Not exact matches
Fortune's Aaron Pressman has argued that undermining the public comment
system would give a
tactical edge to industry opponents of net neutrality, and that seems to be the thinking of the Trump FCC itself,
which has refused to cooperate with an investigation into the fake comments by the New York Attorney General.
Sterling was a big part of that side that should have lifted the trophy, benefitting greatly from Rodgers» philosophy of giving youth a chance, and equally from the Northen Irishman's
tactical nous,
which saw him tinker his
system to get the best out of the youngster in a variety of attacking roles.
Secondly, Wenger needs to become far more flexible when it comes to his formation selections... remember this is the same individual that hadn't used a 3 - back
system for 20 years and only conceded to the experiment when the proverbial shit hit the fan... you know it killed him to adopt «Conte's»
system,
which is probably why he resisted so long; in fact his stubbornness to adjust even earlier might have cost us the 4 hole... much like most sports that have
tactical formations, every team should have a «base» offensive and defensive scheme, but they likewise need to have some inherent flexibility depending on the opposing teams tactics and / or when specific substitutions are made... how many times have you watched a Wenger - run team make a late substitution but not change their shape on the pitch... furthermore, how many times have you seen our team fail to make the necessary adjustments at halftime due to Wenger's
tactical stubbronness,
which often led to giving up goals in the early minutes of the second - half... the best teams in the world know how to make halftime adjustments whereas we always seem to be surprised when the opposing team throws a wrinkle into the mix following halftime... this my friend is soccer 101
There has been a
tactical revolution in that time, Brian McDermott settling on a
system which he has worked on to bring the best out of the players available to him.
I am the author of agree, a parser and
tactical realization (generation)
system which supports natural language grammars within the framework of the DELPH - IN joint reference formalism.
Overall, I started the game with a bit of skepticism since I was only familiar with it's turn based
system which I quite enjoyed for the setting it was in, as it presented you with time to think and was more of an RTS,
tactical kind of approach
which I enjoyed greatly.
The Nintendo 3DS hand - held
system edition of TRANSFORMERS: RISE OF THE DARK SPARK is a hybrid turn - based
tactical strategy game in
which opposing armies attack each other on a battlefield where smart tactics reign supreme.
Radisson Hotel Group also offers Advance Revenue Management
System capabilities powered by IDeaS G3 Revenue Management
System (G3 RMS), technology
which helps hotels compete by automatically delivering revenue - maximizing decisions daily, so your team can review and manage
tactical decisions on an exception basis — helping hotels focus more on strategic revenue decisions and guest experience.
Which is why most
systems come down to a chance of hitting, an amount of damage inflicted on a successful hit, and a total capacity for absorbing successful hits, and circumstantial /
tactical modifiers to one, or at most two, of these.
Since the racer is unique in that the rankings are actually based on a points
system and not necessarily the placement in the race — although that helps — the race becomes a
tactical frenzy to find the best way to get a lot of points
which are, in this case, stars.
It's not an incredibly deep
system, but it does add a little
tactical customisation
which I appreciated.
Experience the unique combat
system which blends real - time strategy with
tactical first - person shooter.
Middle - earth: Shadow of Mordor was a surprisingly great spin - off of a popular franchise, and while it stuck to rather standard open - world mechanics for the most part, the
tactical Nemesis
system — in
which you faced procedurally generated Orc rivals — was one of the stand - out game features of 2014.
Apart from customization of the character, the game also features a weather
system which is dynamic and time - based, that can be used for
tactical advantage.
There is a cover
system implemented into the game
which adds a little extra depth to its
tactical nature.
There are many
tactical elements that can be explored throughout the upgrade
system,
which constantly rewards.
I'm not complaining, as most of these have been rather good games, but if someone stopped you on the street and said, «Hey man...
which system should I get for
tactical versions of established action and RPG titles?»
The game offers a unique friendly fire
system allowing your opponents to hurt each other,
which adds plenty of
tactical options.
This element adds a layer of strategy to a seemingly simplistic fighting
system, and enables the player to gain a
tactical advantage over their opponents, many of
which otherwise prove to be out of your league.
Grand Kingdom is a unique and entertaining new take on the
tactical SRPG genre
which may be a little bit too hardcore for some players, with an online component forming a large part of the experience
which requires heavy investment to learn all of its complex gameplay
systems.
A new feature to the series, introduced in the Max Payne 3, is the cover
system,
which allows the players to gain a
tactical advantage, and avoid taking damage from the enemies.
There's also been a redesigning of the stealth
system,
which will allow for more varied combat in dispatching enemies quietly; Lara now has a
tactical knife she can use to assist her in her silent but deadly attacks.
The gameplay, like the first, is still a turn based
tactical battle
system which moves on square grids.
There is a new combat
system in Skyrim,
which is more dynamic and at the same time requires
tactical thinking.
Enemies make use of a special
tactical AI
system,
which enables them to work together.
The kind of decisions being made in a
system like this are extremely
tactical and short - term - focused,
which is why the purple arcs are very short.
The standard turn - based RPG battle
system was replaced with a
tactical RPG
system,
which resembled chess.
Players take on the role of elite military students at a time of great turmoil, who enjoy school life as they bond with fellow students to earn new abilities in battle, and then utilize those abilities via
tactical turn - based combat,
which is complemented by the newly - developed «ARCUS»
system.
Featuring
tactical roleplaying gameplay, Lord of Magna: Maiden Heaven boasts a unique strategic battle
system which encourages players to aim their attacks just right in order to «bowl» over as many enemies as possible with a single strike.
It's fair to say the addition of motorbikes split opinion down the middle — with some loving them and others adamant they ruined the series — but it's hard to argue with the stunt - based boost
system,
which added a new
tactical element to each race.
However, on a
tactical level, he's invested millions of dollars in creating several technology platforms, such as a CRM (Client Relationship Manager) based on the very lead - generation
systems he coaches clients on; and in building his own TV studio,
which broadcasts nationally and internationally on the Buffini TV channel.