Basically its punch everything and blow everything up, which is exactly why
tackling enemy camps becomes a chore, a shame because they are at least visually quite diverse and interesting.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing
enemy camps, defeating
enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be
tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
I've amused myself for hours and hours simple going around and
tackling different pirate ridden
camps in different ways, happily taking
enemies down with stealth, setting fires, fighting the local wildlife and enjoying the interaction all the different game systems can have, like the time a tiger charged in, killed some pirates and turned on me.