Sentences with phrase «tactical battles by»

I also developed new forms of statistical analysis, such as final third efficiency and chance quality, and I also had a crack at assessing which team won a tactical battle by using stats.

Not exact matches

Last season, against all odds, Pellegrini led Malaga to Champions league quarterfinals and perhaps won the tactical battle over two legs against Dortmund as well but the Germans shocked them to snatch victory by scoring 2 injury time goals.
I don't fancy Mancini in tactical battles, not that Sir Alex is so great at them by any means, but I find Mancini does a lot wrong.
Nevertheless he created a new tactical movement that has been emulated by some of Europe's strongest clubs, and those tactics have transformed BVB from a relegation - battling side to one of the world's elite clubs.
SEE ALSO: Reckless Chelsea well beaten at home by Man City, Aguero's second punishes tactical nativity Chelsea's vulnerability to pace exposed as Aguero fires City ahead in battle of dethroned champions
The tactical withdrawal of people like Atiku, Rabiu Kwakwanso and the battle for survival by Bola Tinubu and Rotimi Amaechi in Lagos and Rivers have woken up Buhari to the politics of deceit that some are luring him into».
In exchange for campaign donations, the pair is offering several perks: A $ 60 donor to the campaign will receive an EDC carry fixed blade; a $ 90 donor will receive a tactical sidekick, envisioned by Larry Clement's Battle Buddy.
You will form your battle plans by each choosing three characters, with specific stats and skill sets to forge your tactical victory, as you play across «unique and evolving battlefields».
Rather than being restricted to moving left - to - right in a battle like in older games, by holding the R2 button you're free to roam the 3 - dimensional battlefield, and this gives you tactical options such as being able to flank enemies.
Return to a continent ravaged by conflict with a familiar - yet - refined tactical RPG battle system, a vibrant and evocative art style that portrays a living canvas of watercolors, and a gripping World War II - inspired story full of momentous triumphs, heartbreaking loss, and unexpected hope for the human spirit.
Still, it is a strange combination, made stranger still by throwing in XCOM - like turn - based tactical battles into the mix.
Christoph Hartmann, president of 2K, says Civ5 «takes the franchise further by offering players a more immersive experience with deeper strategies; heightened tactical combat; vast, realistic landscapes to explore, battle over and claim as their own; and an in - game community hub where Civ fans can share content and compete against each other without leaving the game.»
Like I mentioned above, the new battle system is more strategy focused, it seems to be a hybrid of action and tactical combat systems used by Square Enix over the years.
The fast - paced battle — largely thanks to the mobility and tactical options granted by the «thorn» grappling hook — and greater focus on a single - player campaign make this feel less like it's trying to distract me from an established series and more something that can stand on its own.
A dynamic day - night cycle and dynamic weather system will take the battle forward in real time, with vision affected by poor weather or the night - time environment, meaning you'll need to make the most of tactical decisions to get ahead of the enemy leaders on the battlefield.
Atomic's Close Combat series forever changed strategy games by merging realistic battle simulation with frenetic action, pioneering the «real - time tactical» genre.
At the tail end of last year, Wargaming's then - new publishing label, Wargaming Alliance, announced it was picking up SEGA's Total War: ARENA, a «free - to - play, real time tactical strategy game featuring epic scale 10v10 multiplayer battles led by historical commanders from the past.»
The new game offers a twist on the acclaimed Fire Emblem series by uniting fan - favorite characters from Fire Emblem history to participate in over-the-top battles focused on real - time, tactical action rather than turn - based strategy.
Such braindead gameplay, where every battle is won by managing only the base level of tactical know - how against an AI that knows only how to get its units killed quickly!
The fifth game we'd been working on was called «Battle Buddies», a player vs. player tactical shooting game inspired by games such as UFO: Enemy Unknown.
Fire Emblem Echoes: Shadows of Valentia — On a continent that was torn asunder by warring gods, guide two armies through brutal tactical battles, as this reimagined RPG epic invades the West for the first time.
Players can add a tactical edge to their combat by utilizing Ability cards and Godly cards as their figurine gains more experience, and by completing special battle board objectives.
This tight yet supple battle system is enhanced further by enemy and map designs that continually mix things up, always with clear tactical implications.
Customise your battles by limiting the number of turns, adding a time - limit, removing item drops, and more to adjust the scale of your tactical experience.
It's adds a nice little tactical element to battles as you're not able to depend on the stronger attacks offered by a Persona.
You will form your battle plans by each choosing three characters, with specific stats and skill sets to forge your tactical victory, as you play across «unique and evolving battlefields».
Total War: Rome II — Emperor Edition does not introduce any sort of major update when it comes to the look of the title, but even more than one year after launch, the experience created by The Creative Assembly looks very good, both when gamers are planning thier moves on the strategic map and when they are directly commanding armies in the tactical battles, a game that creates a very immersive take on the Ancient World complete with plenty of small details.
I also played Treachery in Beatdown City, developed by Shawn Alexander Allen who brought a unique combination of tactical turn based battle and a retro beat - em - up.
BattleTech, developed by Harebrained Schemes studio, known for Shadowrun, is a tactical battle game, which is a refreshed edition of a game released for PC in the 80s, as one of the first games by Westwood (Command & Conquer).
Furthermore, its intuitive real - time tactical combat is dynamic, fluid, and streamlined, allowing you to experience the strategic options without being bogged down by overwhelming archaic battle systems.
Arc The Lad ($ 5.99) Arc the Lad is the best - selling tactical RPG developed by G - Craft that features fast - paced battles and a strong cast of interesting characters.
By juggling three different currencies (credits earned through play, salvage found in crates and crystals bought with real money) you open up BF2's matchmaking to imbalance, as those forking out real money — and you can fork out anything from $ 5 to $ 100 — for more cards are ultimately paying their way to a tactical advantage in battle.
So Blitz games are permeated by small tactical battles.
Tile Tactics combines tactical fighting games, RPG and card battle games.Enhance your hero by perfecting his skills and clash with opponents from all over the world in exciting real - time strategy battles!Take to the battle arena to compete for the mantle of battle master in this challenging and fun magic card game...
Players take on the role of elite military students at a time of great turmoil, who enjoy school life as they bond with fellow students to earn new abilities in battle, and then utilize those abilities via tactical turn - based combat, which is complemented by the newly - developed «ARCUS» system.
The player will spend hours upon hours reading text and hearing it performed by amazing Japanese voice actors, with tactical battles interspersed throughout the game to keep them engaged.
Tackling giant monsters with other hunters is perhaps even more fun than doing it alone, with battles that become even more hectic and exhilarating, and tactical situations made more complex and interesting by the presence of relatively unpredictable human players and by the variety of weapons in play.
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