Sentences with phrase «system started at the end»

Work on the hydraulic system started at the end of 2007 and bench testing is nearly complete.

Not exact matches

The new Secure Work Space feature will be managed through BlackBerry Enterprise Service (BES) 10, a new back - end system launched at the start of this year that allows BlackBerry's clients to control mobile devices on their internal networks.
And the system set up to pay for rides — a unique municipal subsidy that covers 20 % of any ride that begins and ends in the city, 25 % if it begins or ends at the local light rail station — has already gotten others cities in the surrounding Seminole County interested in replicating it, even though it just started running yesterday.
Emotiv Systems, a start - up in San Francisco, plans to introduce its brain - wave - reading headset at the end of this year.
Olympus Corp ended up 6.6 percent to 1,985 yen, reaching the 2,000 - line at one point for the first time since October 2011, after UBS Securities started its coverage with a «buy» rating and a target price of 3,000 yen as the company on Monday submitted to the Tokyo Stock Exchange a written affirmation on the internal control system as stipulated in the securities listing regulations.
Golem is a project which started at the end of 2016 and is focusing on development of an open - source system that uti...
the solution lies in the scaling systems of Blockchain technology, and China's largest retailer JD.com at the end of February announced the launch of a business incubator for start - UPS to attract foreign projects Blockchain.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Alexis in his second season after a freakishly brilliant start, Ozil coming in to consistent form at the end of his second season, Coq now with a proper body of work under his belt and a whole summer to work on it, Bellerin with his first season jitters out of his system, Giroud finally realising he might be a pretty decent striker, Gab with some solid performances and the close - season to bond further, Monreal maturing in to an unspectacular but tremendously solid FB, Ospina settled — it is my opinion that these and others will be what will bring the bigger improvements and the consistency needed next year rather than any wholesale changes.
The Mid-Hudson region's only business that claimed job creation by the end of 2015, Sustainable Waste Power Systems, has an office at the sprawling former IBM campus near Kingston and qualified for START - UP in part because Ulster Community College declared the IBM campus an off - shoot of its institution.
When we started our polluter phase system, we gave out some sub metro to the Zoomlion company, such as the Ayawaso West Wuogon and some other areas which we are working at, however the president's call that Accra should be the cleanest city by the end of his tenure, is an enormous task given to us.
The system will start by analyzing those localities whose fiscal year ended December 31, 2012 and later apply it to villages and school districts whose fiscal years end at various periods throughout the year.
The Accra Metropolitan Assembly have a long standing relationship with the Zoomlion company When we started our polluter phase system, we gave out some sub metro to the Zoomlion company, such as the Ayawaso West Wuogon and some other areas which we are working at, however the president's call that Accra should be the cleanest city by the end of his tenure, is an enormous task given to us.
NASA's Radioisotope Power System (RPS) program, managed by NASA Glenn Research Center in Cleveland, is funding the development of new, higher efficiency thermoelectric materials that could be incorporated into a next - generation enhanced MMRTG that would provide about 25 percent more power at the start of a typical mission, and 50 percent more power at the end of a mission.
He recently started using a tiny wrist at the working end of a robotic arm in a system called da Vinci, made by Intuitive Surgical of Mountain View, California.
The research team measured teacher - child interactions at the start and end of the program using the Classroom Assessment Scoring System (CLASS), an observation tool with three components: emotional support, classroom organization, and instructional support.
The development of ISA started at the end of the 90s, and the system has been tested in several European countries since the turn of the century.
The simple body design of stingrays, specifically, a flattened body shape and side fins that start at the head and end at the base of their tail, makes them ideal to model bio-electromechanical systems on.
Hurt's illustration shows the Centaurus and Norma / Outer arms starting at the nearest end of the central bar to our solar system.
Since your digestive system is a long and complex system, starting from your mouth and ending at your anus, there are many things that can go wrong along the way.
Absolutely zero problem at launch with ROS, closed option to buy items from shop with real money or gold, improveed loot system for playing yourself and not to use AH / RMAH, new act and character, new end game... well, this game already gave me 700h and now is completely better and totaly diffrent as it was at start.
