All Walls Must Fall is an isometric
tactics game where action happens to the pulsing beat of the music.
With these influences in mind we're creating an epic, replayable turn - based
tactics game where you train generations of heroes to repel a demonic invasion.
This is an interesting little title, a turn - based
tactics game where you control a small flotilla of ships and have to battle against the AI in campaign, or against other people in competitive multiplayer.
Not exact matches
Honestly until last August or so I had zero interest in
tactics but I remember your posts were some of the few I could find online
where you just said football is very simple compared to other sports, and there isn't that much influence on the
game from coaches as people would believe.
Personally, I would just like AW and the players to say they fezzed up, and that they
where training hard to put it right coz they have fezzed up too many times over the last few
games, and yes that includes AW with his
tactics and subs coz they have been wrong.
Thats twice in a row
where managers have stepped in for the win While MR wenger ponders about in his mind while on the chair takes for ever to adjust to the
game he needs to understand whats going on and react fast to counter balance
tactics
And even in Brazil,
where affection for the
game's beauty is supposed to preclude such get - the - star
tactics, Pelé finds himself besieged more and more often.
Instead we are still naive with our
tactics, another transfer window
where we needed a DM and CDM but fail to bring in and a team that has no concept of defending and shutting
games down.
On top of that, there have been numerous occasions
where even a blind man could work out Wenger's in
game tactics.
Jack, like the rest of us, has been very impressed with Wenger's
tactics and the team's performances which have seen Arsenal shrug off those questions about us in big
games, and he feels that this is a major step to us getting back
where we belong.
There wasn't a
game that I watched
where I didn't say, what is he thinking with this lineup / formation /
tactic?
A couple of seasons ago, Arsenal
where highly unfancied to get a result away to Man City but because Wenger used the appropriate formation,
tactics with the appropriate players we went there and won 0 — 2 with a counter attacking
game.
It also came at a time,
where it was clear, we yet again were not anywhere near challenging for the PL title, and the reasons for not challenging seemed to be exactly the same as in the years before; losing most
games against the other top clubs, and generally using
tactics,
where many opponents relatively score easily, especially if they are a bit physical and determined.
not to you Uzi Ozil but to the point u raised about monreal, that he improved his
game massively because of the patch
where he played as a cb, i know many here had a reason to criticize wenger for not buying a cb then but many here also bashed the prof that he wouldn't know whom to play
where... look u haters before teaching wenger on
tactics just think a bit more about it..
Well im not in a wonderland he has his failings as we all do and great teams find a way to win good teams sit
where we are 6 -5-4 but thats besides the point and it would be nice if your aunty had bolocks cause then we d be second but ive watched the
games were an offensive team most the time although were terrible in the pissing rain but for the most part the
game plans have worked weve created chances quality scoring chances one after the other problem is for me the finishing unless we sit back with 9 man behind the ball or ten when you push forward you will give up a goal if you lousy forwards fail to finish the set ups have been there this year but our strikers have failed to kill the
games if we create quality chances and grab leads in the first 60 minutes like we have for the most part and in those
games those
games should of been killed even if we give a goal or two alongside the strategy but we failed to hit multiple should be goals we tried laca we'll see abou auba although hes a bit lazy so far but we'll see but we've lacked that quality in front goal a player the chances have been there im looking at the failure of the strikers and maybe that is his fault but monreal has scored as many goals recently as our strikers and thats sad our defenders or a midfielder will score and our stikers cant tally one in th first 60 mins of a
game alongside them then were tired for last 40 give them hope there still only down one and we rue our missed chances while they push thats
where iv been frustrated with this season not the
tactics but the finishing
Yesterdays
game was one
where if Manu won or draw, pundits would say Mourinho
tactic was spot on.
case 2 jurgen klopp he was always up on the touchline animated (he is a joy to watch just on his own without the team) talking to his players and encouraging them to keep chasing the ball down, and counter attack and he wasn't scared to make changes to the shape or
tactics through out the
game to gain advantage,
where he could clued up manager (what wenger was once upon a time) he is the future of football management, take your bow klopp you earned it last night can only hope when the time comes we can convince to take us to the future of modern football.
It might not be the right
tactic against big clubs like Chelsea, when you need to be stronger in midfield, but against teams
where we expect to dominate the ball and the
game, Giroud and Welbeck could spell double trouble.
i saw a
game where the opponent was close to score everytime we lost the ball because of such a causual defending
tactics.
Mourinho's big -
game tactics came under scrutiny again as his side looked distinctly second - best against Chelsea,
where they fell to a 1 - 0 defeat.
He bought the players He chose his staff He trains the players He motivates the players He gives them the
tactics He chooses who to play and
where to play them He makes substitutions in the
games
Quite often, football
games aren't decided by
tactics, errors, luck and the like all come into play from time to time, and usually, it's Liverpool making errors
where they should not be doing so which costs them.
Perhaps the most devastating
game where we've seen this
tactic at its best was the 4 - 0 hammering of Stoke at the Britannia.
