A solid, pretty and enjoyable
tactical game held back by lack of the strategic layer and unengaging story.
Not exact matches
It has been hailed as a
tactical triumph for Wenger over his rival and it was, but it was also a triumph of Wenger's philosophy with Arsenal to play attacking football and try to win
games rather than
hold out and nick a goal.
Lucas and Gerrard
held their ground for much of the
game, with less adventure being shown by the full backs, which was maybe down to limited personnel rather than a
tactical decision.
Sid Meier's Starships» battles
held my attention for a handful of
games, after which point the
tactical AI's behavior became exploitable and the strategic layer became too muddled and unpredictable.
Rather than being restricted to moving left - to - right in a battle like in older
games, by
holding the R2 button you're free to roam the 3 - dimensional battlefield, and this gives you
tactical options such as being able to flank enemies.
The Nintendo 3DS hand -
held system edition of TRANSFORMERS: RISE OF THE DARK SPARK is a hybrid turn - based
tactical strategy
game in which opposing armies attack each other on a battlefield where smart tactics reign supreme.
The epitome of Blood Bowl: American Football, mixed with the fantasy world of Warhammer, resulting in a very deep and
tactical turn based
game where crushing your opponent under your boots is just as important as getting
hold of the ball to score a touchdown.
The other big thing I've picked up in these
tactical games that helps a lot with Halo is using bursts of fire instead of just
holding down the trigger.
With its limited story, steep learning curve, generic art style and lack of level variation, Max Carnage is a
game that is incredibly niche and is unlikely to grab and
hold your attention unless you're a huge fan of table top style
games that require a lot of
tactical thinking.
An accessible battle system allows
gamers of all ages to
hold their own in fast - paced battles while still retaining
tactical depth for hardcore players.
The new quick subs (activated by
holding the right trigger) also really speed up the flow of the
game, but the online trend towards breakneck attacking, almost to the exclusion of any
tactical variation whatsoever, is just as offputting as Pro Evo's mismatching.
This seemed to reinforce widely -
held suspicions that the PC version would be at best an afterthought, at worst a travesty of a smart,
tactical video
game that built its core audience amongst PC
gamers.
Playing uncivil,
tactical, inappropriate, old - school, trial by ambush
games like: threatening to require proof of obviously valid records,
holding back important documents until the last second, failing to fulfil undertakings until the eve of trial, delivering new expert's reports during the trial, saying untrue things to counsel opposite (whether knowingly or not), failing to prepare examinations in advance to «wing it» at trial, refusing to agree to the admissibility of relevant documents while requiring changes to be made to irrelevant ones, refusing to share costs of joint expenses, refusing to cooperate on court ordered process matters, are all wrongful.