We started looking at designing a front - end system that would pull the information out of the old system, but display it in a way that made sense for the customer service reps and their workflow.
They have a choice as to which body system pathway to follow at the start but be careful, if they get a question wrong they might end up moving onto a body system they aren't as confident with!
A strong early care and education system, starting at birth and continuing into a child's early elementary years, is the foundation to ensure that children are reading on grade level by the end of 3rd grade, a key «learning moment,» when they begin reading to learn, rather than learning to read.
Our feature - laden HSE Luxury model (starting at $ 64,945) packed all the necessary goodies for a comfortable drive, including 16 - way Windsor leather seats, a heated steering wheel, and an 825 - watt Meridian sound system with enough stereo separation and dynamic range to make you feel like you were nestled snug inside a high - end home theatre.
6: Though the 2014 Mazda 6 only went on sale at the start of this year, by the end of next year or early 2015 it will wear a new front fascia, new instruments, new seating and center - stack materials, and an updated infotainment system inspired by that of the new Mazda 3.
We ended up regretting that decision, because our effort to keep the price of the vehicle down (a V -6-equipped, all - wheel - drive SRX starts at $ 40,935) was sabotaged when we decided to order the $ 13,660 Luxury Performance package, which included items such as eighteen - inch wheels, rear air - conditioning, heated seats, DVD navigation, and a rear - seat entertainment system.
Adding more kit, such as a larger 9.2 - inch touchscreen infotainment system and the «Black Pack» to all models, and a new split headlight front end design, pricing now starts at $ 38,890 for the six - speed manual sedan — an increase of $ 1000 — and tops out at $ 43,990 for the 135kW turbo - diesel Octavia RS wagon.
A base 2010 Mazda3 costs $ 16,045 with shipping, and the test MazdaSpeed3 starts out at $ 23,195, and ended up, with shipping and a $ 1,895 «Tech Package» that included an upgraded Bose stereo and a basic navigation system, at $ 25,840.
To this end, the powertrain also makes use of an anti-idling stop - start system that shuts down the V - 6 at traffic lights to reduce wasted fuel.
Our 2015 Mercedes - Benz CLS63 AMG S - Model 4Matic rang in at $ 116,510 (MSRP), thanks to the additions of Diamond White paint ($ 795), AMG 19 - inch multi-spoke wheels ($ 1,700), the Premium Package ($ 3,740 and includes ventilated front seats, an active multi-contour driver seat, power folding side mirrors, an electronic trunk closer and a push - button start system with keyless entry) and the Driver Assistance Package ($ 2,800 and includes an adaptive cruise control system with steering assist, a blind spot monitoring system, a lane keep assist system, a brake assist system that prompts the driver to apply the brakes if necessary and can even apply additional pressure to the braking system, and two additional extensions to the standard Pre-Safe system: Pre-Safe Plus, which takes into account traffic flow to the rear of the car and is able to appropriately set up the CLS - Class for a rear - end collision, and Pre-Safe Brake with Pedestrian Recognition, which allows the vehicle to stop on its own should an imminent collision with a pedestrian be detected).
Starting at the lowest - end 2016 Silverado WT, you get the basics, such as air conditioning, power windows, cruise control and AM / FM audio system with 4.2 - inch display and inputs for USB, auxiliary jack and SD card.
