delivers some depth and interesting twists.
Its really a very simple game with a solid combat system with a few niggling mechanics that just never worked.
Others think that the system worked well enough in GTA as an experiment, but maybe Rockstar shouldn't bring over that mechanic to Red Dead Redemption 2.
I like how Iwata's priorities are to talk about all the tiny little details about how the eshop 3DS games work in depth, but then we just get raw X footage with no commentary whatsoever of the mechanics besides, «Takahashi says the battle system is like Xenoblade Chronicles»....
Last February's Nioh, a new IP from Koei Tecmo that suffered a lengthy development, turned out to be a rather stellar game that coupled the systems of a Souls game with the deep combat mechanics from Team Ninja's past work — which includes Ninja Gaiden and Dead or Alive.
While I wouldn't consider myself falling into either of those camps necessarily, FighterZ manages to successfully balance the hardcore (and some might say intimidating) mechanics of titles like Arc System Works» Guilty Gear series, with a control scheme that is very newcomer - friendly.
However, if you are a solo player looking for help from random gamers, the SOS system works quite well, and you'd probably feel that the multiplayer and co-op mechanics are solid.
But this feels like the team dumped a bunch of menu - based systems on top of the mechanics, without figuring out why and how they should all work together.
If you do not normally work on cars or are not comfortable with working on the brake system, I strongly suggest taking it to a mechanic for proper diagnosis and repair.
I think your best bet is to find a competent motorcycle mechanic and have them inspect the system and advise them not to do any work without your approval.
Anytime the coolant system is worked on, a professional mechanic should verify the service steps with the manufacturer's service guide.
Working as a Dodge mechanic since 1982 I have had to work on the Bendix 10 ABS systems that were on on Dodge, Plymouth, and Chrysler minivans in 1991 - 93.
I have had all systems checked by a certified mechanic and everything is in good working order.
DUTIES AND RESPONSIBILITIES MAY INCLUDE: - Examine damage vehicles, read and understand body repair estimates - Remove upholstery, accessories, electrical and hydraulic window - and - seat - operating equipment, and trim to gain access to vehicle body and fenders - Fill depressions with body filler - Remove damaged panels - Bolt or weld replacement parts in position, using wrenches or welding equipment - Straighten bent automobile frames - File, grind and sand repaired surfaces - Refinish repaired surface - Aim headlights, align wheels, and bleed hydraulic brake system - Repair or replace defective mechanical parts Job Requirements QUALIFICATIONS: - Two (2) years of experience as a vehicle body repairer or apprentice - Working knowledge of all aspects of repairs for damaged body parts and bodies of vehicles - Valid driver's license - State of Michigan mechanic certificate in body repair required WORKING CONDITIONS: This is a physically demanding poWorking knowledge of all aspects of repairs for damaged body parts and bodies of vehicles - Valid driver's license - State of Michigan mechanic certificate in body repair required WORKING CONDITIONS: This is a physically demanding poWORKING CONDITIONS: This is a physically demanding position.
So, sometimes it might be the story so I will work more with the story, and sometimes I might want to try some new game system or mechanic.
It's a system that feels natural and works well, especially when coupled with the game's other defensive mechanic, the Scramble button — simply tap that and Lara will scramble, in a beautiful bit of animation work, desperately across the ground, making her harder to hit and letting you move from cover to cover in relative safety.
18:00 PT - Thurs 8 Jun 21:00 ET - Thurs 8 Jun 02:00 CET - Fri 9 Jun 10:00 Tokyo - Fri 9 Jun During the live stream, the Project Rap Rabbit team will be conducting a deep - dive of the gameplay systems, with Masaya Matsuura and Keiichi Yano detailing precisely how the different phases of their branching rap mechanic works, as well as demoing a call - and - response phase in action.
In this regard, it succeeds as well as any 2D shooter can: the simple, yet nuanced, game mechanic encourages you to keep playing, and a rudimentary online ranking system (which, unfortunately, is often buggy and doesn't work) lets you share your scores and compete against yourself.
Outside of the story mode, there are a number of gameplay mechanic tweaks Arc System Works made over Chronophantasma.