Given the fact that Mourinho himself would be well aware of Guardiola having one eye on the Liverpool
game, he could use this fixture to showcase United's attacking prowess and win back some of the supporters that had started showing grim faces after the exit against Sevilla —
where the fans blamed Mourinho's
tactics, selection and a lack of attacking intent.
Tactics may seem a shallow argument but get it right and the Blues can dictate the
games at their pace and have more success in
games where we are evenly matched with our opposition.
In the more recent
games where Carroll has played with Antonio just behind we have been able to mix play up a little but on this occasion, particularly in the first half, we were back to the agricultural
tactic of lumping long hopeful high balls into the area.
Basically, the insurgents, the malicious and others that use IEDs, are phenomenally adept and aggressive at using the Internet and any other means they can to find out about counter IED to refine and change their own
tactics and the IEDs themselves to get around, the means being using to try to counteract them; it's an amazing, unbelievable cat - and - mouse
game where you could see alterations to
tactics or technology literally in a day or two.
Atmosphere, speed and great sound effects make for fast yet satisfying
games,
where luck and
tactics go hand in hand.
The
game also features an endurance mode,
where you have to battle through 100 opponents, as well as a basic tutorial mode that runs you through the fundamental moves, but fails to provide mentoring on advanced
tactics.
Indeed, barely a second goes by
where one of its core elements doesn't bring to mind the superior experience offered by other
games, from the shooting mechanics of Quake and Unreal Tournament, to the mobility
tactics of Titanfall and Tribes, to Overwatch «s own objective - based gameplay, specific character classes, and «Loot Box» reward system.
The Nintendo 3DS hand - held system edition of TRANSFORMERS: RISE OF THE DARK SPARK is a hybrid turn - based tactical strategy
game in which opposing armies attack each other on a battlefield
where smart
tactics reign supreme.
One moment he is brutally telling one of the protesting moms
where to shove her kid back into, the next he is using unscrupulous
tactics to play mind
games with his fellow competitors on stage.
After that it's on to the singleplayer guide which takes you through the main missions that make up the majority of the
game, carefully taking you through each level, detailing the enemies you'll encounter,
tactics and tips to beat them,
where to go next and more.
It's also not painfully difficult to get right back to
where you were in the challenge, as part of the
game relies on memorization of certain boss
tactics and different phases of attack that offer just a slight sigh of relief.
Santorini is the same, just a handful of easily understood rules that govern a challenging, wholly satisfying abstract
game where long - term strategy and reactive
tactics are the key to victory.
Still, regardless of the player count it remains a
game of skill and
tactics, and there doesn't seem to be any clear best route to victory in terms of
where to strike and in what order.
Crimson Shroud — an RPG crafted by the legendary Yasumi Matsuno (Vagrant Story, Final Fantasy
Tactics) that breathes new life into the table top RPG,
where gamers must rely on luck and chance to win battles (soooooo Dungeons and Dragons).
«You are going into this really seedy, gritty underbelly
where we can put the whole graphical horsepower of our engine and the Xbox 360 to work giving you the lurid texture of this place,» co-op
game designer Patrick Redding explains, adding that survival is ensued by players» use of
tactics and watching each others» backs.
Because when I walked into the area
where it became clear the
game would suddenly turn into a turn - based
tactics RPG, I was pretty excited because that's one of my favorite genres and here, after having turned into poor version of other genres before, I was certain that there's no way they can screw up one of these, right?
The downright shoddy
tactic employed in
games like Call of Duty rears its head
where you have to contend with dozens of respawning enemies in one area.
If you do not know what to expect from a
game that has the Megami Tensei name attached to it, it is a
tactic JRPG
where you have to defend yourself from demons with demons.
The
game's depth means there's a lot to explain, and that gives Storybook
Tactics a feel of taking a while to really get in gear, but once you master the learning curve you find yourself swept away by a campaign
where your decisions significantly affect the outcome of encounters.
While CoD will still be present and a great options for casuals and younger players who lack the skill to play a
game like HAlo,
where camping is not the only decent
tactic and perks won't save you
-LSB-...] SMITE
Tactics is a
game of strategy
where players will carefully choose which minions to deploy across the battlefield and which gods will lead them.
Arma
Tactics is a turn - based close - combat strategy
game,
where you take control of a four - member Special Forces team.
Noticeable figures featured in the
game range from the likes of Joan of Arc to Henry V
where they use all new weapons and battle
tactics on the field.
If you've attended any
games festivals and conventions in the past couple of years, you may have had a go at playing a
game called Ultra Neon
Tactics, a competitive local multiplayer
game where you strategically collect, place, and dodge spinning laser beams in order to rack up more points than your opponent.
I've lost count of the number of RPGs
where I've quit before finishing them, because my charaters aren't getting any unique new abilities, the monsters are still using the same
tactics as they always have, and I can see the
game's ending coming hours before actually reaching it.
I didn't start to get a real visceral thrill from the
game until the second disc,
where enemies» running speeds pick up and crowd - management
tactics become very important.
Your mobile trench carries enough firepower to devastate a small country, but you can't waste that firepower on small fry when you have an entire map to defend, so the
game's
tactics are all about choosing
where you need to get involved personally and when your automated turrets can handle things alone.