I think for this, Wenger can not be absolved of blame; he's definitely erred in
tactical approach to games, imo he's too protective of the players, he has blind spots, and he's definitely got ta take some share of the blame for the teams perennial crumbling.
I believe the issue is with Arsene Wenger and
his tactical approach to games and team management as a whole.
it might be wrong for me to say that wener is tactically deficient?or too one dimensional in
his tactical approach to games (especially the big ones).
Given the way Dortmund were set up, the 4 -2-3-1 would have been a better
tactical approach to the game.
How do you explain it when a coach will not change
his tactical approach to a game in the course of 90 minutes even when it is obvious to all
I like
his tactical approach to the game and the way he communicates with his players.
I thought that would be a closely guarded 0 - 0 but instead those two very different
tactical approaches to games played off each other perfectly.
Not exact matches
He's apparently never
to blame for the onedimensional (
tactical)
game approach regardless of the opponent and he's also never
to blame for overplaying his players causing mid-term injuries like Ozil, Koscielny, Giroud most recently and Ramsey last year (I'm excluding Wilshere because his injuries are foremost due
to his reckless playing style and behavior vs other players).
If Wenger can't be motivated enough
to take some revenge on Mourinho, not even for the sake of the fans, after 12 losses... If his can ship 17 goals in 3
games against top level opposition and still continue with a similar
approach to games, then I don't know what will ever really drive this guy
to overhaul his
tactical approach to compete more fiercely against big teams...
obviously I would prefer
to have a much more suitable alternative in the defensive midfielder positions but if they focused more on defensive end and the occasional long - ball, this would allow Bellerin and Sead ample opportunities
to bomb forward on their respective wings while still having enough cover
to maintain their defensive shape... it would likewise allow for overlapping runs on both wings, thereby letting both Sanchez and Perez
to cut inside and get shots away in and around the top of the box with their most dominant feet... if goals were needed I would sub Bellerin for OX and bring Ramsey in for Elneny then switch
to a 3 -2-4-1 (more of a 3 -1-5-1 with Ramsey playing higher up the pitch) and I would only use Giroud as a sub when the
game dictated it for
tactical reasons... this would allow us
to be a high energy team with incredible link - up play and a much more direct
approach in the offensive end
but obviously you're missing the point... If you're going
to play the same formation 50
games in a row with no altertations
to your
tactical approach.
Let's stop thinking that just throwing money around is the one and only
approach to winning a
game successfully and maybe think about a more
tactical approach and breeding more players like the Shearer's, Wrights and Cole's.
We proved at Everton in the hugely convincing 3 - 0 victory that we have it in the locker
to control a
game without taking a gung - ho
approach; every Arsenal fan wants
to see attacking, fluid football played at the highest level, but most teams, particularly this season with the increase in quality across the Premier League, are more than likely
to have something in response if they exploit
tactical weaknesses.
Loosening the purse strings may solve one of our greatest issues, but another is whether Wenger is wise enough
to realise that certain
games require a different
tactical approach.
No
tactical approach, always making a same for same sub and always playing Ozil despite his persistent inability
to influence the
game.
Kinda makes sense though, the only reason people are asking for another CDM is because we all fear the possibility of injury
to coquelin and know flamini is usless, beilick is inexperienced so it begs the question what happens if an injury where
to occur, but wîth how many midfielders we have in the squad i think it could allow us
to change a
tactical approach and potentially experiment with people like Ramsey and Wishere potentially playing a deeper role??? But the striker is a must as i mentioned earlier Giroud went 8
games without scoring a goal and none of the other strikers stepped up
to the plate, we cant have a drought of goals when your the quest for titles...
So this
game against West Brom is important because it will allow us
to experiment with different form of tactics (if Wenger does) i don't really care weather we win or not (ideally i'd prefer it if we did) but what i do care about is that we have a different
tactical approach than what we've had in recent
games (even if it means dropping people), because if we don't, all Villa have
to do is park the bus and when possible lump it up
to Benteke or when Arsenal commit too many men forward have Agbonglahor / Nzogbia / Sinclair / Grealish run against Metersacker (I'm not saying he is a bad defender, he is just not fast!!!!)
Guardiola's excellent work with the young players coming through from the Barca academy, as well as his
approach to the
game and his
tactical knowledge make him a very attractive option for Arsenal fans, but would Wenger be willing
to step aside early
to help the club beat our Premier League rivals?
Given that the opponent simply had
to get out of the
game without losing 5 - 0, they also clearly took a more conservative
tactical approach to ensure their place in the next round.
