Sentences with phrase «systems kill over»

Not exact matches

People can always debate an idea; people have always killed each other over their belief systems.
The lawsuit brought by family members of those killed in the massacre at Sandy Hook Elementary School has been watched closely over years of winding its way through the court system.
Cuomo, saying there is a «crisis of confidence» in the criminal justice system, signed an executive order to have the state's attorney general take over from local district attorneys, anytime a unarmed civilian is killed in an encounter with police, and there are questions about what happened.
Cuomo, saying there is a «crisis of confidence» in the criminal justice system, signed an executive order to have the state's Attorney General take over from the local District Attorney, anytime a unarmed civilian is killed in an encounter with police, and there are questions about what happened.
Some brain scientists believe that our fear systems are prepared to learn about threats — snakes, spiders, or heights — that have been major obstacles to survival over the millions of years it has taken the modern brain to evolve, which explains why it is easier to develop phobias about snakes than about threats that are statistically much more likely to kill you, such as electricity.
This immune system, especially the CD4 T cells, would have an advantage because HIV could never invade or kill them, and over time, they would become dominant.
If you keep burning fat and continue to not eat over many days, the levels of ketones in your system can get so high they kill you.
The design structure still tends to rely too much on kill rooms, but the surprisingly deep and fun combat system that emerges over the course of the game mostly mitigates this flaw.
Aside from Doc's nemesis, the rogue detective Bigfoot Bjornsen, the police are untouchable and the justice system consistently rigged — themes taken up by protesters all over the US this year in the aftermath of police killings.
no who really cares about deathstroke, anit the game about batman if they give the ability to play as a villian in story mode over a hero it would kill the story, any other like red hood, grey ghost, the phantasm, the list of support hero in batman is almost endless and they give deathstroke... no mater the system i might not play that part of content, i never plaied the joker content from my PS3 exclusive still at 0 %...
Also, there's some big news concerning Sony's largest loss report in 14 years and their new 3D technology coming soon, a woman almost killing her dog with a Wii remote, the Wii being a «girl - driven system,» Wii Music taking over class rooms everywhere, and the Indiana Jones game possibly being canceled.
52 innocent people were killed and over 700 injured on the 7th July 2005 when four bombs were detonated on London's transport system.
Since getting the system in July 2005, Dr. Staples has used it to thank all the staff for doing a good job getting schools ready for opening day, and one principal was able to alert parents over a weekend that a student had been killed.
In the near future, some sort of sentient operating system has awoken and taken over the world, transforming its inhabitants into cyborgs that then either kill or assimilate the rest...
Cost is probably under $ 250, it avoids arguments over load on the system for the rest of the house, you could plug it into a Kill - a-Watt and measure exactly how much electricity it's using and pay her for that if you want to make sure you've completely covered the costs... and it would leave her with a backup option if / when the main unit does fail.
Bad quality food in itself may deplete the immune system over time, because it's laden with toxins and other substances that place unnecessary burden on the body's organs and immune system, or because it lacks vital phyto - nutrients, antioxidants or enzymes that are abundant in fresh and gently prepared foods but killed by high heat processing.
With our multiple air and coil surface disinfection units, PetAirapy can properly size your new or existing HVAC system to quickly and efficiently kill over 99.9 % of these pathogens.
You'll find yourself spawning directly in front of enemies far too often and vice versa, and as various online videos already show the system can be completely abused, allowing you to kill the same guy over and over as he spawns.
Over the course of the year I've spent dozens and dozens of hours simply playing around with the systems, seeing what the game will do when I kill a certain character or try using the absurdly fun teleportation gloves.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wOver 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
The most obvious improvements over the now seven year old retail version of Killing Floor, are the much improved graphics, the hilarious gore system, better sound effects and everything else technical.
In an unexpected move EA has decided to kill the controversial Online Pass system that has featured in most of the publishers game launches over the last few years.
I first tested it with Killing Floor 2 and was able to maintain a consistent 60 frames per second while playing over Wi - Fi, running off my office PC with an R9 290X and an i7 - X990 CPU (despite some powerful components, this system runs like crap most of the time).
Speaking of Sleeping Dogs, I feel like it was an improvement on the Batman fighting system — it's hardly complex, but if you're just mashing the same button over and over you're probably going to get killed.
The Most Effective System for Killing Goats Ever Devised Using advanced GPS technology, Judas goats, hunting dogs, a sophisticated database, and a combination of aerial and ground hunting operations, the Project eventually eradicated over 150,000 thousand goats from the Galapagos using an average of 1.4 bullets per goat.
Currently in Toronto more and more of the stores have drapes over the windows as a crazy property tax system encourages owners to convert the storefronts to residential, killing the street life.
tiff files for days and weeks on end, I would have killed for a mystical system that took over for me after an hour or two.
My favorite strategy for getting higher density here is killing all the parking lots, along with simply getting our transit system back to the scope and quality it had in 1930, with streetcar lines all over the place.
As a result, the tech company will focus on improving Chrome and gradually phase out the apps on every other system over the next few years, before killing it off entirely.
Justice system tensions have been squarely in the spotlight again this week, with riots outside the Kalgoorlie courthouse following the death of 14 - year - old Elijah Doughty who was killed by a motorist over the weekend.
a b c d e f g h i j k l m n o p q r s t u v w x y z