For 2011, Juniper estimated
tablet game revenue to be $ 491 million.
Not exact matches
Wednesday's long - awaited announcement that they are entering the
tablet game with their $ 199 Amazon Kindle Fire was an appropriate follow - up to news from earlier in the month that the world's largest Internet store (with
revenue of $ 34 billion in 2010) was testing a major redesign of their website, in short optimizing the shopping experience for
tablet devices.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional
revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's
games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and
tablets.»
Revenues from
games for
tablets are coming from a variety of business models, including pay - per - download, free
games with ads, free
games with brand presences, free Lite versions upgradeable to paid, and a free - to - play
games with in - app purchases.
Tablets cost $ 250 to build, so a cheap
tablet needs an ancillary business model to drive
revenue and profit, like books (kindle) or
games (wii).
(For the record, the «total mobile and handheld» numbers combine
game revenue data for phones,
tablets, and portable consoles like the PlayStation Vita and Nintendo DS.)
Furthermore, smartphone and
tablet games combined will generate 59 per cent of
revenues in the entire market.
Secondly, the popularity of large screen smartphones which cater to high - end mobile
games have dented spending on
tablet games, making
tablet revenue growth lower than originally anticipated.
According to video
game research firm Newzoo, the migration from computers and consoles to
tablets and smartphones sent worldwide mobile
game revenues surging more than 40 percent in 2014 versus the year prior, hitting $ 25 billion.
By then, smartphone and
tablet games combined will generate 59 % of
revenues in the entire market.
Secondly, the popularity of large screen smartphones which cater to high - end mobile
games have dented spending on
tablet games, making
tablet revenue growth lower than originally anticipated.