Sentences with phrase «tactical approach to games»

I think for this, Wenger can not be absolved of blame; he's definitely erred in tactical approach to games, imo he's too protective of the players, he has blind spots, and he's definitely got ta take some share of the blame for the teams perennial crumbling.
I believe the issue is with Arsene Wenger and his tactical approach to games and team management as a whole.
it might be wrong for me to say that wener is tactically deficient?or too one dimensional in his tactical approach to games (especially the big ones).
Given the way Dortmund were set up, the 4 -2-3-1 would have been a better tactical approach to the game.
How do you explain it when a coach will not change his tactical approach to a game in the course of 90 minutes even when it is obvious to all
I like his tactical approach to the game and the way he communicates with his players.
I thought that would be a closely guarded 0 - 0 but instead those two very different tactical approaches to games played off each other perfectly.

Not exact matches

He's apparently never to blame for the onedimensional (tactical) game approach regardless of the opponent and he's also never to blame for overplaying his players causing mid-term injuries like Ozil, Koscielny, Giroud most recently and Ramsey last year (I'm excluding Wilshere because his injuries are foremost due to his reckless playing style and behavior vs other players).
If Wenger can't be motivated enough to take some revenge on Mourinho, not even for the sake of the fans, after 12 losses... If his can ship 17 goals in 3 games against top level opposition and still continue with a similar approach to games, then I don't know what will ever really drive this guy to overhaul his tactical approach to compete more fiercely against big teams...
obviously I would prefer to have a much more suitable alternative in the defensive midfielder positions but if they focused more on defensive end and the occasional long - ball, this would allow Bellerin and Sead ample opportunities to bomb forward on their respective wings while still having enough cover to maintain their defensive shape... it would likewise allow for overlapping runs on both wings, thereby letting both Sanchez and Perez to cut inside and get shots away in and around the top of the box with their most dominant feet... if goals were needed I would sub Bellerin for OX and bring Ramsey in for Elneny then switch to a 3 -2-4-1 (more of a 3 -1-5-1 with Ramsey playing higher up the pitch) and I would only use Giroud as a sub when the game dictated it for tactical reasons... this would allow us to be a high energy team with incredible link - up play and a much more direct approach in the offensive end
but obviously you're missing the point... If you're going to play the same formation 50 games in a row with no altertations to your tactical approach.
Let's stop thinking that just throwing money around is the one and only approach to winning a game successfully and maybe think about a more tactical approach and breeding more players like the Shearer's, Wrights and Cole's.
We proved at Everton in the hugely convincing 3 - 0 victory that we have it in the locker to control a game without taking a gung - ho approach; every Arsenal fan wants to see attacking, fluid football played at the highest level, but most teams, particularly this season with the increase in quality across the Premier League, are more than likely to have something in response if they exploit tactical weaknesses.
Loosening the purse strings may solve one of our greatest issues, but another is whether Wenger is wise enough to realise that certain games require a different tactical approach.
No tactical approach, always making a same for same sub and always playing Ozil despite his persistent inability to influence the game.
Kinda makes sense though, the only reason people are asking for another CDM is because we all fear the possibility of injury to coquelin and know flamini is usless, beilick is inexperienced so it begs the question what happens if an injury where to occur, but wîth how many midfielders we have in the squad i think it could allow us to change a tactical approach and potentially experiment with people like Ramsey and Wishere potentially playing a deeper role??? But the striker is a must as i mentioned earlier Giroud went 8 games without scoring a goal and none of the other strikers stepped up to the plate, we cant have a drought of goals when your the quest for titles...
So this game against West Brom is important because it will allow us to experiment with different form of tactics (if Wenger does) i don't really care weather we win or not (ideally i'd prefer it if we did) but what i do care about is that we have a different tactical approach than what we've had in recent games (even if it means dropping people), because if we don't, all Villa have to do is park the bus and when possible lump it up to Benteke or when Arsenal commit too many men forward have Agbonglahor / Nzogbia / Sinclair / Grealish run against Metersacker (I'm not saying he is a bad defender, he is just not fast!!!!)
Guardiola's excellent work with the young players coming through from the Barca academy, as well as his approach to the game and his tactical knowledge make him a very attractive option for Arsenal fans, but would Wenger be willing to step aside early to help the club beat our Premier League rivals?
Given that the opponent simply had to get out of the game without losing 5 - 0, they also clearly took a more conservative tactical approach to ensure their place in the next round.