His more obviously calculated and
tactical approach may lead
to dissent from supporters who expect Spain
to set the agenda rather than create a
game - plan that seeks
to react
to initiative of their opponents.
What is clear is that three things need
to come together for Arsenal
to have any hope of finally winning the competition this season — Their performances, their fitness and Wenger's
tactical approach to the big
games.
Overall, I started the
game with a bit of skepticism since I was only familiar with it's turn based system which I quite enjoyed for the setting it was in, as it presented you with time
to think and was more of an RTS,
tactical kind of
approach which I enjoyed greatly.
A handful of minor niggles, like the inability
to pause outside the start of your own turn, and the rather cautious
approach of CPU competitors, detract little from an uncommonly smart and genuinely
tactical game.
Deep
tactical turn based battle
approach, interesting unit customisation, true
to the tabletop source material design and a claustrophobic atmosphere deliver an excellent
game.
CI
Games is working on giving the final
game the polished AAA experience it deserves and with a Q1 2016 release, Sniper: Ghost Warrior 3 is the one the watch for players looking for a realistic,
tactical approach to sniping in video
games.
A handful of minor niggles, like the inability
to pause outside the start of your own turn, and the rather cautious
approach of CPU competitors, detract little from an uncommonly smart and genuinely
tactical game.
Even though this
game is less linear than the first two in the series thanks
to a somewhat open world
approach, the missions themselves feel very underwhelming, and could have been copied and pasted from any other first - person
tactical military shooting
game.
Sure, there'll be times when you'll furiously peg your controller at the wall but you'll take a break, calm down and come back
to the
game with a clear mind and attempt a new
tactical approach, eventually overcoming the obstacle that had you flummoxed for so long and making incremental, but steady, progress in the
game.
With counters, dodges and vicious enemies the
game puts heavy emphasis on a more measured,
tactical approach to combat, something which I highly appreciate.
The third - person shooting and cover mechanics are fairly standard, and the way the
game merges these real - time mechanics with a larger
tactical approach calls
to mind Valkyria Chronicles.
Metal Gear Ac!d was a PSP launch
game, and at the time I remember Hideo Kojima claiming he was skeptical as
to whether the real - time
tactical stealth gameplay of Metal Gear would «work» on a portable platform, hence Ac!d's «experimental» turn - based
approach.
However, considering the
game takes a more
tactical approach, the controls become second nature once you adapt
to them.
Gaijin Entertainment and Darkflow Software, creators of the upcoming MMOG Enlisted, today announced the development of Xenos vs Marines, a
tactical command first person shooter featuring a revolutionary
approach to realism in Sci - Fi
games.
Whereas «Battlefield» often requires more of a
tactical approach, especially in Domination and Rush
game modes, «Ghosts» depends on your fast - twitch reflexes, similar
to «Counter-Strike.»
In a fresh
approach, the
game forgoes base - building completely, and you control a limited number of units compared
to most
games of this kind, but this gives it a strong
tactical component.
Both
games in the
tactical role - playing franchise for Nintendo 3DS employ a «kitchen sink»
approach to their designs, albeit in different ways.
A true fantasy board
game making a welcome transition
to console, it remains one of my highlights of the year, particularly as a multiplayer title where not only can you play in a variety of ways with multiple
tactical approaches, you should never give up till the final roll of the dice as victory may still be within your grasp.
BioWare is hoping
to allow players
to approach the
game from a
tactical, action - oriented or hybrid philosophy, and
to this end, has once more implemented complementary class - based skill trees and specializations.
This is further supported by the
game's more
tactical approach to combat.
SITER SKAIN's
approach to shooting
games centers around creating destructive fun, weapon mechanics that allow for
tactical play, and engaging score systems that makes for enjoyable score attacks.
Whilst there's a whole lot
to do in the
game, you can actually
approach it all at your own pace — you're never necessarily forced into taking care of your Kingdom or fighting these
tactical battles unless they're one of the few instances where they're part of a story sequence.
I found the single player campaign in Call of Duty: Modern Warfare 2 just as short but less satisfying because, where the latter
game is linear
to a fault, Convictionis much more replayability due
to well randomized AI, locations with multiple entry and exit points and more numerous
tactical approaches to each objective.
This all comes together
to create an exciting
game of
tactical combat that gave me a plethora of options on how
to approach each encounter.
Featuring a mix of combat training,
tactical maneuvering, stealth - based
approaches and more, these missions will both provide practice in which
to hone your skills in original stages not seen the in the
game's campaign, and feature an eclectic mix of challenges that any veteran of METAL GEAR SOLID 2: Substance or METAL GEAR SOLID: VR Missions would come
to expect.