The game doesn't do the best job of conveying how everything works, and it took me a few runs to get the mechanics and upgrade system down.
Once you layer that over the combat and stealth systems, you've got a pretty robust set of mechanics to work with that simply feel good.
Evolution is how videogames work at their core, and Titanfall has successfully deconstructed what makes the Call of Duty series work, removing the many bloated mechanics that have plagued it for so long and replacing them with better, slicker systems, building upon its foundations and creating something far better in the process.
Arc System Works — in every game, across every franchise — manages to take existing mechanics or fighting character archetypes and deconstruct them, figuring out how every mechanic in a fighting game can be explored and injected into a single character.
In the last Feature Spotlight, we've revealed how character progression works in Fractured, outlining a set of game mechanics collectively known as the Knowledge System.
The new action camera in Guild Wars 2 most definitely emphasises the action aspects of its hybrid combat mechanics, I'm super-excited about Blade & Soul's quirky combat system, and Crowfall's team has been working on a punishing action combat system too.
Although, we know people may retort with «The original NS4 system was better...» If they're trying to say that the support dash / support jutsu / support combo etc. mechanics don't work anymore, then the game is pretty much done for.
See, for all the brilliant slo - mo mechanics in the world, for all the clever freeze timing gameplay systems that were thrown in to SUPERHOT, # 20 for an hour's work is too much.
Trial and error works but there's a mechanic called the relocation system, where if you get spotted from distance you have some time to get out of there to confuse the enemies.
The system, and the way it works, is a bit unclear at first, as the game does a dreadful job of explaining its upgrade mechanics in any type of detail, but once you clear its initial bewildering minutes, its mysteries open up to you and offer a nice bit of strategic depth when improving your weapons.
The mechanic also works only for absorbing high or mid attacks.The bound system, which staggers a character to increase opportunity for additional hits, is replaced by Screw Attack, which makes the enemy spin sideways when they are hit airborne, allowing the player to inflict additional hits after they reach the ground.
Drawing some similarities to the original Xenoblade for the Wii, the game utilizes a system of action and turned - based style working in tandem; the turn based mechanics coming in the form of the cooldowns which place limitations on how often a move can be used.
When I'm working on a system or a mechanic, I try to think about how it can express Cassie's personality.
The new in - game mechanics of Tekken Revolution along with the interesting leveling system work pretty well with each other and provide a good, even if suboptimal, framework for future Tekken games.
If you think back 11 months (or you'd care for a refresher) you might recall that my review of the Xbox 360 version praised the game for the new radial menu system, pick up and play mechanics, and for just how seamlessly the cooperative play worked.
That might totally suck if it weren't for the solid mechanics behind each of these activities, but Atelier's solid «Synthesis» system — which allows you to alchemize and customize a truly ridiculous amount of items — and fast - paced, satisfying combat ensure that working for the government is a lot more fun in this game than it ever could be in reality.
This new puzzle game from ARC SYSTEM WORKS takes the classic puzzle game mechanic of matching at least three blocks of the same color together while creating chains of combos and adds a few twists.
You can see the marks of these games all over its basic framework, referenced in everything — from system design to plot, to dialogue and mechanics — and that works as both a strength and a weakness.
For Hellion update 0.2, Zero Gravity team is working on game optimization and stability, enhanced survival gameplay mechanics and better navigation and flight systems.
The game design is laid out and we're working on the initial setup of the game mechanics like the combat system so that battles are as intense and engaging as possible and like the character creation process.
Due to their similar gameplay mechanics and visual styles, Arc System Works fans have requested a Guilty Gear / BlazBlue cross-over title since the former's debut.
With Guilty Gear developers Arc System Works at the helm and a 3v3 team mechanic that borrows heavily from Capcom's Marvel Vs Capcom series, FighterZ could easily have been an obtuse, rock - hard brawler only fighting game die - hards would enjoy.
I design different systems and mechanics for the Tequila Works titles and it's also my responsibility to coordinate with the code, art and level design departments to implement them properly in the game.
Fighting is really simple if you only work on beating your opponent to a pulp, but executing some of the more advanced mechanics and gameplay elements create a really deep system.
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