His more obviously calculated and tactical approach may lead to dissent from supporters who expect Spain to set the agenda rather than create a game - plan that seeks to react to initiative of their opponents.
What is clear is that three things need to come together for Arsenal to have any hope of finally winning the competition this season — Their performances, their fitness and Wenger's tactical approach to the big games.
Overall, I started the game with a bit of skepticism since I was only familiar with it's turn based system which I quite enjoyed for the setting it was in, as it presented you with time to think and was more of an RTS, tactical kind of approach which I enjoyed greatly.
A handful of minor niggles, like the inability to pause outside the start of your own turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely tactical game.
Deep tactical turn based battle approach, interesting unit customisation, true to the tabletop source material design and a claustrophobic atmosphere deliver an excellent game.
CI Games is working on giving the final game the polished AAA experience it deserves and with a Q1 2016 release, Sniper: Ghost Warrior 3 is the one the watch for players looking for a realistic, tactical approach to sniping in video games.
A handful of minor niggles, like the inability to pause outside the start of your own turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely tactical game.
Even though this game is less linear than the first two in the series thanks to a somewhat open world approach, the missions themselves feel very underwhelming, and could have been copied and pasted from any other first - person tactical military shooting game.
Sure, there'll be times when you'll furiously peg your controller at the wall but you'll take a break, calm down and come back to the game with a clear mind and attempt a new tactical approach, eventually overcoming the obstacle that had you flummoxed for so long and making incremental, but steady, progress in the game.
With counters, dodges and vicious enemies the game puts heavy emphasis on a more measured, tactical approach to combat, something which I highly appreciate.
The third - person shooting and cover mechanics are fairly standard, and the way the game merges these real - time mechanics with a larger tactical approach calls to mind Valkyria Chronicles.
Metal Gear Ac!d was a PSP launch game, and at the time I remember Hideo Kojima claiming he was skeptical as to whether the real - time tactical stealth gameplay of Metal Gear would «work» on a portable platform, hence Ac!d's «experimental» turn - based approach.
However, considering the game takes a more tactical approach, the controls become second nature once you adapt to them.
Gaijin Entertainment and Darkflow Software, creators of the upcoming MMOG Enlisted, today announced the development of Xenos vs Marines, a tactical command first person shooter featuring a revolutionary approach to realism in Sci - Fi games.
Whereas «Battlefield» often requires more of a tactical approach, especially in Domination and Rush game modes, «Ghosts» depends on your fast - twitch reflexes, similar to «Counter-Strike.»
In a fresh approach, the game forgoes base - building completely, and you control a limited number of units compared to most games of this kind, but this gives it a strong tactical component.
Both games in the tactical role - playing franchise for Nintendo 3DS employ a «kitchen sink» approach to their designs, albeit in different ways.
A true fantasy board game making a welcome transition to console, it remains one of my highlights of the year, particularly as a multiplayer title where not only can you play in a variety of ways with multiple tactical approaches, you should never give up till the final roll of the dice as victory may still be within your grasp.
BioWare is hoping to allow players to approach the game from a tactical, action - oriented or hybrid philosophy, and to this end, has once more implemented complementary class - based skill trees and specializations.
This is further supported by the game's more tactical approach to combat.
SITER SKAIN's approach to shooting games centers around creating destructive fun, weapon mechanics that allow for tactical play, and engaging score systems that makes for enjoyable score attacks.
Whilst there's a whole lot to do in the game, you can actually approach it all at your own pace — you're never necessarily forced into taking care of your Kingdom or fighting these tactical battles unless they're one of the few instances where they're part of a story sequence.
I found the single player campaign in Call of Duty: Modern Warfare 2 just as short but less satisfying because, where the latter game is linear to a fault, Convictionis much more replayability due to well randomized AI, locations with multiple entry and exit points and more numerous tactical approaches to each objective.
This all comes together to create an exciting game of tactical combat that gave me a plethora of options on how to approach each encounter.
Featuring a mix of combat training, tactical maneuvering, stealth - based approaches and more, these missions will both provide practice in which to hone your skills in original stages not seen the in the game's campaign, and feature an eclectic mix of challenges that any veteran of METAL GEAR SOLID 2: Substance or METAL GEAR SOLID: VR Missions would come to expect.
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