- Air Conditioning, Climate Control, Cruise Control, Tinted Windows, Power Steering, Power Windows, Power Mirrors, Leather Steering Wheel, Power Drivers Seat, Power Passenger Seat, Memory Seat Position, Heated Seat, Roof Rack, Rear Air Conditioning, Phone, Clock, Tachometer, Digital Info Center, Tilt Steering Wheel, Steering Wheel Radio Controls, Sunroof, Moonroof, Driver Airbag, Passenger Airbag, Side Airbags, Keyless Entry, Security System, ABS Brakes, Traction Control, Dynamic Stability, Rear Defogger, Fog Lights, Intermittent Wipers, AM / FM, Aluminum Wheels, Leather Interior Surface, Audio system feature USB port located inside center console radio interface, Assist steps power - retractable, Tires P285 / 45R22 all - season blackwall TL AL2, Fascia rear body - color, Headlamps High - Intensity Discharge (HID) with (T74) Twilight Sentinel and flash - to - pass feature, Wipers front intermittent, Tail lamps LED illumination, Headlamps Twilight Sentinel automatic delay, Tire inflation kit, Moldings color - keyed bodyside with chrome accents, Body power liftgate, Door handles chrome, Headlamps IntelliBeam, Wheels 22 x 9 (55.9 cm x 22.9 cm) 7 - spoke ultra-bright machined finish aluminum with premium painted accents, Wiper rear intermittent with washer, Mirrors outside heated power - adjustable power - folding and driver - side auto - dimming color - keyed with integrated turn signal indicators ground illumination and programmable to provide curb view when in reverse, Fascia front body - color, Remote vehicle start adaptive, Mirror inside rearview auto - dimming includes OnStar controls., Seats heated and cooled driver and front passenger, Pedals power - adjustable for accelerator and brake, Floor covering color - keyed carpeting, Visors driver and front passenger illuminated vanity mirrors with extenders, Steering wheel heated, Universal Home Remote includes garage door opener 3 - channel programmable, Floor mats color - keyed carpeted first and second row with cargo area mat, Seat release second row power for tumble and fold, Door locks power programmable with lockout protection and power lock for liftgate, Towith haul mode selector button located at end of shift lever, Windows power with driver and front passenger Express - Up / Down and lockout features, Steering power rack - and - pinion, Suspension Package Magnetic Ride Control, Battery heavy - duty with rundown protection and retained accessory power, Throttle control electronic, Alternator 160 amps, Automatic level control heavy - duty air, Rear axle 3.42 ratio, Engine Vortec 6.2 L Variable Valve Timing V8 SFI Active Fuel Management with E85 FlexFuel capability (403 hp [300.5 kW] @ 5700 rpm 417 lb - ft of torque [562.9 N - m] @ 4300 rpm), Cooling external engine oil cooler, Brakes 4 - wheel antilock 4 - wheel disc VAC power, GVWR 720System, ABS Brakes, Traction Control, Dynamic Stability, Rear Defogger, Fog Lights, Intermittent Wipers, AM / FM, Aluminum Wheels, Leather Interior Surface, Audio system feature USB port located inside center console radio interface, Assist steps power - retractable, Tires P285 / 45R22 all - season blackwall TL AL2, Fascia rear body - color, Headlamps High - Intensity Discharge (HID) with (T74) Twilight Sentinel and flash - to - pass feature, Wipers front intermittent, Tail lamps LED illumination, Headlamps Twilight Sentinel automatic delay, Tire inflation kit, Moldings color - keyed bodyside with chrome accents, Body power liftgate, Door handles chrome, Headlamps IntelliBeam, Wheels 22 x 9 (55.9 cm x 22.9 cm) 7 - spoke ultra-bright machined finish aluminum with premium painted accents, Wiper rear intermittent with washer, Mirrors outside heated power - adjustable power - folding and driver - side auto - dimming color - keyed with integrated turn signal indicators ground illumination and programmable to provide curb view when in reverse, Fascia front body - color, Remote vehicle start adaptive, Mirror inside rearview auto - dimming includes OnStar controls., Seats heated and cooled driver and front passenger, Pedals power - adjustable for accelerator and brake, Floor covering color - keyed carpeting, Visors driver and front passenger illuminated vanity mirrors with extenders, Steering wheel heated, Universal Home Remote includes garage door opener 3 - channel programmable, Floor mats color - keyed carpeted first and second row with cargo area mat, Seat release second row power for tumble and fold, Door locks power programmable with lockout protection and power lock for liftgate, Towith haul mode selector button located at end of shift lever, Windows power with driver and front passenger Express - Up / Down and lockout features, Steering power rack - and - pinion, Suspension Package Magnetic Ride Control, Battery heavy - duty with rundown protection and retained accessory power, Throttle control electronic, Alternator 160 amps, Automatic level control heavy - duty air, Rear axle 3.42 ratio, Engine Vortec 6.2 L Variable Valve Timing V8 SFI Active Fuel Management with E85 FlexFuel capability (403 hp [300.5 kW] @ 5700 rpm 417 lb - ft of torque [562.9 N - m] @ 4300 rpm), Cooling external engine oil cooler, Brakes 4 - wheel antilock 4 - wheel disc VAC power, GVWR 720system feature USB port located inside center console radio interface, Assist steps power - retractable, Tires P285 / 45R22 all - season blackwall TL AL2, Fascia rear body - color, Headlamps High - Intensity Discharge (HID) with (T74) Twilight Sentinel and flash - to - pass feature, Wipers front intermittent, Tail lamps LED illumination, Headlamps Twilight Sentinel automatic delay, Tire inflation kit, Moldings color - keyed bodyside with chrome accents, Body power liftgate, Door handles chrome, Headlamps IntelliBeam, Wheels 22 x 9 (55.9 cm x 22.9 cm) 7 - spoke ultra-bright machined finish aluminum with premium painted accents, Wiper rear intermittent with washer, Mirrors outside heated power - adjustable power - folding and driver - side auto - dimming color - keyed with integrated turn signal indicators ground illumination and programmable to provide curb view when in reverse, Fascia front body - color, Remote vehicle start adaptive, Mirror inside rearview auto - dimming includes OnStar controls., Seats heated and cooled driver and front passenger, Pedals power - adjustable for accelerator and brake, Floor covering color - keyed carpeting, Visors driver and front passenger illuminated vanity mirrors with extenders, Steering wheel heated, Universal Home Remote includes garage door opener 3 - channel programmable, Floor mats color - keyed carpeted first and second row with cargo area mat, Seat release second row power for tumble and fold, Door locks power programmable with lockout protection and power lock for liftgate, Towith haul mode selector button located at end of shift lever, Windows power with driver and front passenger Express - Up / Down and lockout features, Steering power rack - and - pinion, Suspension Package Magnetic Ride Control, Battery heavy - duty with rundown protection and retained accessory power, Throttle control electronic, Alternator 160 amps, Automatic level control heavy - duty air, Rear axle 3.42 ratio, Engine Vortec 6.2 L Variable Valve Timing V8 SFI Active Fuel Management with E85 FlexFuel capability (403 hp [300.5 kW] @ 5700 rpm 417 lb - ft of torque [562.9 N - m] @ 4300 rpm), Cooling external engine oil cooler, Brakes 4 - wheel antilock 4 - wheel disc VAC power, GVWR 7200 lbs.
Excellent condition, Bumper to Bumper Insurance, New Tyres, Serviced at 81000 Km's, Silver Colour, company Owned First Owner, No Accidents, Full NCB Applied for Insurance, All High End Leather Seats, Techtronic Gear System with Sports Drive, Interiors are in Top Condition, Blue Motion Technology, Self Parking, Stop & Self Start at Signals, Electronic Seat for Driver and Front Passenger, Massager option for Driver Seat, Electronic Hand Brake - VW Passast 2L High line Blue Motion Diesel Model
With its six speakers, the Aura Green Line's audio system sounds adequate at low - to - mid volume, but starts to distort at higher volumes, particularly at the low end of the acoustic range.
