It's still
tactical espionage action with stealth being the name of the game, but the Middle East setting adds a new dimension from previous games.
Not exact matches
For three decades the Metal Gear franchise has been more - or-less a «
tactical espionage action» game — in the narrative a «deep state» government is creating walking bipedal tanks armed
with nuclear weapons, and a soldier from a core group of familiar characters must sneak and infiltrate the enemy base in order to save the world from annihilation.
The story of vampire killing via solar rays makes the game sound like an eccentric Castlevania, but
with Kojima's hands in the game, Boktai also has a pinch of
tactical espionage action.
The first half of the game was relatively traditional MGS «
tactical espionage action» (i.e. it's a stealth game)
with a few modest tweaks like being able to move in first person or fighting alongside a warring faction.
Metal Gear Solid 2's tanker demo is a shining example of this archaic practice, a vertical slice of
tactical espionage action still spoken about
with the reverence of a holy scripture in some circles.