His flapping arms animation on the touch line or just sitting wrapping his fingers on the bench shows a lack of
tactical depth from my point of view.
Not exact matches
This is because we lack
depth, leadership (on field and
from the manager), firepower,
tactical organisation... etc... etc...
lets just establish that now... A man with genuine intent to win the league would firstly adress the the issue of squad
depth both
from a
tactical perspective as in being able to bring in different personel an completley alter the way the team plays... you cant keep using the same players and the same formation and tactics every game teams will work it out... you wonder why Giroud is on a goal drought.
Financially, we are in a the position to splash out on a top name (My personal preference would be Jackson Martinez and I'll explain why later) and as someone mentioned in a previous post, Arsenal's current squad is already quite versatile in terms of squad
depth and
from a
tactical perspective we have enough «different» types of players.
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The performance against Sporting was very poor thanks in part to a weird
tactical choice by Valverde: he went with a 4 -2-2-2 formation that lacked width and
depth, and Lionel Messi was moved
from the False Nine role where he's played so well to a second striker alongside Suárez, perhaps in an attempt by Valverde to get the Uruguayan more involved and firing again.
This mechanic is really what sets it apart
from other games in the genre, adding a
tactical depth to each fight.
Sid Meier's Starships is a pretty good challenging strategy game, with
tactical depth, but suffers
from a lack of artistic ambition and a flat atmosphere that leaves one indifferent.
The
tactical depth arising
from the reintroduction of older design elements leads to intense battles, while high - quality production brings the story to life.
That it makes
tactical combat accessible, while not compromising on the genre's
depth or difficulty (aside
from the optional, health - boosting Easy Mode), is astonishing.
There's not exactly a lot of
tactical depth to this little mode aside
from simply ensuring that you don't let your ships get blocked in, but it is surprisingly enjoyable to order around ships while you're in the middle of a firefight, although it should be said that time freezes when you enter the mode so you don't have to worry about being shot in the arse when you weren't paying attention.
Blizzard's colorful team - based shooter is currently one of the biggest multiplayer games out there; not just because of its accessible gameplay and
tactical depth, but also due to its vibrant, diverse cast of characters that have inspired troves of cosplay and fan - fiction
from all corners of the internet.
Then I discovered Dust a FREE FPS, sure it was rough around the edges during beta and before the Uprising update, but a game that's more in
depth, that rewards you for being more
tactical than foolish and also lets you drive tanks, pilot drop ships or call in bombardments
from space... all in the context of an ever changing galaxy with planets up for grabs by groups of players known as corporations.
I think They Are Billions would really benefit
from a bit of
tactical depth, but who knows what is to be added in the future of this games Early Access phase.
And with 80 schemata to choose
from - and all of them being customisable - it would seem like we're finally getting some
tactical depth in the series for the first time in years.