9:00 a.m. — ASA Tire Systems: ASA Tire Systems Announces Major Endorsement From Industry Leader (Booth # 42089) 9:30 a.m. — GE Money / CarCareONE: (Booth # 42059) 10:00 a.m. — OPTIMA Batteries: OPTIMA Ultimate Street Car Invitational Announcement (Booth # 23059) 10:30 a.m. — R / A Profit $: Starting Today You Can Generate Passive Income 24/7 (Booth # 11769) 11:00 a.m. — FashionPaint USA: Revolutionizing Chrome Effect Finishes for the Powdercoating Industry (Continental Tires Media Center) 11:30 a.m. — Uncle Tod Motorsports: Kid KJ — The World's Youngest Monster Truck Driver — Signs With Monster X Tours (Continental Tires Media Center) 12:00 p.m. — AMP Research Lunch: AMP Research: The Real Distribution Story (Continental Tires Media Center) 1:00 p.m. — National Auto Body Council: Recycled Rides Program (Location TBD) 1:25 p.m. — Shin Shield LLC: Introduction of New Shin Shield Product (Continental Tires Media Center) 1:50 p.m. — Linear Logic LLC: Plug - I Device Lets You Monitor Your Vehicles Carbon Footprint (Continental Tires Media Center) 2:15 p.m. — Chicago Brand Industrial Inc.: Introducing the Stainless Steel Open - End Ratchet Wrench (Continental Tires Media Center) 2:40 p.m. — I - CAR: John Edelen Will Provide an Update on the I - CAR Professional Development Program (Continental Tires Media Center) 3:05 p.m. — Marshall Motoart LLC: Marshall Motoart Presents New UTV 5.5 Cage and One Cool Stool (Continental Tires Media Center) 3:30 p.m. — Retro USA: Look of Yesterday for Cars of Today (Continental Tires Media Center) 3:55 p.m. — Right Coast Inc: 2nd Annual Gene Winfield Award and New Truck Show Announced (Continental Tires Media Center) 4:25 p.m. — Harsch Speedway Commerce Center: 48 Acres Open at Nation's Most Synergistic Motorsports Business Complex (Continental Tires Media Center)
Authors of Our Towns: A 100,000 - mile Journey Into the Heart of America Interview starts at 9:43 and ends at 39:14 «James Fallows: «Through my reportorial lifetime I've seen a number crises for the American system, which the U.S. has so far managed to muddle its way through.
With an Nvidia GeForce GTX 1080 graphics card and a desktop - grade Intel Core i7 processor, the Velocity Micro Signature 17 (starts at $ 2,699; $ 3,449 as tested) is a high - end gaming system that delivers superb performance, excellent port selection, and a sleek design.
So at the end of the day for saving the money the publisher and agent get you start dealing with paying websites, book covers and online marketing, that's not a business case, that's simply «hate to the system» Cheers!
So at the end of the day for saving the money the publisher and agent get you start dealing with paying websites, book covers and online marketing, that's not a business case, that's simply «hate to the system» That makes zero sense.
And do those prices run high — while an entry - level gaming laptop typically starts at about $ 799, you can expect to pay $ 3,000 or more for a system with a powerful processor, lots of memory, and one or more high - end GPUs with the horsepower needed to play games with all the graphical details maxed out.
Authors of Our Towns: A 100,000 - mile Journey Into the Heart of America Interview starts at 9:43 and ends at 39:14 «James Fallows: «Through my reportorial lifetime I've seen a number crises for the American system, which the U.S. has so far...
The difference between wired and wireless is that for a wired system, you will create a boundary using 20 gauge wire that must start and end at the wall transmitter.
On the other hand, revenue is gained at different times on free - to - start applications and the ones we will ask consumers to pay a certain amount of money for when they download them, and we are planning to apply different revenue systems for each of the approximately five titles that we are aiming to release by the end of March 2017.
In treating a game's systems (mechanics) as ecosystems in which a player is free to use the mechanics at their disposal in a game world that is fully capable of reacting to them with depth and consistency (which, as counterintuitive as it sounds, often ends up creating interesting unpredictability for players), we start seeing games as true worlds for players to discover not just visually and thematically but in play as well.
A brief timeline of the development schedule; development began at the start of 94, but the basic system wasn't decided on until the end of the year.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
At first I was with Unity Technologies, working on rebooting their UI system which was meant to be a successor for NGUI, then after I parted ways with them I was too busy with NGUI — getting it into shape, doing support, all that... And yet, somehow toward the end there I managed to return to Windward — the first game that started it all — from my venture onto the Asset Store to the development of NGUI itself.
Some slight «wow» factor is provided by a neat little effect which flips the screen end over end at the start of each level - call me a spud, but it still impresses me today, especially given the limitations of the system.
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